注册 | 登录

游侠NETSHOW论坛





查看: 1638|回复: 1
打印 上一主题 下一主题

[求助] COD5 运行不能 [复制链接]

帖子
7
精华
0
积分
4
金钱
41
荣誉
0
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2009-1-16 12:01:04 |只看该作者 |倒序浏览
我COD4是可以运行的
可是COD5却无法打开

打开后显示一下信息

error during initialization
unhandled exception caught

----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 2x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
DirectX reports 32 MB of video memory and 231 MB of available texture memory.
Using video memory size to cap used texture memory at 16 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 288 msec for asset '$white' of type 'image'.
Waited 751 msec for asset '$default' of type 'material'.
Waited 1 msec for asset '$additive' of type 'material'.
Waited 0 msec for asset '$glare_blind' of type 'material'.
Waited 0 msec for asset '$line' of type 'material'.
Waited 523 msec for asset 'light_corona' of type 'material'.
Waited 0 msec for asset 'clear_alpha' of type 'material'.
Waited 1 msec for asset 'depthprepass' of type 'material'.
Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'.
Waited 0 msec for asset 'shadowcookieblur' of type 'material'.
Waited 1576 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 690 msec for asset 'cinematic' of type 'material'.
Error: Waited 559 msec for missing asset "water_droplet".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------


Error during initialization:
Unhandled exception caught


Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0
Com_TouchMemory: 0 msec. Using sum: 0


救命啊!我可是cod的忠实玩家

使用道具 举报

帖子
374
精华
0
积分
187
金钱
2114
荣誉
0
人气
0
评议
0
沙发
发表于 2009-1-16 22:01:49 |只看该作者
我也跟你一样,只有重新玩COD4了……
用了置顶的办法也不行……
不要骗自己说自己没有骗自己……

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-7-21 11:43 , Processed in 0.368438 second(s), 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到