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[求助] COD5局域网合作模式弹出游戏并报错的问题。 [复制链接]

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发表于 2008-12-25 21:26:54 |只看该作者 |倒序浏览
我的cod5是ras的3.88g完整压缩版,打了合作模式的联网补丁,在联网进行合作模式是出现弹出游戏并报错的情况。
下面是报错是出现的错误信息,谁能告诉我啥问题?thx

memory in DB alloc
------ Server Initialization ------
Server: nazi_zombie_prototype
animscripts/traverse/wall_hop
animscripts/traverse/wall_hop
Error: Waited 10214 msec for missing asset "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_crouch_pain".
Error: Could not load xanim "ai_flamethrower_stand_pain".
Error: Could not load xanim "ai_flamethrower_wounded_stand_leg".
Error: Could not load xanim "ai_flamethrower_wounded_stand_head".
Error: Could not load xanim "ai_flamethrower_wounded_stand_chest".
Error: Could not load xanim "ai_flamethrower_wounded_stand_arm".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_flamethrower_crouch_death".
Error: Could not load xanim "ai_flamethrower_stand_death".
Error: Could not load xanim "ai_flamethrower_death_b".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_flamethrower_stand_2_crouch".
Error: Could not load xanim "ai_flamethrower_crouch_2_stand".
Error: Could not load xanim "ai_flamethrower_crouch_turn90r".
Error: Could not load xanim "ai_flamethrower_crouch_turn90l".
Error: Could not load xanim "ai_flamethrower_turn180".
Error: Could not load xanim "ai_flamethrower_turn135r".
Error: Could not load xanim "ai_flamethrower_turn135l".
Error: Could not load xanim "ai_flamethrower_turn90r".
Error: Could not load xanim "ai_flamethrower_turn90l".
Error: Could not load xanim "ai_flamethrower_turn45r".
Error: Could not load xanim "ai_flamethrower_turn45l".
Error: Could not load xanim "ai_flamethrower_crouch_aim_5".
Error: Could not load xanim "ai_flamethrower_aim_5".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a_alert_v1".
Error: Could not load xanim "ai_flamethrower_stand_idle_alert_v1".
Error: Could not load xanim "ai_flamethrower_crouch_aim_8".
Error: Could not load xanim "ai_flamethrower_aim_8".
Error: Could not load xanim "ai_flamethrower_crouch_aim_2".
Error: Could not load xanim "ai_flamethrower_aim_2".
Error: Could not load xanim "ai_flamethrower_crouch_aim_6".
Error: Could not load xanim "ai_flamethrower_aim_6".
Error: Could not load xanim "ai_flamethrower_crouch_aim_4".
Error: Could not load xanim "ai_flamethrower_aim_4".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_flamethrower_combatrun_c".
Error: Could not load xanim "ai_flamethrower_crouch_twitch".
Error: Could not load xanim "ai_flamethrower_crouch_idle_b".
Error: Could not load xanim "ai_flamethrower_crouch_idle_a".
Error: Could not load xanim "ai_flamethrower_stand_twitch".
Error: Could not load xanim "ai_flamethrower_stand_idle_casual_v1".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "ai_flame_crouch_fire_center".
Error: Could not load xanim "ai_flame_fire_center".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "v_opelblitz_flattire_rf".
Error: Could not load xanim "v_opelblitz_flattire_rb".
Error: Could not load xanim "v_opelblitz_flattire_lf".
Error: Could not load xanim "v_opelblitz_flattire_lb".
Error: Could not load xanim "v_opelblitz_explode".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
Spawner at (2086.7 176.6 18.2) is in solid
Spawner at (2081.1 130.9 18.2) is in solid
Spawner at (2086.1 76.2 18.2) is in solid
-----------------------------------
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
-----------------------------------

Unknown command "fade"
license key is fc44995ce2a637b9
Setting licenseID to uTem4lyZRPw=
license key is fc44995ce2a637b9
Setting licenseID to uTem4lyZRPw=
license key is fc44995ce2a637b9
Setting licenseID to uTem4lyZRPw=
Client 0 connecting with 100 challenge ping from 192.168.18.12:524
Connecting player #1 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 1 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_prototype.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 1506
Foliage: foliage model count = 1506 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 327944 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "bio/player/fx_footstep_snow".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: attempted to play spatialized alias 'light' while there is no active listener. Most likely this means you tried to play a spatialized sound while
not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  3.14 seconds
Com_TouchMemory: 0 msec. Using sum: 1753355972
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 159997 1250
G_WriteGame 'nazi_zombie_prototype-zombie_start' 'AUTOSAVE_LEVELSTART'
Kira.Fan: M
AI (entity 254, origin 1971.3 -1156.1 -44.2) couldn't find path to goal.
YubinZ: fuck
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
R_MarkFragments: Too many triangles to mark, max 255 radius 75.00 at -1029.00 -817.00 -42.00
Com_TouchMemory: 0 msec. Using sum: 1753355972
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
AI (entity 156, origin 1971.3 -1156.1 -44.2) couldn't find path to goal.
AI (entity 158, origin -1217.5 968.5 0.8) couldn't find path to goal.
Missing sound alias 'Ignition_redbarrel'
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -363.00 -175.00 -9.00
R_MarkFragments: Too many triangles to mark, max 255 radius 200.00 at -363.00 -175.00 -9.00
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
Missing sound alias 'Ignition_redbarrel'
R_MarkFragments: Too many triangles to mark, max 255 radius 150.00 at 305.00 -1407.00 12.00
PERFORMANCE WARNING: occlusion thread is tracing when client wants to update for 5 frames...
AI (entity 276, origin 1971.3 -1156.1 -44.2) couldn't find path to goal.
AI (entity 261, origin -1304.3 928.8 -12.9) couldn't find path to goal.
Missing sound alias 'Ignition_redbarrel'
AI (entity 288, origin -1217.5 968.5 0.8) couldn't find path to goal.
AI (entity 170, origin -1304.3 928.8 -12.9) couldn't find path to goal.
Missing sound alias 'Ignition_redbarrel'


Unhandled exception caught

谁能告诉我解决方法~~感激不尽


再发一个错误的信息
......................................................................................................................................................................................................................................................................................................................................................................no accounts found :(
Save Message First Frame Shown: 28250
execing options_graphics.cfg from disk
execing options_graphics.cfg from disk
openMenuOnDvar: cannot find dvar ui_lobbypopup
Error: Could not load stringtable "mp/mapsTable.csv".
closeMenuOnDvar: cannot find dvar ui_lobbypopup
execing default_systemlink.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIconMaxRangeFrag is cheat protected.
ui_hud_hardcore is cheat protected.
'18' is not a valid value for dvar 'sv_maxclients'
  Domain is any integer from 1 to 4
CL_Live_StartPrivateParty() was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Calling Party_StopParty()
Clearing migration data
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
Setting map packs to 2
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "16".
"mis_difficulty" = "33333333333333300000000000000000000000000000000000".
"cheat_points" = "8".
"cheat_items_set1" = "6379".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
'0' is not a valid value for dvar 'party_playerCount'
  Domain is any integer from 1 to 4
Calling Party_StopParty()
Clearing migration data
Calling PartyHost_StartParty()
PartyHost_StartParty was called, calling Party_StopParty
Calling Party_StopParty()
Clearing migration data
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "16".
"mis_difficulty" = "33333333333333300000000000000000000000000000000000".
"cheat_points" = "8".
"cheat_items_set1" = "6379".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
'0' is not a valid value for dvar 'party_playerCount'
  Domain is any integer from 1 to 4
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "16".
"mis_difficulty" = "33333333333333300000000000000000000000000000000000".
"cheat_points" = "8".
"cheat_items_set1" = "6379".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Host created sessionId 1a8ad3ee d7641b13 for partySession.
calling XNetQosListen( ENABLE ) for session 'partySession'
Got our host key for our new party - xnkid (26.138.211.238...)
Adding xuid 34728cfa in a private slot to 'partySession' session
Host created sessionId faba0c6a 38fe375b for gameSession.
calling XNetQosListen( ENABLE ) for session 'gameSession'
Got our host key for our new party - xnkid (250.186.12.106...)
Adding xuid 34728cfa in a private slot to 'gameSession' session
Registered new address handle (192.168.18.12:3074) in slot 0 of 104, 103 remain
Request for 1 players to join the gameSession
Adding 1 players to the party
Reserving slot 1 for challenge QMcvN
Accepting incoming party member
PARTYHOST: Connecting client has ping 12
Claiming slot 1 for challenge QMcvN
Clearing out slot 1 for this connecting player in AddPlayerAtSlot
Adding player 3b8b4cde at slot 1 at address 192.168.18.12:524
Adding xuid 3b8b4cde in a public slot to 'gameSession' session
Added player to party
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "16".
"mis_difficulty" = "33333333333333300000000000000000000000000000000000".
"cheat_points" = "8".
"cheat_items_set1" = "6379".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Loading fastfile nazi_zombie_prototype_load
Loading fastfile 'nazi_zombie_prototype_load'
used 0.00 MB memory in DB alloc
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- R_Init -----
DirectX reports 512 MB of video memory and 864 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 74418
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile nazi_zombie_prototype
Loading fastfile 'nazi_zombie_prototype'
used 76.85 MB memory in DB alloc


Unhandled exception caught

谁能救我~~~

[ 本帖最后由 178282163 于 2008-12-25 22:21 编辑 ]

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沙发
发表于 2008-12-26 00:25:13 |只看该作者
没人知道是什么回事吗?

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板凳
发表于 2008-12-27 15:47:14 |只看该作者
和我一样~~应该是更新pb吧~~~~~~~~
因为陌生,所以勇敢,因为距离,所以美丽

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