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Requires NWN2 patch 1.21. Works with any combination of expansion packs.
需要NWN2 1.21版才能运行。适合任何资料片。
This is a hak to improve the decision making of your companions and the monsters you combat. It is designed to work with the official campaign and with single and multiplayer modules. It is the successor to the NWVault NWN Hall of Fame hakpak Henchman Inventory & Battle AI.
提高伙伴及敌人AI的插件,用于官方单人/多人模组。这是被NWVault选入优秀模组的Henchman Inventory & Battle AI的改良版。
The following features are included:
新特性:
1) All creatures, both friends and foes, will make more intelligent choices about weapon switching, spellcasting, targeting, healing, feat/skill usage, dual wielding, and summoning during combat.
所有的对象,包括同伴和敌人,会在武器选择,法术使用,目标选择,治疗,技能使用,双武器以及召唤仆从等方面做出更加聪明的选择。
2) Companions will be more useful outside combat. You will be able to ask them to pick up items for you, open locks, recover traps, and cast infinite buff spells automatically for you if they have the appropriate spells or skills.
在冒险的时候同伴作用更多。你可以下命令让他们捡战利品,开锁拆陷阱,自动为你加BUFF。
3) More behavior settings in order to guide actions of companions and associates.
有其它更多的同伴行为选择。
4) Spellcasting companions will not waste their spells on weak enemies.
队伍里的施法者不会对着很弱的敌人自动放强力法术
5) Companions will use or better use thieves' tools, healing kits, and certain non-equippable magical items such as wands.
同伴会更合理地使用盗贼工具,治疗包以及其它像法杖一样的消耗品。
6) Spontaneous casting of clerical cure and inflict wounds spells.
牧师的Spontaneous会自动释放
7) AI is scaled based on the creature’s intelligence. Very low intelligence creatures only attack closest target, high intelligence creatures find and exploit enemies’ weaknesses. The AI will not cast inappropriate spells against a target that is immune to them, including elemental immunities like fire.
电脑AI的高低由其智力属性决定。智力很低的对象只会攻击最近的目标,高智商的对象则会优先攻击敌人的弱点。AI不会向一些对某些法术免疫的对象释放不合适的魔法,包括元素免疫。
8) Summoned associates remember their behavior settings between summons.
被召唤的生物在每次召唤的时候都能自动应用当前设置的AI模式
9) Companions can be asked to buff or heal you, themselves, or the whole party outside of combat.
可以命令同伴对你控制的人或是他们自己或是整个队伍进行治疗或者BUFF工作。
10) Summoned creatures can scout looking for enemies first in order to soak up damage.
可以用被召唤的生物去探路并吸引第一波进攻。
11) Companions can be set up to follow or guard something other than the currently controlled character. Associates can be set up to follow or guard something besides just their master.
可以设定同伴跟随或保护其他指定对象而不一定是当前控制的对象。被召唤的生物也可以指定其保护或跟随其它对象而不是它的主人。 |
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