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暗黑3最新官方解答!(以后有问题可以去论坛问) [复制链接]

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楼主
发表于 2008-8-6 14:40:21 |只看该作者 |倒序浏览
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Q u o t e:
Hello. I'm glad to represent a big community of Russian Diablo players. We attentively read all the news available on coming Diablo III.
We gathered some questions and would like to hear possible answers from you.

These questions were taken from http://blizzard.ru/forum :)
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Awesome! Thanks for translating this for our Russian speaking fans. :)



个人不理解bashiok为什么这么喜欢分层引用回复...不过倒是确实方便了翻译众...

以上为寒暄...


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Q u o t e:
1. As we all know, one of the lead developers is Leonard Boyarsky. He is well known for working on such projects as: Fallout and Arcanum. May we suppose, that the world map in D3 will look like the one from Fallout or Arcanum so we will travel through it in a real time and encounter monsters?
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Act transitions haven't really been discussed externally. It would be cool to have something a bit more engaging; however, I think the Diablo II style zoom-zoom to the next act ...worked.


这里的“travel through it in a real time”是指辐射和奥秘(以及其他一些游戏比如toee)中地图切换的方式。在这些游戏中,如果你在不同的区域地图之间(或者说,在世界地图上)旅行(比如在奥秘中从人类的工业城市塔伦特前往魔法之城图拉或者黑暗精灵树城森昂),类似diablo2中由第一幕前往第二幕这样的幕间切换,那么你的旅行是需要时间的。你会进入一个loading界面并且计算你经过的日夜,其间还可能遇到不同的事件比如发现新地点、遇到怪物或者友善的npc。尽管要计算时间,但并不是真实时间制,而且旅行中的时间过得要比你在区域地图中快。 (感谢tyfon大大)


Bashiok:游戏中的“幕”的切换还没有讨论。有点新的迷人的东西固然很酷,然而我觉得D2的从第一幕跳到第二幕的那种方式...生效了。


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Q u o t e:
2. Will there be a risk of falling into the abyss or off the bridge being knocked or pushed by the monster?
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No. Unless it's part of a special event or something.

有没有可能被怪物从桥上推下去?

Bashiok:没可能,除非特殊事件。



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Q u o t e:
3. Would it be possible to filter games by any installed game mod if there will be an Open Battle.Net in D3?
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We've never supported and don't intend to support "mods" for Diablo II or III.


如果D3拥有一个开放式BN的话,那BN上能玩暗黑的mod么?

Bashiok:我们从不支持也从不打算支持暗黑2或3的mod。



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Q u o t e:
4. Its clearly understandable that there will be some forest landscapes (like jungles around Kurast) in D3. Will the forest landscapes reflect the atmosphere of an ancient, deep and sombre forest? Or there will be just pre-made paths, like in Diablo II?
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We haven't announced/shown any locations beyond those on the website

暗黑3中出现一些森林的场景是可以理解的的(比如Kurast(第三幕?)附近的丛林)。那么,这些森林场景能否表现出森林的古老和深沉呢?还是准备做的和暗黑2一样?

Bashiok:我们还没有在网站上公布任何的场景。(这家伙怎么口风变得这么严...)



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Q u o t e:
5. In the gameplay movie we saw a final battle with a boss, where with his brutal strength he bit the player's head off. Can such situation be possible while playing Diablo 3? For e.g.: after reaching some breakpoint (critical point) in character's health, the boss smashes the hero with some unique ability?
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That's what we would like to do. We'd like it that when a player dies to a boss we may have a special/random event or death animation specific to that boss. So if you're going to die or have died to a boss, there's a random chance that you'll see something other than a normal death. That's the dream any way.


在游戏视频中我们看到最后一仗的boss把玩家(控制的角色)的脑袋撕下来了。这些情景在我们玩D3的时候可能出现么?即:在达到角色的生命值中的一定破坏值的时候,boss可以用一些特殊的能力来摧毁我们的角色?

Bashiok:那正是我们希望做的。我们希望当一个玩家死于boss手中时,具体到每一个boss,我们会有特殊/随机事件或死亡动画。所以如果你快挂了或者已经被boss干掉了,就有一个随机的机会能看到一些不同于普通死亡的方法。这是个梦想。(还好没有专家模式了,不然谁愿意看自己挂掉...)


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Q u o t e:
6. Will there be the alternation between day and night? If so, will it influence the game in some way? E.g. different mobs at night and day (some mobs that can be met only during day/night etc), character's skills or weapon will gain additional mods (to enhance attack and damage etc)?
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Not that I know of.


有日夜交替么?如果有的话,会影响游戏么?比如说特殊时段的怪物啊,技能或者武器是否受到时段的影响啊(影响攻击或者伤害等等)?

Bashiok:俺啥都不知道。


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Q u o t e:
7. Will it be possible to see the total bonuses given by the weapons, armor, etc on the screen without calculating them manually? E.g. will there be any screen that will show that all your stuff gives +20 to str and 5 to dex etc
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The UI is still under some design revision, but currently in Diablo III you can open your character sheet, and when mousing over a stat it lists what your total stat is and then breaks it down to base stat plus any modification. So for instance Vitality may list: "24 (22+2)" if you've got something giving you +2 to Vitality.

That's the current design any how, but I don't see any reason for it to change.

有没有一个面板可以查阅武器护甲等等对人物的总属性加成?比如说共计增加20力之类的?

Bashiok:界面仍然在设计中,但是应该可以确定暗黑3中你可以大碍角色面板,而把鼠标放到每项属性上都会列出总属性和基础属性+附加属性。所以比如生命值可能是这么写的“24(22+2)”如果你有什么物品给了你两点生命值的加成。


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Q u o t e:
8. Which question would you like to ask yourself and then answer? :)
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Q: What's your favorite thing about playing Diablo III right now?
A: Blood sprays. They never get old. Zombies seem to just be chock full of the stuff.


有什么问题您想自问自答么?

Bashiok:
Q:你现在玩D3的时候最喜欢的东西是什么?
A:血花四溅。这些从不过时。僵尸们似乎被塞满了填充物。(当然指的是血液了,血腥爱好者欢呼一下!)


本文翻译为lilong5811@ngacn.cc,转载请注明出处

原文在这里
[ http://www.battle.net/forums/thread.aspx?fn=d3-general&t=332987&tmp=1#post332987 ]


这里还有一篇蓝帖,今晚先睡觉了要是没人起得比我早我就争取翻掉~~
[ http://www.battle.net/forums/thread.aspx?fn=d3-general&t=332993&tmp=1#post332993 ]
已有 1 人评分金钱 收起 理由
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不要惹我发火!当龙类不高兴的时候你就没好下场

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沙发
发表于 2008-8-6 15:01:25 |只看该作者
楼主翻译辛苦了……
〓Just For My〓 ☆ Silent Hill ☆

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板凳
发表于 2008-8-6 15:11:57 |只看该作者
楼主总能在第一时间给我们带来新鲜出炉的消息!

“僵尸们似乎被塞满了填充物......”
I like it!

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地板
发表于 2008-8-6 15:21:26 |只看该作者

LZ辛苦了

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Call of Duty☆救生刃☆
暗夜精灵·龙骑士 旅行者

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5#
发表于 2008-8-6 15:32:56 |只看该作者
暴雪太狠了,先发布一个公告,告诉大家D3开发ing

然后收集玩家的意见、建议,把比较看好的建议,再融入D3中

这招挺狠,也很绝,做出来的作品,大家都喜欢了,就不怕达不到当年D2的效果了
学习,学习,再学习......

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天师道 俗家弟子
电脑城新手装机工

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6#
发表于 2008-8-6 15:41:33 |只看该作者
支持了。。。。翻译辛苦。。。
202020202020202002
老爷机真是完全报废了,不停重启最后电源真是炸了

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7#
发表于 2008-8-6 15:50:53 |只看该作者
现在只对什么时候出游戏感兴趣。。。
不过楼主还是辛苦了

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