- UID
- 1165642
- 主题
- 0
- 阅读权限
- 50
- 帖子
- 1880
- 精华
- 1
- 积分
- 1380
- 金钱
- 3250
- 荣誉
- 24
- 人气
- 0
- 在线时间
- 227 小时
- 评议
- 0
- 帖子
- 1880
- 精华
- 1
- 积分
- 1380
- 金钱
- 3250
- 荣誉
- 24
- 人气
- 0
- 评议
- 0
|
《晴空》发售在即,很多人都很期待这个大作的发布。上官网发现有最新的FAQ,于是摘下来,翻译了下大意,让大家了解一下《晴空》的特色。
1. Do you have to have Shadow of Chernobyl to be able to play Clear Sky?
《晴空》需要原版《潜行者》才能运行吗?
No, Clear Sky is a full independent game, not requiring the first part to be installed.
不需要,《晴空》是一个能独立运行的完整游戏。
2. Will Clear Sky be as easy as Shadow of Chernobyl to make mods for?
在《晴空》里面制造MOD还像原版《潜行者》那么方便吗?
The file system and structure of the game have in general remained unchanged.
文件系统结构没有大改动,和原版一样。
3. In non-CIS versions of Shadow of Chernobyl, character speech was in Russian except for storyline-related dialogue. While necessary for gameplay reasons, this breaks the game's otherwise excellent immersion. Would it be feasible for Clear Sky to include an option to instead have all game dialogue in Russian with foreign-language subtitles?
在原版《潜行者》单人游戏里面,有不少情节会有俄语对话,这对于非俄语地区的玩家可能会影响他们的游戏体验,在《晴空》里当出现俄语对话的时候会有字幕吗?(确实,原版很多地方说俄语却没有字幕,不知所云)
We have thought about it many times, but have nevertheless come to the conclusion that besides the original voicing, which creates atmosphere, voicing in the player's language is necessary to help him understand the nature of the Zone, the reasons for its appearance, relationships between stalkers, and much more. Printed text is not enough. Voice and emotions of the speaker play a very large role.
我们对这个问题考虑过许多次,但我们仍然会保留俄语对话,因为通过人物间的对话能更好地表达出人物的情绪、人物之间的关系和游戏的环境气氛以及很多很多,这个光靠文字是不够的。(说了半天废话,到底有没有字幕啊?)
4. In Shadow of Chernobyl, powerful artifacts were quite easy to come across (even on Master difficulty). One didn't need to complete any side quests in order to get hold of a powerful Soul artifact, for example. Will there be more unique, almost one-of-a-kind artifacts in Clear Sky, which are extremely difficult, nigh impossible to come across?
在原版《潜行者》里,很多强力的神器宝物(也就是我们通常说的石头)很容易就可以得到,即时是在最高难度下,例如不用做任何任务就可以获得一块强大的“灵魂(Soul)”。在《晴空》里会,高级神器宝物会变得更加罕见?甚至会出现整个游戏中只存在一个的神器宝物吗?或者某些神器宝物的获得条件是及其困难甚至是几乎不可能?
We have radically changed the whole approach to anomalies and artifacts. You will not be able to simply stumble upon an expensive artifact, but will have to go into anomalous fields, search for safe paths with the detector, look for protection against harmful effects. This makes the Zone and the gameplay truly tense, anomalous, really stalker-like.
我们从根本上改变了整个游戏的变异生物和神器宝物的出现规则。你将不会简单的通过碰运气而发现一些贵重的神器宝物,你必须要进入异常磁场区域,用探测器探索各处的小径,还要保护宝物不受一些有害现象的影响。这样能使得游戏变得更紧张,更有不确定性,更像一个真正的潜行者。
5. Just how expansive will the weapon modification system be in Clear Sky? In Shadow of Chernobyl, the player could only modify a gun with one of three add-ons, but internal modifications such as those found in "unique weapons" (ex. Fast-shooting AK) were completely omitted. Will there be (much) more options to players in Clear Sky?
《晴空》的武器系统怎么样?在原版《潜行者》里面玩家只能对武器进行一些简单的修改,在《晴空》里会有更多武器选项提供给玩家吗?
It is now possible to tune many weapon parameters, for example: shot grouping, trajectory flatness, rate of fire, clip volume, so that you will be able to create your own unique weapon and invest money into its upgrades. This also helps the economic aspect of the game. No all barrels and suits will be tunable, but only the rare, unique, expensive ones. Some weapons and suits will allow up to 16 upgrades!
在《晴空》里面武器有更多的参数可调,如子弹散布、弹道、射速、弹夹容量,这样你可以打造更具个性的武器和用钱去升级你的武器。这也提升了钱在游戏中的位置。有些武器和防护服可以有16次升级!
6. Will there be an option for weapon repair in Clear Sky, by default? Or will someone have to mod that in? If there will be an option for it, will "repair kits" make an appearance, or will the player need to consult a trader / specialist for their services?
在《晴空》里面会有武器修理功能吗?默认就有还是通过MOD实现?如果有是通过修理工具修理还是某些特定的人来修理?
Yes, there will be weapon repair. There will be a person in almost every faction base, who will repair and upgrade weapons. For a price you will be able to keep your favourite weapons in good condition.
有武器修理系统,在每个势力的基地都有人为你修理和升级武器,只要你给钱就可以让你喜爱的武器随时保持在最佳状态。
7. How destroyable will the environment be? Will it be possible to destroy tactical points for example to blow coverings?
场景的可破坏度怎么样?例如战斗时候可以破坏那些掩护用的掩体吗?
We add destructible objects to the game, but they are primarily placed in key or interesting points, where they will produce maximum effect. We have not counted on making destructible objects a key gameplay element.
我们在游戏中加入了一些可破坏的物体,但游戏的主体场景还是不能破坏的,因为要维持好游戏的正常流程。
8. What about size of the levels? Before releasing SoC many people thought that single player maps will be really huge like the ones in Oblivion or even GTA but in fact there are not so huge. So, what can we expect from Clear Sky? Are they going to be larger or maybe the same?
关卡的地图面积怎么样?在发布前很多人认为会像《上古卷轴》甚至《GTA》的地图那么大,但事实上并不是。在《晴空》里面地图面积会继续增大还是保持原状?
On average, location sizes will be the same as in Shadow of Chernobyl, but there will also be incomparably larger locations. One should not equate levels in S.T.A.L.K.E.R. with levels in other games, since we have a very high level of detail, and levels are loaded whole.
平均来说,地图面积会和原版《潜行者》一样,不过会有一些超大地区。我们不应该把《潜行者》的地图和其他游戏的混为一谈,因为《潜行者》的地图包含细节非常多,每个关卡地图都是整个一次性载入的。
9. Will there be also patches for S.T.A.L.K.E.R. Shadows Of Chernobyl? Or will you stop the support after the release of Clear Sky?
原版《潜行者》还会出补丁吗?在你们发布《晴空》之后会停止对原版《潜行者》提供技术支持吗?
Shadow of Chernobyl, as well as Clear sky when it comes out this year, we will support with patches for as long as it will be necessary and worthwhile.
不,我们会继续提供补丁和技术支持。
10. How did the developers approach creation of new characters (design, animation, personality, will there be new charismatic people in the game)?
开发组会塑造出什么样的新人物呢?
First of all, characters in Clear Sky will be done using a new technology (I think everyone has seen the model renderers that have been posted at the official site), but this is only true for key or storyline characters. We have approached the problem of improving animation in the game seriously. To solve it, models have also been modified internally. We use soft ties of the model to the skeleton, and such. Of course, there will be new interesting characters. Wait only a little longer, and you will be able to meet each other!
首先,在《晴空》里的人物将用新的技术进行建模和渲染,但这只用在一些主线人物的身上。我们在改进效果的同时遇到了很多问题。为了解决掉这些问题,我们对人物模型做了很多修改。我们对模型骨架使用软连结(这个不太懂...)。当然还有很多有趣的新人物出现,只要再等等,你就可以看见他们每个人了!
[ 本帖最后由 sweetblue 于 2008-1-29 21:46 编辑 ] |
附件: 你需要登录才可以下载或查看附件。没有帐号?注册
-
总评分: 金钱 + 30
+ 1
查看全部评分
|