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[求助] 汉化3.0免安装版,点开游戏即停止工作 [复制链接]

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发表于 2015-3-15 13:10:51 |只看该作者 |倒序浏览
lmao汉化3.0免安装版,双击游戏就黑屏显示dying light已停止工作,有时候双击是黑屏,按2下esc后就退回到桌面。运行库里的东西全部都安装过了,还是一样的情况,怎么办呢?




{12:59:45.508} INFO: [Game]   > System locale is 'En'
{12:59:45.509} INFO: [Game]   > Speech locale is 'En'
{12:59:45.512} INFO: [System] > Build version: 6.2015.0309.1243
{12:59:45.512} INFO: [System] > [PID] 10752
{12:59:45.530} INFO: [System] > [CPU] vendor: GenuineIntel, features: SSSE3 SSE4.1 SSE4.2 AVX AVX2 F16C FMA CX16 POPCNT LZCNT BMI1 BMI2 HTT, clock frequency: 3497.99MHz
{12:59:45.530} INFO: [System] > [CPU] CPUs: 1, Cores: 4, HT: Yes, Logical processors: 8
{12:59:45.540} INFO: [JobManager] > TMf7803ddf, dedicated worker threads: 1 + 5, num cpus: 8
{12:59:45.541} INFO: [ODE]        > [ode::dInitialize] SSE path
{12:59:45.646} INFO: [INFO]       > Your game data appear to be corrupted. Multiplayer mode will be disabled.
{12:59:45.650} INFO: [Renderer]   > [r_Initialize] Loaded from rd3d11_x64_rwdi.dll.
{12:59:45.650} INFO: [Renderer]   > Enumerating D3D11 video adapters:
{12:59:45.652} INFO: [Renderer]   > Adapter 1: NVIDIA GeForce GTX 770 1990MB/2048MB/0MB
{12:59:45.652} INFO: [Renderer]   |   Output 0: [0,0 - 1920,1080] \\.\DISPLAY1
{12:59:45.660} INFO: [Renderer]   > Renderer started in DX11 mode.
{12:59:45.680} INFO: [Renderer]   > DDraw reported 4,031M free texture memory.
{12:59:45.684} INFO: [Renderer]   > [CheckSLI] Single GPU system
{12:59:45.691} INFO: [Renderer]   > Renderer: supported display modes:
{12:59:45.691} INFO: [Renderer]   |  640x480, bpp:24, hz:60.32, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  640x480, bpp:24, hz:60.32, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  720x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  720x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  720x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  800x600, bpp:24, hz:60.32, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1024x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1152x864, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1176x664, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x720, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x720, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x720, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x768, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x768, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x800, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x960, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1280x1024, bpp:24, hz:60.02, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1360x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1366x768, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x480, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1440x576, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x900, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1600x1024, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1680x1050, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1920x1080, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1920x1080, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  1920x1080, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:60.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:59.94, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [Renderer]   |  2715x1527, bpp:24, hz:50.00, fmt: A8R8G8B8
{12:59:45.691} INFO: [INFO]       > Texture streaming lowest priority distance set to 100m
{12:59:45.691} INFO: [Renderer]   > WindowOffset 0 0
{12:59:45.713} DEBG: [DXGI]       > WM_SIZE 0, 1920x1064
{12:59:45.713} INFO: [INFO]       > CGame::AppWindowInit: window client area: 0x0, 1920x1064
{12:59:45.713} DEBG: [DXGI]       > [RChangeDeviceState] 1920x1080, fullscreen, 60000/1000 Hz
{12:59:45.713} DEBG: [DXGI]       >                  was 0x0, fullscreen, 0/0 Hz
{12:59:46.121} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING 1920x1080
{12:59:46.121} DEBG: [DXGI]       > WM_WINDOWPOSCHANGING overridden to 1920x1080
{12:59:46.123} DEBG: [DXGI]       > WM_SIZE 0, 1920x1080
{12:59:46.123} DEBG: [DXGI]       > [RWinOnWmSize] requested 1920x1080
{12:59:46.123} DEBG: [DXGI]       > [RWinOnWmSize] swapchain was 1920x1080 fullscreen
{12:59:46.160} DEBG: [DXGI]       > [RWinOnWmSize] swapchain changed to 1920x1080 fullscreen
{12:59:47.449} INFO: [TexMgr]     > Max texture dimensions: 16384x16384x2048
{12:59:47.450} INFO: [MatMgr]     > Number of supported techniques: 61
{12:59:47.565} INFO: [MatMgr]     > Material pack 'optimized_dx11.mp' loaded.
{12:59:47.626} INFO: [INFO]       > Texture streaming buffer set to 400MB
{12:59:47.627} INFO: [Video]      > //Video settings:
{12:59:47.627} INFO: [Video]      > Resolution(1920,1080)
{12:59:47.627} INFO: [Video]      > Fullscreen()
{12:59:47.627} INFO: [Video]      > Monitor(0)
{12:59:47.627} INFO: [Video]      > TextureQuality("Medium")
{12:59:47.627} INFO: [Video]      > VisRange(2.00, 2.00)
{12:59:47.627} INFO: [Video]      > ShadowMapSize(2048)
{12:59:47.627} INFO: [Video]      > SpotShadowMapSize(2048)
{12:59:47.627} INFO: [Video]      > GammaFloat(1.00)
{12:59:47.627} INFO: [Video]      > GrassQuality(0)
{12:59:47.627} INFO: [Video]      > NvidiaEffects(1, 0)
{12:59:47.627} INFO: [Video]      > AmbientOcclusion(1)
{12:59:47.627} INFO: [Video]      > MotionBlur(1)
{12:59:47.627} INFO: [Video]      > AntiAliasing(1)
{12:59:47.627} INFO: [Video]      > DisableDWM(1)
{12:59:47.627} INFO: [Video]      > EnableFilmGrain(1)
{12:59:47.627} INFO: [Video]      > Version(1)
{12:59:47.627} INFO: [INFO]       > >>>>> Audio init
{12:59:47.652} INFO: [INFO]       > FMOD::Driver: SCEI MONITOR-4 (NVIDIA High Definition Audio)
{12:59:47.652} INFO: [INFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM8
{12:59:47.652} INFO: [INFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM16
{12:59:47.652} INFO: [INFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM24
{12:59:47.652} INFO: [INFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCM32
{12:59:47.652} INFO: [INFO]       > DriverCaps: FMOD_CAPS_OUTPUT_FORMAT_PCMFLOAT
{12:59:47.698} INFO: [INFO]       > FMOD is using (8) output type.
{12:59:47.698} INFO: [INFO]       > FMOD Software Format Info:
{12:59:47.698} INFO: [INFO]       |         Out Sample Rate: <48000>
{12:59:47.698} INFO: [INFO]       |         Format: <5>
{12:59:47.698} INFO: [INFO]       |         Out Channels: <2>
{12:59:47.698} INFO: [INFO]       |         Max Input Channels: <8>
{12:59:47.698} INFO: [INFO]       |         Bits: <32>
{12:59:47.698} INFO: [INFO]       > FMOD Mixer blocksize        = 21.33 ms
{12:59:47.698} INFO: [INFO]       > FMOD Mixer blocks count     = 4
{12:59:47.698} INFO: [INFO]       > FMOD Mixer Total buffer size = 85.33 ms
{12:59:47.698} INFO: [INFO]       > FMOD Mixer Average Latency  = 53.33 ms
{12:59:47.699} INFO: [Audio]      > //Audio settings:
{12:59:47.699} INFO: [Audio]      > API("FMOD")
{12:59:47.699} INFO: [Audio]      > MixFrequency(48000)
{12:59:47.699} INFO: [Audio]      > Channels(40)
{12:59:47.699} INFO: [Audio]      > Quality3D("high")
{12:59:47.699} INFO: [Audio]      > MaxVolume(40)
{12:59:47.699} INFO: [Audio]      > FXVolume(40)
{12:59:47.699} INFO: [Audio]      > WaveVolume(40)
{12:59:47.699} INFO: [Audio]      > SpeechVolume(40)
{12:59:47.699} INFO: [Audio]      > MovieVolume(40)
{12:59:47.699} INFO: [Audio]      > MovieVolumeSource(0)
{12:59:47.699} INFO: [Audio]      > GlobalSettings("")
{12:59:47.699} INFO: [Audio]      > ReverbChannels(1)
{12:59:47.699} INFO: [Audio]      > MixerBlocksCount(0)
{12:59:47.699} INFO: [Audio]      >
{12:59:47.699} ERRR: [ResPack]    > Invalid type format while processing 'f:/dying light/dw/data/engine_pc.rpacz' : version=14, expected version=15, type _MESH_
{12:59:47.699} ERRR: [ResPack]    > failed to open patch rpack: f:/dying light/dw/data/engine_pc.rpacz
{12:59:47.699} ERRR: [ResPack]    > FAILED         | engine_pc.rpack from f:/dying light/dw/data/engine_pc.rpack not loaded (version incorrect?).
{12:59:47.711} ERRR: [ERRR]       > ---- Starting crash dump procedure -----
{12:59:47.711} ERRR: [ERRR]       > ---- Exception code: 3221225477 (0xc0000005) -----
{12:59:47.712} ERRR: [ERRR]       > ---- Crash dump file: F:\Dying Light\dumps\6.2015.0309.1243-zz-20150315-125947-712-10752-11100.dmp ----
{12:59:47.797} ERRR: [ERRR]       > ---- Crash dump sucessfully written ----
{12:59:47.797} ERRR: [ERRR]       > ---- Application crash, look for dump and possible crash source below ----


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沙发
发表于 2015-3-15 18:39:22 |只看该作者
游戏目录是全英文吗?后台杀毒软件也关闭了吧?

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板凳
发表于 2015-3-15 18:48:44 |只看该作者
删除dw/data/engine_pc.rpacz 文件

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地板
发表于 2015-3-15 20:10:24 |只看该作者
erlrc 发表于 2015-3-15 18:48
删除dw/data/engine_pc.rpacz 文件

删了之后可以看到LOGO画面了,提示自动存档画面之后,又跳出,每次都是这个位置跳出

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5#
发表于 2015-3-15 20:39:53 |只看该作者
http://patch.ali213.net/showpatch/39089.html#001 这样应该可以了

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6#
发表于 2015-3-15 22:35:02 |只看该作者
按楼上的果然能解决问题,太感谢了

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7#
发表于 2015-3-16 17:05:52 |只看该作者
粉色控 发表于 2015-3-15 20:39
http://patch.ali213.net/showpatch/39089.html#001 这样应该可以了

这个可以用。

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沉默の狙击手

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发表于 2015-3-18 17:14:55 |只看该作者

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发表于 2015-3-19 12:45:13 |只看该作者
粉色控 发表于 2015-3-15 20:39
http://patch.ali213.net/showpatch/39089.html#001 这样应该可以了

N个赞!!!大神!

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