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【FMYX】Football Manager 2011 介绍(某鬼佬对FM11的看法)
【FMYX】收集/翻译:白树
【FMYX】共享精神!本资源收集自网络!
【FMYX】http://www.strategyinformer.com/ ... 11/404/preview.html
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Football Manager 2011 Preview (PC)
Fm2011预览
Another year, another Football Manager and in essence nothing has changed. Being somebody who’s invested over 250 hours in Football Manager 2010 alone, it’s difficult for Sports Interactive to come up with anything shock-inducing. The days of major overhauls are over – football management titles have almost reached a plateau. Every year is more about the tweaking of the experience rather than attempting to reinvent the ball.
新的一年,深受广大群众哀悼的(啊不对,是爱戴的)FM又一次换汤不换药的要发行了。(鲜花~~掌声~~谢谢~~~)作为一个独自感受过FM2010超过250个小时的玩家,SI这次似乎很难带来让我感到惊讶的新东西。(才250个小时啊,真不长啊!) 足球管理游戏大改革的年代已经过去了,如今每年都只能在这个高度上根据经验进行微调,而不是重新创造新的东西了。(能调也不错了,要求别太高嘛~~)
That said, Football Manager 2011 isn’t without its developments – there’s plenty to discuss as we approach the November release date. With the developers kind enough to grant us access to a full preview build, we begun the challenge of becoming the next Mourinho. Whether you take control of a Premier League juggernaut or a lower league Mexican minnow, the premise is simple: mould your team into winners to take the world of football by storm.
当然,我们也不能全盘否定FM2011嘛--在11月正式发布之前,我们有太多的内容可以讨论。在这里,我们要感谢SI,感谢CCAV感谢铁岭AV,MAV给了我们一个完整版的试玩(!!!!!)让我可以挑战一下是否能够成为下一个魔力鸟。当然了,无论你玩英超还是墨西哥低级联赛,目标只有一个:(路人甲:没有蛀牙!FMfans:草~打死他!)完善你的球队,夺取冠军。
So let’s jump straight in – the first change you’ll notice is the News /Email screens. Previously, the information was split across two separate interfaces, but due to the repetitive nature of the industry news items (x and x has been sold to), the industry section was often overlooked. Unless you were after a specific player, the masses of updates (even with helpful subscriptions tailoring the feeds) was just too time-consuming to check every game day. This resulted in the player being adrift from what's happening in the game world.
让我们单刀直入的说吧--第一个你发现的变化就是新闻界面。之前的FM中,新闻一直被分成了两部分,但是由于其重复性(X和X售出的消息),虚拟世界中外部信息常常被忽略。另一方面,如果你是一个特别关注细节的玩家,大量的相关信息(虽然有些消息确实有用)会占用你每天游戏的大量时间。这导致了玩家游离于整个游戏之外。
In Football Manager 2011, the two information sources have been combined to ensure the player receives the relevant updates and memos. The result is a much more streamlined experience that lacks any fluff and it’s a welcome overhaul for one of 2010’s biggest gripes.
在FM2011,合成后两部分新闻保证了玩家可以或得足够的相关信息。这样游戏将会更加精简,而这也是与上个版本相比最大的进步。
On a side note, also worth mentioning are press conferences – rather than having to irritatingly confirm your answers (which considering the repetitive nature of conferences is a good thing), you simply click through them. It’s another example of where quicker interaction has sped up the repetitive parts of the game.
与此同时值得一提的是新闻发布会--相比一直盯着选项(虽然不断重复的发布会确实很好)你可以通过一次性的选择所有问题答案来作答。这是另一个游戏提速的方面。
Up next, and perhaps the most requested feature, is training. Sports Interactive have finally listened to their loyal community and overhauled the training system. In the past, managers were given rudimentary control over their players’ development. It was a case of selecting the best coaches available and tailoring the training schemes to each player.
接下来,也许就是玩家们质疑的训练了。SI最终听取了论坛的意见并且改进了训练系统。(反正不是咱们游侠论坛)过去玩家一直通过基本控制来决定球员的大概发展方向,在新的版本中,玩家可以选择最合适的教练并且通过给每个球员制定专门的日程了。(教练:让你练头球你就给我练!球员:草,我又不是海豚!)
It was hit-and-miss whether they would actually blend together. You could train your players into world class individuals but you had little control over whether they’d gel together as a team. Now it’s all changed – you have the option to prepare for every match with three tactical choices. The more you play and train in a 4-4-2, the better your players get at it. It’s more realistic and mimics the real world of football. The option to train three different tactics at the same time means you’re not restricted to one choice – need a counter-attacking formation or a long-ball setup? – it’s possible for your team to be adept in both, ready for deployment when the situation requires.
目前还不敢确定他们是否真的会这样干。(不知道这哥哥干嘛这么说,明明就是这么干了)你可以把球员训练成世界级的却不能左右他们是否能够团队协作。现在一切变了--你在每场比赛钱可以选择3个战术选项。你442练得更多的话球员也会更熟悉这个战术。这样更真实细致的表现了真实足球世界。同时有3个战术选项意味着你不只有一个选择--打反击?进攻站位?长传球?你现在可以让你的队伍同时适应它们以便在比赛中大展拳脚。(就是赛前开小灶呗~~~)
It seems to remove the lottery that was purchasing players and getting them to fit your tactics. However, it doesn’t mean that once you’ve reached a high level of squad harmony you’re invincible – this is football after all and anything can happen in a match.
这样让买球员来适应你的战术不再像是买彩票一般不靠谱。但是,那也不意味着你只要练好战术就无敌了---足球是圆的啊!
Concerning the matches, the biggest announcement in past years was the introduction of the 3D engine. Not keen to rest on their laurels, the developers have now brought the match engine alive. The tiny players have been given an injection of personality as they celebrate their goals in realistic fashion while becoming stroppy when a decision goes against them. Player movement is more fluid and there’s an apparent increase in intelligence with the odd behaviour of defenders being brought into check.
关注点回到比赛上来,去年最大的卖点在于3D引擎的介入。今年开发商更加牛逼了。庆祝进球和违背意愿的指令时球员们都被加入了个性化。球员的移动更加的顺畅了,后卫们的智商也有一个明显的提升了。(但是我估计你游戏的时候还是会和俺一样开骂“个傻逼后卫!”)
Getting hold of the players has also seen work with the alterations bringing it more in line with the reality of football. Contract negotiations are now a live discussion where you sit down with the player reacting to their dynamic demands. It’s a far way from to-and-froing via email that we’re used to. It’s yet another example of how the game is removing the unrealistic parts of the game while simultaneously bringing it into the 21st century.
各种更新让游戏更加趋近于真实。如今合同谈判将实时进行,球员们将即时的根据你的合同给出回应。再也不用原来发来发去的邮件了。这也是游戏迈入21世纪,趋向于去除一些不真实元素的例子。(都快2012了,这哥哥还想着走进新世纪!~~~~- -+)
Finally we have the creation of dynamic leagues. Before in FM games, despite your success, if your team was in a less respected league, nothing could change that. Now, if you and your league’s counterparts begin to win large tournaments, you’ll find it easier to attract world class players. This in turn leads to the stature of your league increasing - think of the rise of the Premier League and La Liga as Serie A declined in prominence. For fans that play long into the future, it’s a fascinating concept especially when you consider the question of who, in fifty years time, will be the biggest league in the world? It’s great seeing current giants move towards relegation (Liverpool in reality is one such example) and it’ll be fascinating to the same happen to whole leagues.
最后我们来说一说动态联赛。在FM之前版本中,尽管你赢下了一个不咋地的联赛冠军,啥事儿都不会发生。现在,如果你和你的联赛竞争对手们赢得了大型比赛的冠军,你会发现你更加容易招揽世界级球员。这又让你所处的联赛水平提升--想想意甲沉沦的同时英超与西甲的崛起吧!那些将来会长期玩游戏的玩家们,请你猜想这样一个问题:在五十年内,哪个联赛是世界上最大的联赛?看到老牌强队降级是不是很爽(红军现实中就是这么个极端的例子)?联赛方面也是一样,令人难以置信。
Football Manager has always been about the ‘what ifs’ and due out the 5th November, we can hardly wait to find out what’s in store. Partners, beware – Football Manager 2011 is coming and it looks to be the best year yet. Expect our full review when the game lands.
FM一直都是个“假设”,到11月5号,我们会迫不及待的想要去商店赶紧买下回家包夜通宵。我的朋友,请注意--最好玩的Fm2011要来了~~~请在游戏发行后继续关注我们的介绍。
by Marco Fiori
马嗑。肺凹里书
==============================我是丑陋的分割线==============================================
屁.哀思:这篇文章并没有说什么新的特殊的特性,但是从我最近一直在各大网站闲荡来看,大约确实是11月5日发布2周之前会出正式的试玩版,请大家保持关注~
[ 本帖最后由 白树 于 2010-10-12 12:56 编辑 ] |
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