- UID
- 2388219
- 主题
- 0
- 阅读权限
- 20
- 帖子
- 240
- 精华
- 0
- 积分
- 120
- 金钱
- 385
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 83 小时
- 评议
- 0
- 帖子
- 240
- 精华
- 0
- 积分
- 120
- 金钱
- 385
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
配置调节
步骤# 1 )寻找您的“ USarmy ”文件夹在C :驱动器,或W /电子您安装它。
步骤# 5 )一旦进入USArmy文件夹,转到美国Army3/AA3Game/Config 。
步骤# 6 )打开AA3Engine.ini的记事本,确保取消选中“始终开放的记事本”如果您的电脑不是已经知道打开。此的在记事本中。
步骤# 7 )在您的AA3Engine.ini ,按CTRL + F和输入/复制“ DebugEXEName ” ,你应该找到它的顶部附近的东西,如“ DebugEXEName =调试AA3Game.exe ” ,编辑说: “ DebugEXEName = ” ,这意味着你应该删除之后的所有等号。
步骤#按Ctrl + F再次,内AA3engine.ini ,然后键入/复制“ bSmoothFrameRate ” 。你应该找到了,附近的上半部分此。改变这种由“ bSmoothFrameRate =真正的”以“ bSmoothFrameRate =假” 。
步骤# 9 )按Ctrl + F ,然后搜索“ MinDesiredFrameRate ” 。应该接近中东。改变从“ MinDesiredFrameRate = 32 ”的东西更可取如果你有一个更强有力的卡比Nvidia的7900GT !像60将尽。
最后,步骤# 10 )按Ctrl + F再次,这一次输入/复制“ MotionBlur ” 。它应该在的底部附近。改变从“ MotionBlur =真”到“ MotionBlur =假” 。这是已知的主要贡献者大规模滞后,因为这已经不是全优化和原因WAYY太多滞后,当您移动。我们希望,如果他们希望保持这一特点发射,他们将对其进行优化,以便正确地发生。你应该把所有的下列事项,以虚假的最好成绩:
AmbientOcclusion (这可能是你想要的东西,增加了更好的阴影和照明明显。 )
DynamicLights (这可能是你想要的东西。 )
DynamicShadows (这也可能是另一回事,你想要的。 )
MotionBlur (毫无意义的非常恼人,如景深。 )
DepthOfField (意义的,非常讨厌。 )
布卢姆(这是人类发展报告)
UseHighQualityBloom (这是总部人类发展报告)
失真(同样,一些自己的眼睛就可以了。 )
因此,只有东西,你应该考虑使应布卢姆, HighQualityBloom ,动态灯光,和动态的阴影。环境闭塞,只应启用如果你不介意的性能达到和你有一个的Shader Model 3.0或更高的图形卡。
步骤# 11 )转到:
USArmy \美国的陆军3 \ AA3Game \配置\ AA3Game.ini和
USArmy \美国的陆军3 \发动机\配置\ BaseGame.ini
步骤# 12 )按Ctrl + F在此以上的为“ bDynamicNetSpeed ” 。
步骤# 13 )更改bDynamicNetSpeed =真实bDynamicNetSpeed =虚假。
步骤# 14 )服务器,您的蹂躏少laggyness !
明显的改善:
安装物体近命令(而不是4次获得到的东西)
无子弹滞后,几乎每一个子弹登记
核武器错误略少了
Step #1)Find your "USarmy" folder in C: drive, or w/e you installed it.
Step #5) Once inside USArmy folder, goto America's Army3/AA3Game/Config.
Step#6) Open AA3Engine.ini with notepad, making sure to UNCHECK "always open with notepad" if your computer doesn't already know to open .ini's in notepad.
Step #7) While in your AA3Engine.ini, ctrl+F and type/copy "DebugEXEName", you should find it near the top with something like "DebugEXEName=Debug-AA3Game.exe", edit it to say "DebugEXEName=", which means you should delete everything after the equal sign.
Step # Ctrl+F again, inside AA3engine.ini, and type/copy "bSmoothFrameRate". You should find it again, somewhere near the upper half of the ini. Change this from "bSmoothFrameRate=TRUE" to "bSmoothFrameRate=FALSE".
Step #9) Ctrl+F again, and search for "MinDesiredFrameRate". It should be somewhere close to the middle. Change it from "MinDesiredFrameRate=32" to something more desirable IF you have a card stronger than a 7900GT Nvidia! Something like 60 will do.
Finally, Step #10) Ctrl+F again, and this time type/copy "MotionBlur". It should be somewhere near the bottom. Change it from "MotionBlur=True" to "MotionBlur=False". This has been known to be a MAJOR contributor to the massive lag, since this has not be optimized at ALL and causes WAYY too much lag when you move. Hopefully, if they wish to keep this feature for launch, they'll optimize it so it happens correctly. You should turn all of the following to false for best performance:
AmbientOcclusion (This may be something you'd want, adds better shadow and lighting apparently.)
DynamicLights (This may be something you'd want.)
DynamicShadows (This may also be another thing you'd want.)
MotionBlur (Pointless and very annoying, like Depth of Field.)
DepthOfField (Pointless, and very annoying.)
Bloom (This is HDR)
UseHighQualityBloom (This is HQ HDR)
Distortion (Again, something your own eyes will do.)
So only things that you should even consider enabling should be Bloom, HighQualityBloom, Dynamic lights, and dynamic shadows. Ambient Occlusion should only be enabled if you don't mind the performance hit and you have a Shader Model 3.0 or higher graphics card.
Step #11) Go to:
USArmy\America's Army 3\AA3Game\Config\AA3Game.ini and
USArmy\America's Army 3\Engine\Config\BaseGame.ini
Step #12) Ctrl+F inside above ini's for "bDynamicNetSpeed".
Step #13) Change bDynamicNetSpeed=true to bDynamicNetSpeed=false.
Step #14) Ravage servers with your less laggyness!
Noticable improvements:
-Mount objects nearly on command (instead of 4 times to get onto things)
-Less bullet lag, almost every bullet registers
-Weapons bug out slightly less
PS: Please translation to chinese and i will update this post to chinese. thanks again.
[ 本帖最后由 crazelee 于 2009-6-19 15:18 编辑 ] |
|