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---StarCraft II Q&A Batch 49---
[::星际争霸核心社区 BBS.SC2.CC::]
1) I am very curious... previously, SCVs, Drones, Probes, Vultures, Archons, and Dark Archons hovered above the ground so they were not hit by mines. My question is simple: Are there any hovering units in Starcraft 2? If there are, can they hover over shallow water? -Ancientdefender (Battle.net)
If Spider Mines stay in the game, then there will be hovering units. Shallow waters are currently just a visual effect and will not ‘play’ differently.
2) How does the Mutalisk attack work in StarCraft II, what defines its bouncing pattern? Is it random or not? If not, what is the criteria that defines how it bounces? -Kain175 (Battle.net)
Regardless of the position of the Mutalisk, when its attack hits a target, it will then acquire the next target based on proximity to the first target. The attack will always bounce to the next closest target.
3) Is it possible to toggle off Multiple Building Selection (MBS)?
No.
4) Balancing of 2v2 team play: Roaches + Medivac are too over powered for 2v2 team play unit combinations?
The regeneration rate of the Roaches and the healing of the Medivac will not stack upon each other.
5) What is a good counter for Zerg against Marines, which are upgraded from the original StarCraft?
Zerg actually have a few options that are quite effective. Zerglings can catch Marines out in the open and surround them relatively easily. Secondly, Banelings with the burrow ability are also very effective. There is nothing more gratifying than watching a group of Marines walk over a burrowed Baneling. When it unburrows BOOM! Another counter that can be used are Roaches with burrow. A player can burrow a Roach at low health for it to regenerate back to full health in seconds, at which point it can unburrow and begin attacking the Marines again.
In late game, Infestor’s with their fungal scourge ability, which causes a biological unit to take damage over time until the unit explodes and does an area of effect damage, decimating groups of Marines easily if the opponent is not fast to react. Additionally, Ultralisks with their new cleave attack as well as 200 more hit points from the original StarCraft also make them an excellent counter to massed Marines.
6) How do you keep the Baneling from exploding on targets that you don’t want them to hit?
The Baneling now has an ‘attack building’ ability now which allows players to have more control over what the Baneling attacks. Players no longer need to worry about Banelings accidentally exploding on a building when they actually wanted it to hit a unit.
---End of Transmission---
SC的美术团队仍在大范围的更新Zerg种族内容,如添加新的动画,改进Zerg单位和建筑的材质。千言万语不及一图,请各位看官自己欣赏。
Zerg Drone (Before/After) 工蜂

Zerg Overlord (Before/After) 领主

Zerg Hydralisk (Before/After) 刺蛇

Zerg Overseer (Before/After) 督察

Zerg Baneling (Before/After) 自爆虫

以前提及的感染虫也得到了修改
Zerg Infestor Concept Art

Protoss Dark Pylon
Screenshot: Proton Charge in Action
过去一直仅有暗黑圣堂武士才会使用,现在由于要为了生存而战,Dark Pylon开始被Protoss接受。除了为附近Protoss的建筑提供能源外,Dark Pylon还有几个需要能量的特殊能力
Proton Charge:一个范围效果技能。可以使所有选中的Probe每次多采集额外一个单位的矿。该技能仅持续很短的时间。
Null Shield:单一目标技能。产生一个护盾把一个Protoss单位伪装起来,持续很短的时间。
Argus Link:单一目标技能。可以把Dark Pylon的能量传送给任意一个使用能量的Protoss单位上。


Terran Orbital Command
Terran不仅要依靠战场上训练的军队,也要靠太空中的部队。Orbital Command允许Trerran动用外太空轨道上的设备来支持地面战斗。作为命令中心的升级,Orbital Command可以建造SCV并可以接收采集的资源。除此之外还有几个需要能量的特殊能力。
Calldown Mule:发射一个自动矿业机器人可以为SCV提供资源存放货舱,以协助附近正在采矿的SCV。不幸的是,这种机器人的电池只能持续一段时间(如同Protoss的)
Calldown Extra Supplies:为一个目标补给站提供额外支持。可以使Terran在紧急情况时训练额外的部队。
Scanner Sweep:通过使用深空轨道卫星,Terran可以在地图上显示一块相当大的区域,并且可以侦测出区域中伪装的单位。


Zerg Queen 女王
Queen可以在几个月后进化。她是Zerg孵化场防御者。除了保卫孵化场,Queen还有几个需要能量的特殊能力。
Build Creep Tumor:女王能利用排泄物制造出有机的肿瘤组织,扩大菌毯(Creep)的范围,以增加巢穴的建筑面积。这是女王的一个重要能力。
Spawn Larva:通过向Hatchery,Lair或者Hive注射女王的脓液,女王可以使Zerg的结构开始进行惊人的蜕变。Hatchery开始搏动并出现绿色肿胀的囊状结构,然后从它上面冲出四个幼虫并降落在附近。当Hatchery寄宿的幼虫多过三个时,它不会再产生额外的幼虫,直到幼虫的数量低于三个。
Razor Plague:通过一次剧烈的呼吸,女王可以喷出一团夹带着大量微小Zerg生物的云雾。这些生物会攻击任何处在云雾中的敌人,对有生命的目标可以造成额外的伤害。更可怕的是,Zerg的玩家可以控制云雾的移动来攻击他想攻击的任何敌人,直到云雾消失。



---StarCraft II Q&A Batch 49---
1)我很好奇...过去SCVs, Drones, Probes, Vultures, Archons, 还有Dark Archons都是悬浮于地面上的,因此不会被地雷击中。那么Starcraft2中是否有悬浮单位呢,他们能否穿过浅水区?-Ancientdefender (Battle.net)
只要蜘蛛雷还在,就一定会有悬浮单位。浅水区只是个视觉效果,与地面无异。
2)SC2中的飞龙(Mutalisk)的攻击方式是如何运作的,什么决定了反弹攻击的模式?是随机的吗?如果不是,那么反弹攻击运作的基础是什么? -Kain175 (Battle.net)
无论飞龙处于何种情况,当它的攻击命中一个目标时,就会在此基础上搜寻下个目标。攻击总是会反弹到最近的目标上。
3)可以关闭多建筑选择么(MBS)?
不可以。
4)关于2v2比赛:蟑螂(Roache)+ Medivac 的组合是否太过厉害?
蟑螂的恢复与Medivac的治疗将不会互相叠加。
5)Zerg有没有抵御陆战队员(Marine)的有效手段?
事实上,Zerg有一些有效手段。迅猛兽(Zerglings)可以在空旷地带很容易就包围住陆战队员。另外,自爆虫的钻地能力也非常有效,看到一队陆战队员陷入自爆虫的埋伏中会很有戏剧性,当它钻出来时--嘭!还有个防卫手段就是可以让蟑螂(Roaches)在低血量时钻入地下恢复生命,然后再出来接着对付Marines。
游戏后期,感染虫(Infestor)的瘟疫能力可以使一个生物单位持续受到伤害直到该单位爆炸并造成范围伤害,如果对手反应不够迅速,那么数个团的陆战队员就会变成尘埃。此外,雷兽(Ultralisk)的新的顺劈也可以造成200多的伤害,同样在对付陆战队员时很有用。
6)如果不想让自爆虫(Baneling)攻击,如何避免自爆。
自爆虫现在有了一个"攻击建筑"的技能,玩家可以更好的操控它的攻击。当你想让自爆虫攻击一个单位时,你不再需要担心它会立即就撞向建筑。
---传输结束---
可爱的骨头@SC2.CC 翻译 若要转载请注明原作者及出处
[ 本帖最后由 dde归来 于 2009-2-19 11:03 编辑 ] |
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