- UID
- 587101
- 主题
- 4
- 阅读权限
- 50
- 帖子
- 2978
- 精华
- 1
- 积分
- 1759
- 金钱
- 4211
- 荣誉
- 7
- 人气
- 0
- 在线时间
- 1145 小时
- 评议
- 0
- 帖子
- 2978
- 精华
- 1
- 积分
- 1759
- 金钱
- 4211
- 荣誉
- 7
- 人气
- 0
- 评议
- 0
|
Hi folks, this is the actual changelog for the upcoming SP v1.36 The release is planned to be out end of january.
CHANGELOG SP v1.36
- raised the MP income about 25%
- AI enhancements
- limited the Kingtiger in "Terror" Doctrine to 1 (One KT Ace or 1 KT build)
- limited the Tiger for axis to 2
- limited call-in the veteran Tiger of the PE to 1
- reworked the critical hit tables of artillery shells
(can now damage tank tracks by 15% chance)
- added new 8p map "Drachenwald"
- added some missing symbols for tacmap (Tiger ace, Kingtiger ace)
- removed the sticky bomb bug
- added sticky bombs ability to rangers and airborne rangers
- Jagdpanzer IV now has a VET2+ hull down ability
- tank MG´s now have a minimum range of 10, so they will not shoot automatically on nearby infantry
- added a sight penalty for moving vehicles. So you have to move your vehicles/tanks with more caution
and tactical finesse
- new APHE (Armor Piercing High Explosive) Ability for M10 Tank Destroyer. The APHE shells
boots the penetration power about 83% in addition!
- added new Ranger glider ability, replacing the vanilla Ranger call-in
- added new off-map "Long Tom" howitzer barrage
- reworked all artillery barrages. Now all barrages will cost ammo
- reworked some tank projectiles: Ground hits with normal shells have smaller splats than ground
hits with HE shells. Tank gun shells have a higher speed now
- Nashorn PAk43 will no more fire automatically on infantry
- Ostwind and Wirbelwind Flakpanzers now have a new AA-Emplacement ability. In this emplaced state they
fire more effective on aircrafts but will not auto target ground targets anymore
- CW AI now uses all types of Typhoon attacks when choosen the RAF commander tree.
- removed warning smoke from all artillery barrages and air attacks
- raised the Fallschimrjäger leader hitpoints from 60 to 90
- new heavy mines for the Commonwealth
- new Rifleman call-in ability for the allied Captain
- new Tank Commander on Tiger Tank
- reworked the allied bombing air strike. Now 2x 250lbs bombs with high damage are dropped
- added new model M18 Hellcat Tank Destroyer on allied side
- corrected some unit ratings
- Bergetiger can now salvage wrecks. Repair ability is improoved now
- Removed the Allied Jeep from the T2 Factory, so it can be build within the HQ
- Removed the Axis Motorcycle & Schwimmwagen from the T2 Factory, so it can be build within the HQ
- added a new tech up system to strengthen the mid game:
You have to research different tank chassis and weapon types to build tanks. This delays the appearance
of heavy tanks and forces the player to produce medium tanks as well
- reworked the critical hit tables of heavy tank guns (75mm+):
table1 (0-33% damage)
90% critical\_no_critical
05% critical\vehicle_lose_treads_or_wheels
05% critical\vehicle_make_wreck (simulates hit in ammunition storage)
table2 (33-66% damage)
50% critical\_no_critical
25% critical\vehicle_damage_engine.
10% critical\vehicle_lose_treads_or_wheels
10% critical\vehicle_destroy_maingun
05% critical\vehicle_make_wreck (simulates hit in ammunition storage)
table3 (66-100% damage)
30% critical\vehicle_make_wreck
25% critical\vehicle_out_of_control_fast
25% critical\vehicle_out_of_control_slow
10% critical\vehicle_destroy_maingun
- added high explosive (HE) shoot abilitys to all important tanks (75mm+).
The damage caused by the he shells was calculated from true historical facts based
on the explosive weight of each type of HE shell that saw action in WWII:
75mm Allies 0.67 kg (H.E. M48)
76mm Allies 0.39 kg (H.E. M42A1)
90mm Allies 0.93 kg (H.E. M71)
75mm Axis 0.61 kg (7.5cm Sprgr.42)
88mm Axis 0.97 kg (8.8cm Sch Sprgr.Patr.L/4.5)
HE granades have a 20% chance to damage the treads of tanks. When firing a HE grenade
tanks will have a mininum range of 20, so they can`t shoot the HE grenade on nearby
infantry troops |
|