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系统是vista
弹出来一个框
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 window at (202, 79)
Game window successfully created.
Creating Direct3D device...
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 957 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 8 msec for asset 'clear_alpha' of type 'material'.
Waited 38 msec for asset 'shadowcaster' of type 'material'.
Waited 0 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 0 msec for asset 'stencildisplay' of type 'material'.
Waited 20 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "4".
"mis_difficulty" = "11110000000000000000000000000000000000000000000000".
"cheat_points" = "1".
"cheat_items_set1" = "32".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: lichao-PC
PC IP: 192.168.29.15
end $init 1538 ms
--- Common Initialization Complete ---
Waited 805 msec for asset 'loadscreen_mak' of type 'material'.
Waited 16 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 11 msec for asset 'loadscreen_see1' of type 'material'.
Waited 16 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
Waited 5 msec for asset 'playlist_sp_recr' of type 'material'.
Working directory: D:\CoDWAW\Call of Duty - World at War
Error: Unable to initialize punkbuster. Punkbuster is disabled
Huffman Took 2 Milliseconds
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Connecting to Demonware...
Controller #0 signed in locally
Save Message First Frame Shown: 3052
DW_DNS_RESOLVING
DW_DNS_RESOLVING
.
..
..
DW_GETUSERNAMES(13 msecs)
Retrieving usernames
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'6' is not a valid value for dvar 'dw_numaccounts'
Domain is any integer from -1 to 5
Populated dw_user dvars with 6 accounts
Stepan
HoZo
Altor
gece
RazerRider
Luki_2
Attempting to login with username BZZZZZZ, but username doesn't match list
from Demonware. Hax?
Profile 'Stepan' already exists
Profile 'HoZo' already exists
Profile 'Altor' already exists
Profile 'gece' already exists
Profile 'RazerRider' already exists
Unhandled exception caught
帮我下啊,谢谢!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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