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wizard
er.. , unfortunately I got bad news folks..
Lemme try to give a run down on how this works..
In the ESL files, this is obviously where the game tells what enemy to spawn, and where.
In front of the enemy ID, there is either 00, or 01
00 = Spawn on event
01 = Spawn Instantly
Only problem is, the game reads the 00 ones, from only those ORIGINAL lines that have the 00 (Spawn on event) , Meaning for example, lets say I add a new on the very bottom of the ESL file, the game won't recognize that 00, because it's not suppose to read that line for that event. So, I'm afraid I can't do much more with this mod then there already is...
Sorry to disappoint, I can only do so much with this Non-friendly mod game. [汗水] |
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