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[下载] Civ BTS 3.13 patch [复制链接]

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发表于 2007-10-5 07:20:25 |只看该作者 |倒序浏览
http://www.firaxis.com/downloads ... eSwordPatch3.13.exe

GAMEPLAY
Cristo Redentor allows 1 turn between civics changes, not zero turns.
Attack Sub: 30 strength, 7 moves, 180 cost
Destroyers also upgrade to Missile Cruisers
Customs House and Feitoria give +100% Foreign trade route income
Reduced inflation and better normalized it with game speed
Inflation no longer increases after the game time limit has been reached
Adjusted corporation maintenance for inflation
Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation
Spies downgrade towns, hamlets, and villages instead of completely destroying them
Military Science moved to Renaissance
Can't vote on a winner if one team already has all the votes necessary to win
Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution.
Revised liberation formula
- Fixes exploit of infinite unit generation through city liberation
Liberation no longer provides free units to non-vassals
Cities no longer auto-liberate on conquest except from a vassal to a master
Colonies no longer can be the same civ as an existing one
Colony gets all of prior owner's culture on the entire continent
Can no longer make a colony on a continent with an existing colony. Liberate cities instead.
Great Works brings city out of revolt, as before BTS
Unlimited Corporation Executives now allowed
Invisible units no longer get bumped when an enemy occupies the same tile.
Can no longer build forts in rival territory
Can no longer blockade from within your own cultural borders
Spread culture espionage mission increases your culture by 5% of the total culture in the city
Vassals can no longer use spies against their master (active missions)
Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed
Added minimal conscription ability to all gunpowder and melee units that didn't previously have it
- Prevents situation where you can't draft when you can build SAM Infantry but not Infantry
Rival spies no longer count as friendly units for nuke attacks
Blockading consumes all remaining movement
Blockade is canceled when unit does something other than blockade
Blitz promotion available to ships
Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles
Colony maintenance capped at twice the distance maintenence
All teams get espionage points against a newly formed Colony.
Fighters no longer get experience points for shooting down units that cannot defend (paratroopers)
Paratroopers have 25% evasion chance

AI FIXES
Fixed bug causing AI units to sit around outside cities.
AI now knows how to use Steal Tech and Incite Revolt
AI's may choose to concentrate on large espionage missions (like steal tech and sabotage project)
AI uses spies more smartly (camps them in cities to get the discount)
AI values espionage buildings more
Barbarian uprising events spawn more aggressive barbarians
Fixed issue with AI war planning
Capitulation to a team that has not had the most success in a war is less likely
AI espionage tweak
AI more likely to promote siege units with Accuracy
AI has a better understanding of when to build early Wonders for non-Normal game speeds
AI civs that are close to Domination victory are more likely to declare war
AI close to domination population have a high priority for health buildings and techs
AI is less reluctant to raze cities that have its state religion if it doesn't have the shrine
AI uses espionage to destroy non-resource terrain improvements - such as Towns.
Increased likelihood of the AI stealing techs
On non-aggressive AI, the AI's are more aggressive early in the game.
AI trains more units early in the game
Revised AI bribe into war cost
AI does better job of bribing other AI's
AI spends less on Espionage.
AI trains spies with lower priority
AI better aware of Free Market / Environmentalism corporation impact
Exploring units now heal.
Fixed some issues which hampered or stalled AI early game expansion.
Tweaks to Governor, particularly "Emphasize Food"
Fixed an undefended cities issue
Slight tweak to the AI selection of HQ city when founding a corp
Governor fills the food bar better
Governor works hamlets over cottages.
Fixed bug where city governor would sometimes work sub-optimal tiles
Fixed some AI war preparation issues
Fixed AI problem of not training workers in extremely unhealthy city sites
AI postpones sneak attack plans after a forced peace treaty
Fixed AI scouting so that they don't get stuck going back and forth
AI always accepts liberated cities through diplomacy
Automated corporation spreading no longer tries to spread corporation where it cannot be spread
Automated workers assigned to connect the trade network no longer do other things.
AI attitude for voting for/against them in elections decays faster
Fixed an AI issue with amphibious invasions
Fixed AI seaborne corporation spreading bug
Fixed AI using citizens instead of better specialists
Fixed a bug in AI hurry production decision
AI now knows how to build a new palace to reduce colony maitenance.
AI no longer suicides Paratroopers into certain death by intercepting Fighters
Fixed AI gifting units to the wrong player upon empire split
Fixed AI tech purchasing in advanced start
Fixed a bug where AI proposed resolutions that it should never have been voting for

ENHANCEMENTS
Added ability to override modular XML loading in mod ini file
Improved Espionage screen (by Almightix)
Added city zoom to event popup
Exposed CvCity::AI_AvoidGrowth() to Python
Added ability to save cities, improvements, and resources as nifs from in game
Added improved copper resource (for performance)
Skinned geometries can now be contoured (for performance)
Fixed silk LSystem batching (for performance)
Removed unnecessary facing direction visibility updates (for performance)
Performance fix for splitting empire
Reusing previous widget's render textures (to save memory)
Performance fix for unit blockade
Performance fix for alliance forming
Added vertical resizing to event log
Added Solver's events
Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected
Windowed mode gets rendering updates even when window is not active
Added movie quality dropdown in user options graphics tab
- If your movies crash or stutter, try lowering your movie quality level
Clearing stencil buffer whenever you we are clearing z-buffer (for performance)
Different unit artstyles can have different buttons
New button art for event plot indicator
iAirCombatLimit works with ranged combat as well

BUG FIXES
Quest info maintained after leaving and rejoining a multiplayer game
Fixed Ctrl-H out-of-sync in multiplayer
Fixed Advanced start out-of-sync in multiplayer
Ger obsoletes with Advanced Flight, like Barracks
Advanced start tech screen more localization-friendly
Overwriting and reloading a Worldbuilder save has the expected result
Fixed bug with some events not expiring when they should
In one-city-challenge games you no longer receive quests that are impossible to complete
If a anonymous game is about to be launched with duplicate leaders, players are informed of which leader is duplicate.
Loading multiplayer games after you have just changed your name has the name change in effect
Fixed advanced start tech screen update hack
Go-to cursor no longer remains when screens or popups appear
Pitboss - no more invalid map scripts in the dropdown list
Scenario forced options work in Pitboss
Pitboss custom game options that are not available for mods are greyed out
Enemy units in neutral territory can no longer occupy the same tile when war is declared
Enemy units can no longer occupy the same tile when an invisible unit is revealed
Updated Golden Age help text
Unrestricted leaders and advanced start checkboxes have no effect in scenarios. Those options should be specified by the map.
Fixed city screen building mouseover to correctly display commerce changes
Fixed Modern Engineer glow
Fixed Christian Monastery flickering
Can always gift a city to your vassal through the diplomacy screen if you can liberate that city.
Automated workers with orders not to destroy existing improvements no longer chop forest preserves on jungles
Can no longer end turn with SHIFT-ENTER without exiting from Advanced start
Civilization Flag button update
Trying to unload troops from East Indiaman to rival territory gives declare war popup
Fixed bug where air units could bump enemy units on friendly forts
Game will no longer fail to play music if a user selects a folder that contains no audio files
Fixed AI transport crash
Fixed bug where the Three Gorges Damn would give power unhealthiness to all cities
Fixed bug where new cities would not get power unhealthiness from the Three Gorges Dam
Fixed bug where cities with just hudro/nuclear plants would not get unhealthiness
No longer possible to have both MP and AI diplomacy open at the same time
Fixed bug where incorrect espionage points we displayed in the espionage screen for passive missions
Fixed bug where Hanging Gardens would sometimes not give you extra population in all cities
Paratroopers cannot jump on enemy cities, even if the cities are unoccupied.
Right-clicking on your own leader icon in the foreign advisor screen no longer closes the screen
Fixed bug where pop-rushing, drafting, revolts, etc actually had a shorter effect than intended by one turn.
Civilopedia unit categories screen gives relevant information for Air units
Fixed bug where you could get no result when trying to create a colony
Build Forest preserve hotkey is now Shift-F to avoid conflict with Fortify
Similarly, Sea Patrol mission: Ctrl-P
Fixed info screen rival import/export bug
Civilopedia text corrections
When a new empire is formed, plot ownership is updated for everyone where appropriate
Deafening Privateer plunder sounds no longer occur simultaneously at the beginning of your turn
Fixed bug in Foreign advisor tech panel
Fixed Crusade event
Removed description from event help text
Fixed bug that allowed AI to use engineers to rush buildings that it could not build
Landmark signs cleared on regenerate map
Camera zooms to new starting location on regenerate map
QuickLoad works as expected in Advanced start
Game resets espionage spending to zero when you no longer have contact with anyone
Fixed bug with number Apostolic palace candidates for residency
Fixed events that are supposed to expire in the Renaissance to expire with Astronomy.
Unrestricted leaders option works for Pitboss
Privateers no longer destroyed when a friendly ship enters its port.
Hall of fame screen shows finish year (not date)
Upon tile improvement, citizens no longer get assigned to new plots when governor is not automated.
Fixed bug where wrong menu music played after adjusting volume and after Credits screen
Build forest preserve worker action mouseover shows happiness effect
Fixed colony team bug
Can no longer bypass the maximum of 15 characters for renaming cities
Worldbuilder now saves player, civ, and city text keys instead of translated text
Fixed Worldbuilder multiplying building free specialists on save and reload
Fixed Paratroopers to not remain in the same selection group after dropping
Fixed multiplayer hot-join when player name has illegal characters
Stripping illegal characters from save, load, and player names
Fixed save file issue with illegal characters in player name
Main menu aspect ratio no longer stretches
Main menu graphics changes no longer require a restart
Fixed spaceship art completed by teammates not appearing in spaceship screen
City screen tooltips hidden on exit
Great wall surrounds culture borders only on same continent
Fixed Feature and Terrain unit attack mouseover, civilopedia, and combat text (for mods)
Fixed first strike combat animation for non-ranged units
Fixed citybuilder crash
Fixed some bonuses not showing in combination with Cottages, Hamlets, Towns, Villages, Windmills, Mines, and Forts
Fixed Brothers in Need event
L-system cleanup
Fixed bug where wrong menu music played after adjusting volume and after Credits screen
Build forest preserve worker action mouseover shows happiness effect
Fixed colony team bug
Flanking attack combat results no longer appear before battle animation is done
Fixed bug where the units killed were doubled in statistics screen
Fixed stack air combat
Fixed Statistics screen bug where last unit was not shown in the table
Completed quests no longer appear in the quest log
Hostile Takeover quest no longer triggers when you already satisfy its requirements
Vassals no longer have resources unavailable for trade
Spies cannot be discovered when inside a ship
Players no longer get messages about unmet civilizations forming colonies
Fixed Highlands map regeneration bug
Fixed bug with Great Library free scientists increasing on conquest
Fixed bug where non-combat units could capture empty cities
Fixed Holy Mountain reward not triggering after Steam Power
Fixed negative production turn estimate during anarchy
Rival Privateers count as enemy units for "show enemy moves" and "show friendly moves" options
Fixed Interstate event text bug
Fixed "join" action mouseover for Great People
Destroying a fort no longer leaves planes or ships on the plot
Can no longer paradrop into transport ships
Fixed Great Person type probabilities not adding up to 100%
Fixed Domestic Advisor cultural expansion turns estimation bug
Fixed bug where you could sometimes click to create a colony but nothing happened
No more Dawn of Man screen in Advanced Starts
Fixed Influenza event index out of range
Fix for incorrect unit supply cost
Fixed incorrect mouseover information for Maximum National Wonders in OCC
Fixed spaceship launch ability update bug
Fixed crash
Fixed multiple AI hangs
Fixed plot indicator crash bug
Added religion link to civilopedia units (missionaries)
Fixed bug with Apostolic Palace religious building hammer bonus
Fixed CustomAssets MP crash
Host is no longer the only player who can change the admin password (for Pitboss)
Fixed greed event text bug
Trying to airstrike one of your own cities does not result in a rebase
Advanced Start colored plots update on regenerate map
Spelling corrections
Can no longer generate infinite gold by adding and removing advanced start population
Fixed bug where you could build Military Academy without Military Science
Fixed bug where you could infiltrate your own city
Can't negotiate declaring war on a vassal. Must do so on master instead.
Fixed bug that was preventing paratroopers from attacking cities occupied only by air units
Fixed erroneous message about spaceship launch
Barbarians no longer shown as members of UN in Victory Screen
Fixed bug with AI barbarian/animal bonuses on Monarch
Academy 3x2 in L-system
Removed ugly glance tab from Foreign Advisor
Fixed line segments across globe wrap
Strategy layer Lines now save and load properly
Apostolic Palace can no longer vote to give human a second city in OCC
Fixed nukes nuking themselves to death crash
Fixed bug with trade route profit mouseover help
Fixed AI crash
Fixed Spaceship smoke animation in Globeview
Fixed disappearing citizens when you remove one in a large city
Fixed stuck mouseover help for right-click menus
Fixed globeview line drawing crash
Fixed Boreal Map Script so that buildings are buildable at the very top of that map
"Fixed" Levee graphics in Civilopedia - no longer rotates
Fixed amphibious city capture bug
Fixed crash on city liberation
Fixed grids in Globeview
Game no longer hangs when map script fails to find starting plots
Fixed Warlord graphic location for mechanized unit combat
Fixed unit-specific formations not being used
Fixed events zooming to the wrong plot on torroidal maps
Fixed Great Prophet fading on surrender
Fixed workboat froth fade on surrender
Fixed some event help text for unavailable event options
Fixed taskbar icon to have transparency
Fixed city screen production queue scrollbar being inaccessible
Fixed unit action queue scrollbar being inaccessible
Fixed movie corruption on alt-tab
Fixed Lincoln eyeshadow using low-res textures
Fixed roads graphics agreeing with game logic
City cycling disabled when viewing spaceship
Fixed several city capturing bugs relating to partisans
Fixed Wedding Feud event so that war is possible to be triggered, as intended
Minimap updates for Worldbuilder terrain changes
Opening another screen from the spaceship screen no longer results in a hidden interface
Fixed plot indicators for Saltpeter event
Fixed movie crash on shutdown
Fixed popup memory leak on shutdown
Fixed AI crash
Fixed spaceship resize on resolution change
No more messages about religion spreading into cities you cannot see
Fixed spurious line in terrain texture tiles
Clarified "Earth Day" event options
Fixed ping - now has a special message, sound, and a plot indicator
Cities with no production always ask for build orders once per turn
Possible fix for hill graphics not visible
Fixed plot indicator crash on load
Actual spaceship trip length agrees with XML
Fixing frozen tool tip help when zooming out to globe view
Fixed entity widget crash
Fixed leaderhead playing greetting animation every screen
Fixed worked land shadow not contouring to terrain
Added missing text for Ancient Olympics event expiration
Fixed min-spec leaderhead rendering issues
Fixed event text formatting bug
Fixed bug where city air unit limit could be bypassed using Carriers
Winery light fix
Fixed exploit of being able to use debug tools in multiplayer games
Fixed crash on multiplayer load
Fixed non-host reverting advanced start amount
Fixed Advanced Start Out-of-sync
Fixed city effects in Globeview
Red Cross does not rotate in Civilopedia to show missing back
Fixed AI asking you to declare war on his vassal
Fixed Seige Tower not appearing

FINAL FRONTIER
Leaderhead art update
Star System/Planet information is now stored in the WorldBuilder Save for use in modding
Game now only plays Ping EFFECT for tutorial plot discovery instead of actually pinging (fixes ping message showing up at the top of the screen)
Fixed Paradise's flag
Increased cost of Astral Gate Pieces & United Planets wonder
Can no longer bring up info screen on Star Systems which have not been revealed yet (in the fog)
Can no longer "win" an Ascendancy Victory after a player has already won the game by some other means
Fixed some text bugs
Fixed bug where capturing Star System (with a Starport) would cause player to be unable to construct any further Buildings in any of his cities
Increased # of turns for each game speed to match increase in tech cost
Added Screen to show data on a System's Planets when player clicks on an uncolonized Star on the map
Greatly increased cost of later technologies
Players can no longer adjust enemy Star Systems' population & building allocation through Espionage
Can now cash-rush things with the Democracy civic
Pirates will now use more advanced ships later in the game
Raging "Barbarians" now more spawns more Pirates
The "Enable" Tutorial option is now "Disable" so that when players install it begins enabled
Pop-up help text for Planets in city screen now always shows Planet yield (even when Tutorial is off)
Can no longer construct multiple Star Fortressses in a System
Setting city avoid growth now prevents the game from auto-placing population at the end of every turn
Increased cost of Stealth Ships
Players can now form Permanent Alliances after researching Environmentalism
Removed Great Generals from the game
Removed reference to Great Spy
Fixed bug where Squadron units wouldn't gain experience from combat
Fixed world wrapped picking
Fixed Final Frontier Map script for team games
AI now uses missiles
Updated Handicap Infos
Fixed incorrectly calculated Trade Route yield
Fixed non-shader card crash
Nuking various features will no longer destroy them

CHARLEMAGNE
Fixed text error
Anglo-Saxon Leader -> Anglo-Saxon

NEXT WAR
Transport carry 4, mind control center reduces production by 15%
Portuguese Feitoria now replaces customs house (rather than market)
American civ uses European-style units
Fix Great Wall inconsistency with main game.
Eras play the appropriate soundtrack music and city soundscapes.
Added Apostolic Palace to Next War Epic
Fixed ocean plots being adjacent to land at world edges
Drill promotion line available to gunpowder units, as for epic game
Fixed bug with Advanced Start buildings placement
Fixed Advanced Start buildings placement

DEFENSE
Fixed Bug with loading initial auto Save not reseting values.

AFTERWORLD
Upped unit movement from 4 to 6
Increased difficulty
Fixed text bug
Fixed objective 3 issue
Partially fixed door rotating when wall destroyed
Alt-tab minimap fix

GODS OF OLD
Fixed bug with city air unit capacity
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沙发
发表于 2007-10-5 09:29:55 |只看该作者
第一部分:游戏性能的改变

Cristo Redentor allows 1 turn between civics changes, not zero turns.耶稣圣像允许1回合改变政体,而非0回合
Attack Sub: 30 strength, 7 moves, 180 cost 攻击潜艇:30力,7移动,180锤
Destroyers also upgrade to Missile Cruisers 驱除舰可以升级为导弹巡洋舰
Customs House and Feitoria give +100% Foreign trade route income 海关和商站现在+100%国外贸易收入
Reduced inflation and better normalized it with game speed 减少了通胀,并使其更好的适应游戏速度
Inflation no longer increases after the game time limit has been reached 到达游戏时间限制后通胀不再增加
Adjusted corporation maintenance for inflation 修正了公司的维护费,使其符合通胀变化
Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation公司总部可以给每个有分公司的城市带来4金收入,以抵消通胀
Spies downgrade towns, hamlets, and villages instead of completely destroying them 间谍使城镇降级而非摧毁它们
Military Science moved to Renaissance 军事科学被移到文艺复兴时期
Can't vote on a winner if one team already has all the votes necessary to win 假如一个组队已经拥有超过外交胜利所需的票数的话,外交胜利将不开启(也就是说,你必须得到其他国家的支持才能赢得外交胜利)
Updated Apostolic Palace civilopedia text to show that all members receive the religious building production bonus, unless they defy a resolution. 修正了教皇宫的功能,使得所有成员能够正确收到产能奖励,除非它们抵制过决议
Revised liberation formula - Fixes exploit of infinite unit generation through city liberation 修正了解放城市的计算公式-现在不能依靠无限循环解放城市来大量获得部队了
Liberation no longer provides free units to non-vassals 解放给非附庸国的城市不再赠送士兵
Cities no longer auto-liberate on conquest except from a vassal to a master 当攻陷城市时,不会再自动把城市解放给不是附庸国的国家
Colonies no longer can be the same civ as an existing one 殖民地不再是和你同样的国家了
Colony gets all of prior owner's culture on the entire continent 殖民地继承宗主国之前的全部文化值
Can no longer make a colony on a continent with an existing colony. Liberate cities instead. 不能在已有殖民地的大陆上再建立新的殖民地。只能解放城市给它
Great Works brings city out of revolt, as before BTS 文化炸弹恢复了平息暴动的能力
Unlimited Corporation Executives now allowed 可以有无限的执行官
Invisible units no longer get bumped when an enemy occupies the same tile.当敌人进入某块土地时,隐形部队不再被弹出
Can no longer build forts in rival territory 不能在敌境内建立要塞了
Can no longer blockade from within your own cultural borders 不能再在本国文化边界内封锁
Spread culture espionage mission increases your culture by 5% of the total culture in the city 传播文化指令可以传播当前城市文化值的5%
Vassals can no longer use spies against their master (active missions) 附庸国不能对宗主国使用间谍实行主动任务
Espionage Poison Water and Unhappiness amounts no longer incorrectly scale with game speed 下毒和煽动不满现在数值正常了
Added minimal conscription ability to all gunpowder and melee units that didn't previously have it
- Prevents situation where you can't draft when you can build SAM Infantry but not Infantry 现在可以征召一些以前不能征召的部队了
Rival spies no longer count as friendly units for nuke attacks核弹攻击时,敌方的间谍不再算成友军单位
Blockading consumes all remaining movement 封锁消耗所有剩余移动点数
Blockade is canceled when unit does something other than blockade 当封锁单位进行其他指令时,封锁取消
Blitz promotion available to ships 船只也可以升级闪电战
Frigate, Ship of the Line, and East Indiaman bombardment ignores walls and Castles 三桅战舰、主力战舰、东印度商船轰炸城防时不再受城墙和城堡的影响
Colony maintenance capped at twice the distance maintenence 殖民地维护费支出上限为距离维护费支出的2倍
All teams get espionage points against a newly formed Colony.新殖民地诞生时,所有国家自动获得一些对它的间谍点数
Fighters no longer get experience points for shooting down units that cannot defend (paratroopers) 打败一些无防守能力的单位时,战斗机不再获得经验(例如伞兵)
Paratroopers have 25% evasion chance (伞兵有25%的躲避击落的可能)


第二部分:AI的改进

Fixed bug causing AI units to sit around outside cities. 修正了AI把部队傻站在城市外面的BUG
AI now knows how to use Steal Tech and Incite Revolt  AI现在懂得如何使用偷窃科技和煽动叛乱
AI's may choose to concentrate on large espionage missions (like steal tech and sabotage project) AI懂得将间谍点数花在更重要的任务上
AI uses spies more smartly (camps them in cities to get the discount) AI现在更懂得如何使用间谍(让他们呆在城里以减少花费)
AI values espionage buildings more AI更看重间谍相关建筑
Barbarian uprising events spawn more aggressive barbarians 野蛮人崛起事件将出现更多野蛮人
Fixed issue with AI war planning 修正了AI关于战争准备的话题
Capitulation to a team that has not had the most success in a war is less likely AI现在更倾向于投降给对它伤害最大的团队
AI espionage tweak  修正AI使用间谍系统
AI more likely to promote siege units with Accuracy AI更喜欢让攻城武器升级精准
AI has a better understanding of when to build early Wonders for non-Normal game speeds 非正常速度下,AI 更懂得如何建造早期奇迹
AI civs that are close to Domination victory are more likely to declare war 快要统治胜利的AI 更喜欢宣战
AI close to domination population have a high priority for health buildings and techs AI人口数接近统治胜利时倾向与建造+健康建筑和研究+健康科技
AI is less reluctant to raze cities that have its state religion if it doesn't have the shrine 当AI没有国家宗教的圣城时,更倾向于摧毁带有这个宗教的占领城市
AI uses espionage to destroy non-resource terrain improvements - such as Towns. AI会用间谍毁掉没有特殊资源地形上的建筑----比如城镇
Increased likelihood of the AI stealing techs 增加AI投科技的概率
On non-aggressive AI, the AI's are more aggressive early in the game. 非侵略AI早期侵略性更强
AI trains more units early in the game AI早期建造更多部队
Revised AI bribe into war cost 修正了贿赂AI进入战争的代价
AI does better job of bribing other AI's AI更懂得贿赂其他AI
AI spends less on Espionage. AI在间谍上花费更少
AI trains spies with lower priority AI更少训练间谍
AI better aware of Free Market / Environmentalism corporation impact AI更明白自由市场/绿色经济带来的影响
Exploring units now heal. 探路的部队现在会自己治疗
Fixed some issues which hampered or stalled AI early game expansion.修正一些可能阻碍AI早期发展的问题
Tweaks to Governor, particularly "Emphasize Food" 修改了“政府自动管理”,尤其是重视食物
Fixed an undefended cities issue 修正了不设防城市的错误
Slight tweak to the AI selection of HQ city when founding a corp 修正了AI建造公司总部时的考虑
Governor fills the food bar better 自动管理中对食物条的管理改进
Governor works hamlets over cottages. 城市优先在hamlet上工作,而非cottage
Fixed bug where city governor would sometimes work sub-optimal tiles 修正了有时管理这会在非最优格子上工作的问题
Fixed some AI war preparation issues 修正了AI宣战的问题
Fixed AI problem of not training workers in extremely unhealthy city sites 修正了AI 不在不健康的城市中建造工人的指令
AI postpones sneak attack plans after a forced peace treaty 强制和平时,AI 会推迟偷袭的计划
Fixed AI scouting so that they don't get stuck going back and forth 修正了AI探路指令,现在他们不会再把大部队走来走去了
AI always accepts liberated cities through diplomacy AI总是乐意接受解放的城市
Automated corporation spreading no longer tries to spread corporation where it cannot be spread 自动传播公司不再试图向没资源的城市传播
Automated workers assigned to connect the trade network no longer do other things. 被分配为自动连接资源的工人不会干其他的事
AI attitude for voting for/against them in elections decays faster AI对于你投票时支持/反对的态度遗忘的更快了
Fixed an AI issue with amphibious invasions 修正了AI在两栖攻击时的问题
Fixed AI seaborne corporation spreading bug 修正了AI由海路传播公司时的BUG
Fixed AI using citizens instead of better specialists 修正了AI有时用市民代替更好的专家的BUG
Fixed a bug in AI hurry production decision 修正了AI在做加速生产决定时的BUG
AI now knows how to build a new palace to reduce colony maitenance. AI现在懂得如何建造一个新的首都来减少支出
AI no longer suicides Paratroopers into certain death by intercepting Fighters AI不会再让伞兵送死了
Fixed AI gifting units to the wrong player upon empire split 修正了国家分裂时,AI 送兵给错误国家的BUG
Fixed AI tech purchasing in advanced start 修正了AI在高级开局中购买科技的问题
Fixed a bug where AI proposed resolutions that it should never have been voting for 修正了AI提出那些它绝不应该提出的议题的BUG
第三部分:界面增强
Added ability to override modular XML loading in mod ini file 增加了在载入MOD时候直接跳过XML Loading过程的功能
Improved Espionage screen (by Almightix) 改善了间谍界面
Added city zoom to event popup 当随机事件发生时,画面移动到相应的城市
Exposed CvCity::AI_AvoidGrowth() to Python 释出了Python的 CvCity::AI_AvoidGrowth() 语句
Added ability to save cities, improvements, and resources as nifs from in game 增加了将城市、设施、资源等保存为图像文件的功能
Added improved copper resource (for performance) 增加了更精致的铜资源(表现效果)
Skinned geometries can now be contoured (for performance) 裸露的地貌可以看出轮廓(表现效果)
Fixed silk LSystem batching (for performance) 修正了丝绸的.......(不懂 )(表现效果)
Removed unnecessary facing direction visibility updates (for performance) 去掉了无必要的面对方向的视野升级(表现效果)
Performance fix for splitting empire 建立殖民地的过程运行更流畅
Reusing previous widget's render textures (to save memory) 重新使用了之前的装饰材质(为了节约内存)
Performance fix for unit blockade 封锁指令的过程运行更流畅
Performance fix for alliance forming 确立同盟的过程运行更流畅
Added vertical resizing to event log 在随机事件记录中允许从上到下重新排列
Added Solver's events 增加了 Solver的新事件
Any launched Spaceships automatically arrive on Alpha Centauri when game is over and extended play is selected 当获得了其他方式的胜利时,正在飞行中的飞船自动到达
Windowed mode gets rendering updates even when window is not active Windows模式下,即使窗口处于非活动状态,也能进行?.升级
Added movie quality dropdown in user options graphics tab 在图像选单里可以降低动画的画质。如果你无法正常播放动画,现在可以降低动画画质了
- If your movies crash or stutter, try lowering your movie quality level
Clearing stencil buffer whenever you we are clearing z-buffer (for performance) 不懂.....
Different unit artstyles can have different buttons 不同文化风格的单位可以有不同的图标了
New button art for event plot indicator 随机事件的显示图标更新
iAirCombatLimit works with ranged combat as well  指令 iAirCombatLimit对远程单位同样有效(这句也不懂......)

第四部分是BUG修正,太多了,而且好多我没见过,暂时不翻,有时间再说吧

第五部分是各个MOD和剧情的修正,也暂时不翻,哈哈 ,反正这部分不是关键,有人想看的话我再翻吧


最后顺便补充点东西:前面提到的SolversEvents主要包括:
Civ Game
Immigrants
Healing Plant
Great Beast
Controversial Philosopher
Jail Security
Defecting Agent
Discovered Infiltrator
Nuclear Protest
Better Coal
Broken Dam
Rabbi's Writings
Golden Buddha
Preaching Researcher
Toxcatl
Dissident Priest
Industrious Villagers
Rogue Radio station
Anti-monarchists
Impeachment
不过没有透露具体效果如何。不过第一项Civ Game貌似很有意思..........
风吹草动心不动,惊涛拍岸石屹然。 普贤宏愿誓光大,观音慈悲永记心。   
他年若得菩提根,六道轮回度众生。 红尘浊世吾先入,刀山火海笑赴然。   
以身相许佛尘刹,度尽众生方始还。 脱离恶趣降魔道,七宝布施应正觉。   
供养十方一切佛,身行十方一切法。 伏请世尊为证明,三千世界修涅槃。

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轩辕剑 求学剑童
预备队球员 后卫

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板凳
发表于 2007-10-5 13:50:18 |只看该作者
支持呀。不过现在还不能玩

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地板
发表于 2007-12-16 14:00:46 |只看该作者
差点找不到下载链接

个人建议染个色
游侠是个好地方!!!
可惜校园网太慢...

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5#
发表于 2007-12-17 11:29:59 |只看该作者
刚在找这个,它就出现了,太好了,感谢lz

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6#
发表于 2007-12-24 21:19:47 |只看该作者
好东西支持楼主~8过我现在装好耍不起 爆 中~~555

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7#
发表于 2007-12-24 21:39:35 |只看该作者
原帖由 hong5627 于 2007-12-24 21:19 发表
好东西支持楼主~8过我现在装好耍不起 爆 中~~555


什么情况呢?请说明下。
风吹草动心不动,惊涛拍岸石屹然。 普贤宏愿誓光大,观音慈悲永记心。   
他年若得菩提根,六道轮回度众生。 红尘浊世吾先入,刀山火海笑赴然。   
以身相许佛尘刹,度尽众生方始还。 脱离恶趣降魔道,七宝布施应正觉。   
供养十方一切佛,身行十方一切法。 伏请世尊为证明,三千世界修涅槃。

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8#
发表于 2008-2-21 12:48:25 |只看该作者
下来看看啊!!!!!!!!!!!!!!!!

习惯了一个人早餐一个人开始新的一天 没有不确定,没有无奈 因为 没有期待……习惯了一个人上路 没有方向,没有归期 只想找一个属于自己的地方 停留……  习惯了一个人听歌 关掉所有的灯 只剩CD机那幽蓝的光 那一刻,一切都静止 我随着歌声 或激荡 或阴郁……

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9#
发表于 2008-6-25 20:50:21 |只看该作者
谢谢你

不谢你
我还去谢谁啊?THQ
---------少生孩子多养猪.少玩游戏多读书----------
---------多泡妹子少撸管,多吃柿子少抽烟----------

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10#
发表于 2008-7-1 00:24:48 |只看该作者
好!感谢阿!终于找到了……游侠果然英雄辈出。

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11#
发表于 2009-3-19 07:17:50 |只看该作者
在找这个呢 谢楼主~

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12#
发表于 2009-4-24 15:35:48 |只看该作者
谢谢了,我的英文不行,到官网找了半天也没找到。早知道就早来看看。。。。。

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