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AI
* Worker AI improvements .
工人修建设施智能
* Update to tactical AI pillaging code. Additionally, always check to make sure it’s not trying to pillage in an enemy dominance zone.
战术性劫掠智能修正,保证不在敌人优势区域进行劫掠
* AI victory emphasis improvements (more efficient end-game when focusing on Science and Diplo victories).
AI更注重胜利相关的设施(更有效地获得科技、外交胜利)
* AI should colonize other continents regularly.
AI将有规律地向其他大陆扩张
* AI will emphasize production of an Ocean going explorer unit when the time comes.
AI会在适当时候注重建造远洋探索单位
* Adjust Napoleon to make him more likely to go for culture.
拿破仑更注重文化
* More aggressive second wave expansion (mostly off shore) after initial empire building and consolidation has occurred.
在国家完成初始建设,条件成熟时,第二波扩张将更迅猛(多为沿海地区)
* Optimization when finding routes (pathfinder improvement).
寻路智能提升
* Multiple tweaks and bug fixes.
多人游戏修正
* AI will now build ranged and mobile units more in line with the flavor settings.
AI对远程单位、装甲单位的建造将更符合其性格设定
* Multiple defensive AI tweaks.
多人游戏防御性AI修正
GAMEPLAY
* Cities heal more quickly.
城市恢复生命更快
* Only allow one upgrade per unit from a goody hut.
一个单位仅能在远古遗迹获得一次升级
UI
* Tweaked the single-player score list to hide the civs of unmet ai players.
通过查看分数看到未遇到AI的bug修复
DIPLO
* AI's attitude towards you is now visible in the diplo screen and diplo drop-down.
AI态度可见
* Added info tooltip for an AI leader's mood. Lists things that are making an AI player happy/upset.
AI情绪改变时增加信息提示,列举具体让令AI高兴/愤怒的事项
* New diplo system: Declaration of Friendship (public declaration with diplomatic repercussions).
新外交元素:友谊协议(公开宣告,可引起第三方的外交反应)
* New diplo system: Denounce (public declaration with diplomatic repercussions).
新外交元素:谴责(公开宣告,可引起第三方的外交反应)
* New custom leader responses (Serious Expansion Warning, Aggressive Military, Luxury Exchange, Borders Exchange, Gift Request).
全新设计的领袖应答
MODDING
* Parent category counts now include counts of child categories.
* Selecting/deselecting a category now automatically selects/deselects it's children and its parent.
* Tweaked category name truncation to better fit names.
* Hide categories w/ no children and a count of 0.
* Added support for fallback languages (if mod is not translated, fall-back to English so text keys are not showing).
MISC
* Fixed save format which causes saves to increase the memory footprint of the game drastically when loading frequently over the course of the game.
多次读档占用内存过大的问题修复
[ 本帖由 西艾薇.C.Kyou 翻译 ] |
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