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来自官网的两篇博文。。。虽说是针对FML(FM Live)的。。。不过我感觉对于单机版的也可以做个参考。。。
原帖地址:
http://blogs.sega.com/fml/2010/10/22/the-updated-injury-system/
http://blogs.sega.com/fml/2010/10/18/transfer-value-faq/
第一篇:关于伤病的
废话就不贴了。。。希望有医学英语帝翻译一下。。。也让玩家有个心理准备。。。
我只挑我认识的稍作翻译好了。。。
Injury(伤病类型) Time out of action(伤停时间,可以每月4-6场比赛换算)
Cold(感冒) between 1 and 2 matches
Flu(流感) between 1 and 3 matches
Virus(病毒感染) between 2 and 4 matches
Food poisoning(食物中毒) between 1 and 2 matches
Serious viral infection(病毒严重感染) between 36 and 42 matches(伤停六个月以上就不用大惊小怪了- -)
Twisted ankle(脚踝扭伤?) between 3 and 8 matches
Sprained ankle between 5 and 9 matches
Damaged foot between 2 and 5 matches
Stubbed toe between 1 and 2 matches
Damaged heel between 1 and 3 matches
Broken toe between 11 and 13 matches
Strained ankle ligaments between 3 and 9 matches
Damaged Achilles tendon between 15 and 18 matches
Torn ankle ligaments between 8 and 10 matches
Broken ankle between 15 and 18 matches
Broken foot between 22 and 26 matches
Bruised shin between 1 and 2 matches
Calf strain between 3 and 5 matches
Torn calf muscle between 18 and 24 matches
Gashed leg between 1 and 5 matches
Shin splints between 6 and 7 matches
Broken leg (lower) between 29 and 34 matches
Twisted knee between 2 and 5 matches
Strained knee ligaments between 7 and 11 matches
Damaged knee cap between 5 and 6 matches
Damaged knee cartilage between 6 and 7 matches
Torn knee ligaments between 12 and 14 matches
Damaged cruciate ligaments between 36 and 42 matches
Pulled hamstring between 3 and 6 matches
Bruised thigh between 1 and 3 matches
Thigh strain between 1 and 5 matches
Torn hamstring between 15 and 18 matches
Dead leg between 1 and 2 matches
Gashed leg between 1 and 4 matches
Broken leg (thigh) between 29 and 34 matches
Groin strain between 3 and 5 matches
Torn groin muscle between 5 and 14 matches
Hip injury between 12 and 14 matches
Broken pelvis between 22 and 26 matches
Bruised rib between 1 and 3 matches
Chest injury(胸部创伤) between 1 and 5 matches
Back strain between 5 and 7 matches
Fractured ribs between 4 and 12 matches
Broken ribs between 5 and 6 matches
Slipped disc between 15 and 18 matches
Damaged spine between 11 and 13 matches
Stubbed finger between 1 and 2 matches
Cut hand between 1 and 2 matches
Broken finger between 7 and 9 matches
Broken hand between 2 and 4 matches
Sprained wrist between 2 and 3 matches
Strained wrist between 2 and 3 matches
Damaged elbow between 2 and 4 matches
Fractured wrist between 7 and 10 matches
Gashed arm between 1 and 2 matches
Fractured arm between 5 and 6 matches
Broken wrist between 5 and 6 matches
Broken arm between 8 and 10 matches
Damaged shoulder between 1 and 6 matches
Dislocated shoulder between 11 and 13 matches
Broken shoulder between 5 and 6 matches
Strained neck between 1 and 3 matches
Damaged neck between 3 and 4 matches
Broken collarbone between 9 and 11 matches
Bruised head between 1 and 2 matches
Facial injury between 1 and 3 matches
Gashed head between 1 and 3 matches
Bruised jaw between 1 and 3 matches
Concussion between 1 and 3 matches
Broken nose between 1 and 3 matches
Fractured jaw between 5 and 6 matches
Dislocated jaw between 5 and 6 matches
Fractured cheekbone between 5 and 6 matches
Broken cheekbone between 5 and 6 matches
Broken jaw between 5 and 6 matches
Fractured skull between 15 and 18 matches
Arthritis between 4 and 5 matches
第二篇:关于球员市场价值
只挑我认为有用的帖一下吧。。。
希望有英文帝翻译一下。。。
Why do different potential players have the same value?
One of the things we’re reading a lot of is questions like: ”This 5-star potential guy is worth X, whereas this 3-star potential guy is worth twice X” but to clarify: PA and CA do not come into it. Signing-on fees, values and wages are primarily now driven by reputation. Reputation is fundamentally driven by performance, with higher reputations achievable more quickly at a higher reputation of competition. It’s true that two players with the same reputation but one with better attributes (i.e. CA) may have the same signing-on fee and value, but this is an invitation for a user to use their own skill to judge what is or isn’t a bargain, rather than for it to be put on a plate. This is also realistic – in real-life, it is the evidence of a player’s ability, i.e. his reputation, which determines his value.
It’s also worth pointing out that all these changes are part of a bigger plan that links in with an overhaul of the Youth Academy and Judging Potential area of the game. We’ll be blogging about these later this week.
对于年轻球员来说。。。声望的重要性已经被加入了。。。就像当年温格买沃尔科特,买拉姆塞。。。马丁奥尼尔买德尔菲。。。又像今年弗格森买贝贝。。。 [汗水]
Why are young players more expensive than the better older ones?
The fact that in most gameworlds youth player’s values have generally risen and older player’s values have generally fallen is a reflection of the market. It does not mean the system is fundamentally wrong – in fact, quite the opposite. Given the much documented talk of “super youths” and over accelerated player progression (both of which were addressed in a previous update), and given the resulting effect on the transfer market, this is actually to be expected. The TV system is reflecting that people have been significantly overpaying base value for youths to a far greater degree than senior players. Over time, as youth progression becomes normal again, this should become less the case and a more balanced market should emerge.
世界是我们的。。也是你们的。。但终究是你们的。。洛丽塔一统江湖。。[汗水] [汗水] |
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