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[分享] Elemental.War.of.Magic.v1.07.Update-SKIDROW [复制链接]

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发表于 2010-9-3 11:12:24 |只看该作者 |倒序浏览
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  1. ---------------------------------------------------
  2. ----------- Elemental v1.07 Change Log  -----------
  3. ---------------------------------------------------

  4. ***************
  5. * Performance *
  6. + Major improvement to rendering system, especially when over cities.
  7. + Condensed scene rendering process from 3 passes through scene into a single pass
  8. + Bunch of fixes to the issues behind "DX Error: Invalid Call", particularly when Alt-Tab'ing. This will continue to be worked on.
  9. + Added new framerate limiter ( limits framerate to refresh rate of device )
  10. - Removed throttle framerates option (this is always on now)
  11. + Particle Effects no longer render if the "Disable Particle Effects" option is on
  12. + Outlines now LOD-out as you zoom out
  13. + Added option "Disable Outlines" to the options screen to turn off rendering outlines (Might help lower-end machines, and some people prefer no outlines)
  14. + Commented out unnecessary debug messages

  15. *************
  16. * Bug Fixes *
  17. + Fixed Various Memory Leaks
  18. + Fixed the issue that was causing the unimproved tile designs for elemental shards to stick around after a shard-harvesting improvement was built on top of them.
  19. + fixed a bug where if you have the option on where when entering/leaving city build mode, the camera switches between overhead and default view, you could get stuck in overhead view (and forced to manually move the camera back) if you pressed the city build mode button, while already in city build mode
  20. + fixed bug where AI demands a tribute of 0 gildar
  21. + fixed display issue where improvement cost entries overfilled the improvement build list
  22. + fixed display issue where units with long names overfilled the name area on the level up wnd.
  23. + fixed display issue on battle init wnd, if defense or attack was negative then it showed up as a huge number.  Beserker ring gives a -3 to defense, which could give you negative overall defense.  Same might be true of attack if in the future we have some strange item that decreases your attack.
  24. + Fixed bug where units in tile designs (like horses, wargs, etc) would not fade out when the tile is under fog of war
  25. + Fixed "jumping units" when starting new game from within a game (or loading a game within a game)
  26. + Other fixes regarding battle initition window, creating mountains in map editor, first contact status not being set to relation unknown
  27. + Fixed a bug where improvements that were flagged as once-per-city were able
  28. to be placed twice.

  29. **********************
  30. * Gameplay / Balance *
  31. + Fixed bug where economic treaty gold bonuses weren't getting added to the global resource pool
  32. + Changed how creatures and NPCs increase their stats when they level up to nerf incredibly powerful high-level monsters running around
  33. + Stacking of items fixed (can now only wear 1 per type per champion)
  34. + Pioneers in a boat can no longer build a Settlement at sea
  35. + Wild improvements will now be able to be taken into account in a city's resource usage correctly, if any of them ever have negative resource production
  36. + Refugee camps (and other wild improvements that provide population storage bonuses) improvements
  37. + Fixed Miner sovereign profession bonus
  38. + Fixed Great Warriors faction bonus
  39. + Removed really high starting mana regen ability from Umber's faction config
  40. + Fixed Advanced Tracking techs (in both tech trees) to change the player ability that is hooked up to affect movement
  41. + Fixed broken productionreq tag on vengeance coating
  42. + References to Ice shards changed to Water for consistency
  43. + Sprint duration adjusted to 2
  44. + Lowered HP for fallen peasant
  45. + Fixed up resource hoard description text
  46. + Various food resources now provide different amounts as indicated by old description text
  47. + Improved output of Temple of Essence
  48. + Improved output of Tower of Titans, Tower of Souls
  49. + Fixed construction resource cost for curgen's exchange
  50. + Resource hoard costs now mirror kingdoms resource costs
  51. + Fixed up description text for construction yard
  52. + Great Theatre no longer provides +100% Gildar, only +100% Prestige
  53. + AI: Added code to send sovereign back to his capital city if he has no destination after the early phase of the game
  54. + Fixes for various terrain types not responding to RaiseLand spell
  55. + Resource hoards no longer deduct from the buildable tiles of a city (the 'bananna cities' from the forums)

  56. ***********
  57. * Battles *
  58. + Changed the calculation for battle damage to take multiple troops into better account (with each unit getting an individual attack roll).
  59. + Every time panic is caused, the combat text for the panic will be shown.
  60. + Fixed a problem where misses and non-damage spells would cause an on hit animation to be played in tactical battles.
  61. + Fixed a possible bug where units would no longer update their troop counts after reaching a single troop left.
  62. + When selecting the spell book in tactical battles the cursor should now reset to the arrow.
  63. + When clicking on a unit's hiergemenon entry in tactical battles the cursor should now reset to the arrow.
  64. + Turned on bounding box picking for tactical battles to improve the feel of unit selection.
  65. + Selecting units should now be turned back on while other units are animating in tactical battles.
  66. + Fixed a bug where unit tooltips in tactical battles would draw over tooltips for items and spells.
  67. + Added some checks to the battle init window to stop the window from showing when defenders or attackers were null. Also added logic to clear waiting flags in this case.

  68. ******
  69. * UI *
  70. + Adopted the unit vitals context for a Details tab to show when a wild improvement is selected on the main map, to give more meaningful and easier to read information
  71. - If the improvement is under construction, it says so and uses the level slider to show the progress towards completion and the turns left
  72. - If the improvement is done, it shows what that improvement is producing and has an entry to get further information about the improvement by opening up the lorebook
  73. - Also, it shows which city an improvement is linked to, or "Not linked" if it isn't.  If it is linked, the tooltip explains that this city is contributing production bonuses to the resource production of that improvement.  If the improvement is not linked, the tooltip says how many tiles the nearest city needs to be closer to link with that city, explaining that it will be able to get city production bonuses if it does link
  74. + New Tactical Icons hooked up for Smelter, Trade Center, Construction Yard, Merchant Guild
  75. + New Tile Designs for Ventri Iron Mine, Stone Quarry, Clay Quarry, Marble Quarry, Drath Village, Shrill Hive, Spider Nest
  76. + Fixed bug where double-clicking on a spell you couldn't cast from the spellbook popup would queue a bunch of "Can't cast tactical spell" message boxes to appear over and over, now just plays a little failure sound if something that can't be cast is double-clicked
  77. + Fixed a typo in a campaign dialog
  78. + When you build an improvement on a resource, the map notifier for it is removed
  79. + Fixed typo "completly restored" to "completely restored"
  80. + Fixed some places where the display of per-turn gold production lagged behind changes to it, gets rid of some income discrepancies between some screens when loading a game, adding/cancelling a treaty, etc.


  81. ****************
  82. * Known Issues *

  83. + Tactical Battles: Stuck turn if you use space bar or click "Pass Turn" button while selected unit is moving.  Clicking auto-resolve will end the battle if the turn is stuck.
  84. + Occasional instances of damage indicators not appearing over units.
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[ 本帖最后由 1027227 于 2010-9-5 00:13 编辑 ]
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charliell + 10 + 1 感谢分享!

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沙发
发表于 2010-9-3 12:36:15 |只看该作者
挺长的嘛。。。。。。。。。。。。。。。。

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板凳
发表于 2010-9-3 16:54:37 |只看该作者
[怒]  还是没有新单位,还是不加新建筑,还是不加新魔法,还是不限制英雄堆装备

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地板
发表于 2010-9-3 18:32:39 |只看该作者
我决定封存游戏等半年再打补丁玩……

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5#
发表于 2010-9-3 18:33:07 |只看该作者
还是神域3给力些……

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6#
发表于 2010-9-3 18:35:26 |只看该作者
+ Stacking of items fixed (can now only wear 1 per type per champion)

这个好像是限制英雄堆装备

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7#
发表于 2010-9-4 04:34:50 |只看该作者
出补丁没完没了了……

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8#
发表于 2010-9-4 17:22:07 |只看该作者
这补丁怎么用 一堆奇怪名字的文件。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

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9#
发表于 2010-9-4 17:42:54 |只看该作者
谢谢!装好游戏后直接打这个1.07升级补丁?那个不用把日期改到9月1日前了吧

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10#
发表于 2010-9-4 17:57:11 |只看该作者

回复 #9 Saga 的帖子

不用

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11#
发表于 2010-9-4 22:20:13 |只看该作者
不是啊 我装过1.06补丁。但是这次的补丁为撒是奇怪的 名字啊 放哪里?

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12#
发表于 2010-9-4 22:22:03 |只看该作者
看图1。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。难道是我的解压软件的问题?

附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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13#
发表于 2010-9-4 22:54:18 |只看该作者
没看见下载地址,,,,,,,,,,,,,,,,,

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14#
发表于 2010-9-4 23:14:16 |只看该作者
原帖由 shiny1984 于 2010-9-4 22:22 发表
看图1。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。难道是我的解压软件的问题?

2489719 ...


你下错东西了吧,我下下来很正常啊,一个EXE补丁文件。Elemental.War.of.Magic.v1.07.Update.exe

你下的那个带“MIKU”字样,就是那个葱娘,所以应该是某个软件用的音乐文件。

[ 本帖最后由 useawp 于 2010-9-4 23:18 编辑 ]

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15#
发表于 2010-9-4 23:18:09 |只看该作者
看见个人分流了么,直接点那个下载,还有这个可以直接在1.0的基础上升到1.07,那个新游戏选了人物什么的进去后变风景画的问题解决了(好像有人和我一样的),可以进游戏了
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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16#
发表于 2010-9-5 00:08:48 |只看该作者
我就是下载的那个啊!。。。。。。。。。。。。。。
。。。。。。。。。
。。。。。
。。

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17#
发表于 2010-9-5 00:11:30 |只看该作者
论坛里2个人的帖子 下下来都是这个东西。而且说24M 迅雷里 显示的 100MB

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18#
发表于 2010-9-5 00:14:27 |只看该作者
http://www.filefront.com/1725962 ... .Update-SKIDROW.7z/

进去,点击download now的图标

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19#
发表于 2010-9-5 16:59:01 |只看该作者
这游戏啊。。。

创意是好的 但是离能佳作还差了些。。。

平衡什么的不说了 毕竟是文明类游戏 BUG多到让人发指却是不能接受的

1次后期灭人家主城 12VS12 都是1堆1堆的 打完1场还有 我以为是存兵,可结果打了10几场!!!

我每次都靠法师回满蓝的办法。。。那个时间哦。。。

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20#
发表于 2010-9-6 20:06:13 |只看该作者
原帖由 ArcherEvil 于 2010-9-5 16:59 发表
这游戏啊。。。

创意是好的 但是离能佳作还差了些。。。

平衡什么的不说了 毕竟是文明类游戏 BUG多到让人发指却是不能接受的

1次后期灭人家主城 12VS12 都是1堆1堆的 打完1场还有 我以为是存兵,可结果打了10几场!!!  ...



话说这游戏跟奇迹时代系列倒是惊人的相似,玩过奇迹2的同仁应该有同感。

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