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[分享] 爱丁堡电子娱乐互动展-幕府将军2:全面战争的相关报道 [复制链接]

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发表于 2010-8-30 20:09:55 |只看该作者 |倒序浏览
内容是关于爱丁堡电子娱乐互动展-幕府将军2:全面战争的相关报道,翻译者奖励LTB100


One of the most peasant surprises of this year so far was the announcement that Creative Assembly would be making a follow-up to their first ever Total War title Shogun. In honour of the tenth anniversary of the arrival of the series Creative Assembly has decided to revisit the historical period that started it all - feudal Japan.

We got a chance to have a sneak peek at the new title at an intimate screening in Edinburgh recently and as you would expect it is building up to be another special title. Sadly there was no hands-on time at this point but they did have an extensive demo of how the battles are shaping up.


A host stands in defence of the fortress at Kawagoe


Shogun 2 is built on an evolution of the Empire engine, reworked to take into account the different battle mechanics of medieval Japan. This includes the return of night fighting with the addition of extra light sources to give the battlefields a more realistic feel. The weather effects have also been improved and they will have more of an impact on the battle than ever before.

The battle that they chose to show off some of the new mechanics was a modified take on the Battle of Kawagoe where an army of around 8000 defeated a superior force of 13,000 men at night. Creative Assembly took control of the smaller assaulting force to demonstrate the new game in action.

With a quick scan over the battlefield we can see the difference that the modifications to the engine have made to the look and feel of the real-time combat theatres. There are several fires burning over the field and the fortress behind the defending army is lit up with a separate light from each window. Even though it's raining a farmhouse burns fiercely behind the attacking army demonstrating the trail of destruction that they have left in their wake.

Before the battle begins we are treated to the return of the pre-battle speech. This time it was a rousing call to arms entirely in Japanese although, disappointingly the subtitles were cut off at the bottom of the screen by the projector. Still, it was good to see that one of the most entertaining parts of the game that was dropped for Empire and Napoleon has made its return in style.

At the front a regiment of foot mounted samurai make an initial charge, testing the defender's lines. After some tough fighting the attackers are routed and flee back to the safety of their own lines. It's not just the lighting and weather effects that have been updated here. The short skirmish shows that the AI is better than ever before with more and more soldiers behaving uniquely making the hand-to-hand fighting even more realistic than in Medieval 2.


The first skirmish - up close and personal



The next move is to reposition the rest of the army for the main assault. Archers are moved to the front with the main bulk of the spear-armed infantry just behind them ready to receive the enemy's charge. As the archers move forward and ready their arrows, the enemy begins to move and their archers fire off a few volleys of flaming arrows. While the flaming arrows are not a new feature in themselves they are part of a new system of unit upgrades allowing you to improve the combat effectiveness of your units.

While the main army is moving and shooting one of the cavalry units is being moved around the left flank to get behind a regiment of archers to charge them from the rear. This proves to be a turning point in the battle. The enemy's mainline charges and the attackers are retreating behind the spear infantry who stand their ground impressively in the face of what could have been an overwhelming charge.

With the cavalry in position they hit the back of the archers on the enemy's flank at full gallop and rout them. The rest of the cavalry now join them in a position to hit the enemy's mainline from behind. The full force of cavalry move into position and come charging down the slope into the back of the enemy currently engaged with our infantry. The cavalry charge crashes into the enemy line and they are severely rattled. As they retreat the game ends in victory.

That wasn't the end of what they had to show us. In a last-minute addition to the screening the guys at Creative Assembly decided to show a brief snippet of what the naval battles will look like. For the first time in the Total War series, naval battles will be fought along the coastline, bringing land into the equation for sea battles. The other big change from the naval battles of Empire and Napoleon is that due to the lack of cannon, naval battles of the time played out much more like land battles with ships more like floating fortresses carrying different troop types like archers or infantry for boarding parties. They just showed a small part of a naval battle setup without any actual combat but it was enough to show that this will be a major change from the biggest-ship-wins combat in Empire.


Naval battles will be fully re-worked on Shogun 2


The other thing that the quick showing of the naval battles demonstrates is just how impressive the battlefield landscapes are in daylight. Shogun 2 will reflect the seasons as they are very important in Japanese culture. The coastline was dotted with cherry blossoms in full bloom. The petals fall like snow in a breathtaking display of just how far the graphical prowess of the series has come since Shogun: Total War arrived back in 2000.

This was a tight and impressive showing from Creative Assembly proving that after ten years of working on the same franchise their creativity and enthusiasm for making the best strategy games around has not dulled one bit. Shogun 2: Total War is sure to be yet another hit when it arrives on the PC in 2011.

Most Anticipated Feature:
Shogun 2: Total War is more than just a pretty update. Look forward especially to an all-new more tactical style of naval battle.

[ 本帖最后由 秋之回忆n 于 2010-8-30 13:51 编辑 ]

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沙发
发表于 2010-8-30 21:04:19 |只看该作者
简单扼要的翻译一下:
改进的帝国引擎;有夜战,额外光源使战场更具真实感;改善天气效果,天气对战斗的影响更明显;ca选了8000胜13000的川越之战做演示,ca选了8000那边。有了战前演讲,日语无字幕;徒步的武士对战,演示AI控制下每个士兵都有独特的动作,比中2更真实;弓箭手演示火箭齐射,这是新的单位升级系统的一部分;骑兵攻击弓箭手的侧后,击溃敌方战线,战斗胜利;最后,ca演示海战片段,全战首次沿着海岸线的海战;另一大改变,由于缺少加农炮,海战变得有点像陆战。船就像浮动的要塞,可搭载不同兵种,步兵或弓兵。ca只演示了一小段,没有实战;海战片段令人印象深刻的还有战场上,在阳光照耀下陆地的景观。由于在日本文化中很重要,幕2将反映季节变化。海岸线点缀着盛开的樱花,花瓣像雪一般落下,显示了全战系列自2000以来画面有长足的进步。预计2011年上市。不仅是升级,幕2将带来全新的战术型的海战。
有点偷懒,把客套话省了,只是把自己理解的意思写下来,翻得不好,高手勿拍。
不得不承认,想玩全战,这英语确实是个坎。
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秋之回忆n + 20 + 1 感谢分享!

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法蘭西諾曼第總督

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板凳
发表于 2010-8-30 21:07:51 |只看该作者
还是沉鱼老调。。。。。。。。。。。。。。。。。[害怕]  跟以前没什么不同。。。。


我死后哪怕洪水滔天

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地板
发表于 2010-8-30 21:13:14 |只看该作者
看就看啦
支持咯~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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5#
发表于 2010-8-30 21:56:10 |只看该作者
One of the most peasant surprises of this year so far was the announcement that Creative Assembly would be making a follow-up to their first ever Total War title Shogun.
Creative Assembly公司将要制作他们第一款全战游戏——全战:幕府将军的后续篇,这个是到目前为止最令人高兴的惊喜了。
In honour of the tenth anniversary of the arrival of the series Creative Assembly has decided to revisit the historical period that started it all - feudal Japan.
为了纪念全战系列十周年这一荣耀,Creative Assembly公司决定回顾这历史性的起点——封建日本。
We got a chance to have a sneak peek at the new title at an intimate screening in Edinburgh recently and as you would expect it is building up to be another special title. Sadly there was no hands-on time at this point but they did have an extensive demo of how the battles are shaping up.
我们有幸能在爱丁堡的一个一窥该作,而且就像我们大家预期的一样,这是一款特别的作品,但是令人遗憾的是我们没有时间亲自体验这款游戏,不过我们都得到了一个有关战斗过程扩展体验版。



Shogun 2 is built on an evolution of the Empire engine, reworked to take into account the different battle mechanics of medieval Japan. This includes the return of night fighting with the addition of extra light sources to give the battlefields a more realistic feel. The weather effects have also been improved and they will have more of an impact on the battle than ever before.
全战将军2使用了革命性的帝国引擎来表现中世纪日本的不同战斗情况。其中包括能给予夜晚战争更多逼真感的更多光源。天气效果也被改进从而将更大的影响战斗。

The battle that they chose to show off some of the new mechanics was a modified take on the Battle of Kawagoe where an army of around 8000 defeated a superior force of 13,000 men at night. Creative Assembly took control of the smaller assaulting force to demonstrate the new game in action.
被选择用来表现战斗的战役是川中岛之战(看描述像啄木鸟战法)——8000士兵在一夜打败了13,000的强力部队的战役,Creative Assembly的工作人员控制奇袭部队来展示新游戏。


With a quick scan over the battlefield we can see the difference that the modifications to the engine have made to the look and feel of the real-time combat theatres. There are several fires burning over the field and the fortress behind the defending army is lit up with a separate light from each window. Even though it's raining a farmhouse burns fiercely behind the attacking army demonstrating the trail of destruction that they have left in their wake.
更新引擎后的战场画面与剧场中的实时战斗所带给我们的视听感受不同。战场上有很多处火焰,在守军之后的城堡也被城堡中的一束束灯光所照亮,更厉害的是,还有一件农舍在进攻方的背后猛烈燃烧,表现了进攻方所到之处所带来的破坏。

Before the battle begins we are treated to the return of the pre-battle speech. This time it was a rousing call to arms entirely in Japanese although, disappointingly the subtitles were cut off at the bottom of the screen by the projector. Still, it was good to see that one of the most entertaining parts of the game that was dropped for Empire and Napoleon has made its return in style.
在战斗开始之前,有一个战前动员,这个动员演说完全是日语,而且字幕还被制作费给剪掉了,但是,这个有趣的游戏部分终于继被帝国和拿破仑全战被剪掉之后被恢复了。

At the front a regiment of foot mounted samurai make an initial charge, testing the defender's lines. After some tough fighting the attackers are routed and flee back to the safety of their own lines. It's not just the lighting and weather effects that have been updated here. The short skirmish shows that the AI is better than ever before with more and more soldiers behaving uniquely making the hand-to-hand fighting even more realistic than in Medieval 2.
战斗是由足轻发起的,来试探防守方的防备线路。经过一番激战,攻击方被击溃,不得不后退来保证自己攻击线的安全。这里我们可以看到,升级的不光是光影效果和天气效果,在这场小规模战斗中,可以看出AI比以前提高了不少,更多是士兵单独进行其独自的捉对进攻,这比中世纪2全战更加真实



The next move is to reposition the rest of the army for the main assault. Archers are moved to the front with the main bulk of the spear-armed infantry just behind them ready to receive the enemy's charge. As the archers move forward and ready their arrows, the enemy begins to move and their archers fire off a few volleys of flaming arrows. While the flaming arrows are not a new feature in themselves they are part of a new system of unit upgrades allowing you to improve the combat effectiveness of your units.
下面是剩余攻击部队的重组。弓箭兵被移动到前排,而长枪兵被移动到他们身后来承担敌人的攻击。弓箭兵移动到前排并且准备好弓箭,当敌人开始移动时,他们开始射出火箭。火箭兵不是一个新兵种,他们可以由低级士兵升级得到,这给予你升级自己战斗单元的空间。

While the main army is moving and shooting one of the cavalry units is being moved around the left flank to get behind a regiment of archers to charge them from the rear. This proves to be a turning point in the battle. The enemy's mainline charges and the attackers are retreating behind the spear infantry who stand their ground impressively in the face of what could have been an overwhelming charge.
当大部队在移动射击的时候,骑兵部队用他们的长矛从左翼开始突破弓箭部队,这将是整场战役的转折点。敌人的主力线受到攻击,攻击方在他们强大的长矛兵的掩护下开始反击。

With the cavalry in position they hit the back of the archers on the enemy's flank at full gallop and rout them. The rest of the cavalry now join them in a position to hit the enemy's mainline from behind. The full force of cavalry move into position and come charging down the slope into the back of the enemy currently engaged with our infantry. The cavalry charge crashes into the enemy line and they are severely rattled. As they retreat the game ends in victory.
骑兵在敌人的弓箭兵阵中突袭,并且击溃了他们,剩下的骑兵加入了他们,开始向敌人主要攻击线的后沿发起突袭。骑兵从斜坡上往敌阵的背后攻击,并与自己的步兵部队汇合。骑兵部队冲散了敌军最终在激战中活了下来,靠着这次反击,攻击方险胜。

That wasn't the end of what they had to show us. In a last-minute addition to the screening the guys at Creative Assembly decided to show a brief snippet of what the naval battles will look like. For the first time in the Total War series, naval battles will be fought along the coastline, bringing land into the equation for sea battles. The other big change from the naval battles of Empire and Napoleon is that due to the lack of cannon, naval battles of the time played out much more like land battles with ships more like floating fortresses carrying different troop types like archers or infantry for boarding parties. They just showed a small part of a naval battle setup without any actual combat but it was enough to show that this will be a major change from the biggest-ship-wins combat in Empire.
这个还不是演示的终结,在电子互动展的最后,Creative Assembly的工作人员放了一小段海战(录像)。这是第一次全战系列海军在海岸线附近交战,把陆地也带入海战。还有一个与帝国和拿破仑全战不同的地方是中世纪日本没有加农炮,取而代之的是各种各样的士兵在像移动城堡一样的战船上战斗,比如弓箭兵和步兵。他们只是演示了一小段海军画面,而且还没有任何战斗,但是这个也足够表明这将是与帝国的“谁的船好谁赢”的不同处。

The other thing that the quick showing of the naval battles demonstrates is just how impressive the battlefield landscapes are in daylight. Shogun 2 will reflect the seasons as they are very important in Japanese culture. The coastline was dotted with cherry blossoms in full bloom. The petals fall like snow in a breathtaking display of just how far the graphical prowess of the series has come since Shogun: Total War arrived back in 2000.
在这段简短的海军战斗中表现的是在白天令人印象深刻的陆地战场,幕府将军2全战反映了在日本文化中非常重要的季节,海岸线被大片的樱花所点缀。花瓣像在一霎那雪花一样飘落表现了画面的强悍——这个从2000年的第一代将军就是卖点。。
This was a tight and impressive showing from Creative Assembly proving that after ten years of working on the same franchise their creativity and enthusiasm for making the best strategy games around has not dulled one bit. Shogun 2: Total War is sure to be yet another hit when it arrives on the PC in 2011.

这是Creative Assembly安排的一次紧致的令人印象深刻的发布会;这是十年来Creative Assembly一次又一次带给我们的创造性的,令人狂热的战略游戏;这是将军2——2011年的一个亮点。

注:Kawagoe貌似是川越,但是附近的合战著名的只有第四次川中岛之战和北条氏康的河越城奇袭,河越城奇袭是北条军8000对关东管领10万联军,与人数不符。
将军2的演示动画出现了武田家纹,所以我猜想这个演示是川中岛合战。当然也不排除是随便一场自定义战役的可能。

[ 本帖最后由 sunli_1985 于 2010-8-30 22:15 编辑 ]
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6#
发表于 2010-8-30 22:00:20 |只看该作者
我只希望有中国就行,那个时期中国是明朝吧,不要告诉我只有日本一个岛啊。

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奥菲莉娅回忆中的修女

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7#
发表于 2010-8-30 22:03:50 |只看该作者
GC上的视频模糊不清,配合译文才知道视频中一些看不清的细节!

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8#
发表于 2010-8-30 22:42:27 |只看该作者
搞啥夜战什么的最讨厌了 完全看不清楚画面

CA你就整个白天的行不

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9#
发表于 2010-8-31 01:19:09 |只看该作者
夜战自己去掉就行了,其实也没什么。
其实我反而觉得有趣很多。期待了

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10#
发表于 2010-8-31 11:20:13 |只看该作者
应该是自定义,川中岛不是在城边打的。
而且是武田对阵长宗我部。。。

当某些人再也无法的正常的争论中占上风时,他们就会采取污蔑造谣泼脏水的下贱伎俩,这种人在生活中永远都只不过是在地上爬的连狗都不如的贱民而已。
说不过了就告黑状,懦夫加贱民而已。

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11#
发表于 2010-8-31 12:10:07 |只看该作者
LS的XD英语好强呀,高手出马果然不同凡响。

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12#
发表于 2010-8-31 13:55:20 |只看该作者
克隆人戰爭,比中2退步了

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13#
发表于 2010-8-31 15:04:16 |只看该作者
终于来新报道了,有视频吗?

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14#
发表于 2010-9-1 16:47:46 |只看该作者
总体还是蛮值得期待的,虽然画面不够清晰,但是依然能体现出战场的紧张气氛,就是还是觉得作战部队的行动缓慢了,砍杀应该更猛烈一些,呵呵,这样就能体现战争的残酷性了~最后感谢分享,也谢谢翻译的高手们让我这个文盲看懂了到底是个啥意思了,挺满足的,期待更多的视频放出

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