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使用说明
1. 解压缩包
2. 执行Supreme.Commander.2.Update.6.exe安装
3. 复制SKIDROW文件夹下所有文件到安装目录覆盖即可
下载地址
NFO
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S K i D R O W
▄▀ -> T H E L E A D i N G F O R C E < █ █ ▀▄
▀▄ ▄▀
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀ ▀ proudly presents ▀ ▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
░ ██▓▓▓▒▒▒░░ Supreme Commander 2 Update 6 ░░▒▒▒▓▓▓██ ░
▒▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▒
▓ ▓
▓ RELEASE DATE : 16-04-2010 PROTECTION : Steam ▓
▓ GAME TYPE : Strategy DISKS : CRACKED UPDATE ▓
░ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Release Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ The Skid Rowdies are looking new blood to fill up the ranks. █ █
▒ █ We're a professional team of dedicated sceners with big mark █ █
█ █ under sceners. We believe on the ground idealism of the root █ █
█ █ of the real old school scene. We do all this for fun and █ █
█ █ nothing else. We don't earn anything on our hobby, as we do █ █
█ █ this for the competition and the heart of what got the scene █ █
█ █ started in the mid eighties. █ █
█ █ █ █
█ █ If you think you got something to offer, then don't hold back █ █
█ █ on contacting us as soon as possible. █ █
█ █ █ █
█ █ _______ __ ___ _____ /\__ █ █
█ █ \ / |/ /_/\_| \ \ _ \ / /_ \/\ /\ █ █
█ █ /\ \/| / / \/\/| |\ \ \//_// / / / / / / █ █
█ █ / \ \| \ \ / \| |_\ \ / / \/ /_/ / /// / █ █
█ █ \____/|_|\_\\__/|___/ / /_/\_/\__/_/\____/ █ █
█ █ twice the fun \/ double the trouble █ █
█ █ █ █
█ █ ────────────────────────────────────────────────────────────── █ █
█ █ █ █
█ █ On with the update release information: █ █
█ █ █ █
█ █ Supreme Commander 2 Update 6 █ █
█ █ ============================ █ █
█ █ █ █
█ █ New Features █ █
█ █ █ █
█ █ █ █
█ █ New AI categories are now available via the Skirmish or █ █
█ █ Multi-player lobby menu: █ █
█ █ █ █
█ █ Air: Focuses on Air units. █ █
█ █ █ █
█ █ Land: Focuses on Land units. █ █
█ █ █ █
█ █ Rush: Focuses on large amounts of land units and less on █ █
█ █ defense. █ █
█ █ █ █
█ █ Balanced: Balanced between Land and Air. █ █
█ █ █ █
█ █ Naval: Focuses on Naval units. █ █
█ █ █ █
█ █ Turtle: Focuses on defenses and Experimentals. █ █
█ █ █ █
█ █ Random: Chooses one of the above based on various factors. █ █
█ █ █ █
█ █ Added the Steam avatar for each player on the multiplayer █ █
█ █ summary screen: This will let players click on the avatar █ █
█ █ image and access that player's Steam profile. From there, they █ █
█ █ can add that player to their friends list if they've had a █ █
█ █ good match █ █
█ █ █ █
█ █ Added Mic Icons display in game when bringing up the in game █ █
█ █ score menu (F2) allowing players to mute individual players █ █
█ █ █ █
█ █ █ █
█ █ Improvements █ █
█ █ █ █
█ █ Added anti-cheating code that will detect modified lua files █ █
█ █ and prevent playing with unmodified users. This also prevents █ █
█ █ achievement and leaderboard updates. Still permits playing █ █
█ █ with others who have identically modified their games. █ █
█ █ █ █
█ █ Disconnections in Ranked: The game now tracks the number of █ █
█ █ disconnects a player has during Ranked 1v1 matches. If you █ █
█ █ exceed a certain percentage of disconnects to games played, █ █
█ █ they will count as losses instead of wins. █ █
█ █ █ █
█ █ AI Improvements: █ █
█ █ █ █
█ █ The AI will no longer get stuck in its startup build sequence █ █
█ █ if rushed or if there are build restrictions in place. █ █
█ █ █ █
█ █ The AI will choose an appropriate archetype based on unit █ █
█ █ restrictions. █ █
█ █ █ █
█ █ If a unit type is restricted the AI will act as though the █ █
█ █ unit does not exist in the game. █ █
█ █ █ █
█ █ AI will now group units based on their target enemy's threat. █ █
█ █ █ █
█ █ AI will now group experimentals based on their target enemy's █ █
█ █ threat. █ █
█ █ █ █
█ █ If the victory condition is Assassination we are artificially █ █
█ █ inflating the Neural Net data to make attacking the ACU more █ █
█ █ desirable for both Land and Air units. █ █
█ █ █ █
█ █ AI can now respond to being attacked my Nukes or Artillery, █ █
█ █ even if it cannot see where it is coming from. █ █
█ █ █ █
█ █ Fixed a bug where threat build conditions were not being used. █ █
█ █ █ █
█ █ The AI should no longer attempt to send attack platoons to █ █
█ █ unpathable areas. █ █
█ █ █ █
█ █ The AI will hold back units until it thinks it has enough to █ █
█ █ make a push based on defensive intelligence. █ █
█ █ █ █
█ █ Fixed an issue where the AI would constantly pull units back █ █
█ █ to attack an expansion base instead of pushing forward. █ █
█ █ █ █
█ █ The AI will no longer build more than 3 transports unless it █ █
█ █ has land units and it is not a land map. █ █
█ █ █ █
█ █ Added AI response to make a land AI get land unit AA upgrades █ █
█ █ if the enemy has air units. █ █
█ █ █ █
█ █ The Naval AI will not build more than 3 subs unless the enemy █ █
█ █ has Naval. █ █
█ █ █ █
█ █ If Research is disabled the AI will not build research █ █
█ █ facilities. █ █
█ █ █ █
█ █ The AI will add a small amount of threat to all enemy start █ █
█ █ locations so it knows where to find them. █ █
█ █ █ █
█ █ Platoons will try to only attack areas where they think they █ █
█ █ can do enough damage before dying. █ █
█ █ █ █
█ █ The AI will react to enemy TML, artillery, or Experimentals by █ █
█ █ building more shields and placing them closer together. █ █
█ █ █ █
█ █ The AI should send a more appropriate number of units based on █ █
█ █ enemy threat. █ █
█ █ █ █
█ █ AI will build and use Mass Convertors. █ █
█ █ █ █
█ █ If the closest enemy to the AI is a lot weaker than the other █ █
█ █ enemies the AI will focus on the weak enemy. █ █
█ █ █ █
█ █ The AI's air units will wait longer before re-evaluating which █ █
█ █ target to attack. █ █
█ █ █ █
█ █ The AI's NUC will now check for pathability before firing █ █
█ █ units. █ █
█ █ █ █
█ █ The AI's Nuke Launcher will now check for pathability before █ █
█ █ firing. █ █
█ █ █ █
█ █ You can now select which AI type you would like to play █ █
█ █ against from the dropdown in the game lobby (random is still █ █
█ █ an option). █ █
█ █ █ █
█ █ AI will build factory shield upgrades more often, not just █ █
█ █ when the enemy has air. █ █
█ █ █ █
█ █ Factory upgrades now have a threat value. █ █
█ █ █ █
█ █ AI should react better to an enemy having nukes. █ █
█ █ █ █
█ █ AI will not build research stations if it already has █ █
█ █ everything researched. █ █
█ █ █ █
█ █ AI will not build a mass convertor until it has enough energy █ █
█ █ to convert. █ █
█ █ █ █
█ █ Added bigger Air and Land platoons. █ █
█ █ █ █
█ █ When a build item has a resource type of All the AI will use █ █
█ █ Slush first. █ █
█ █ █ █
█ █ Added build conditions to check for current target enemy █ █
█ █ threat. █ █
█ █ █ █
█ █ AI air scout platoons will now path around threat as much as █ █
█ █ possible. █ █
█ █ █ █
█ █ Mass convertor research is now a higher priority for the █ █
█ █ Turtle AI. █ █
█ █ █ █
█ █ Changed some threat evaluation when deciding where to attack. █ █
█ █ █ █
█ █ AI will build fewer MMLs and Mobile Artillery. █ █
█ █ █ █
█ █ Added a new function to store the victory condition for the █ █
█ █ AI. █ █
█ █ █ █
█ █ When an AI unit dies it will add threat to the instigator's █ █
█ █ location to warn other units. █ █
█ █ █ █
█ █ Added some anti-turtle measures. █ █
█ █ █ █
█ █ Fix for units that were built outside of the AIs base not █ █
█ █ being used. █ █
█ █ █ █
█ █ Fix for AI not using its full base radius. █ █
█ █ █ █
█ █ Land AIs on Island maps should build Air factories to build █ █
█ █ transports. █ █
█ █ █ █
█ █ AI should send platoons when it is at unit cap, no matter █ █
█ █ what. █ █
█ █ █ █
█ █ AI will space out naval factories more to prevent blockage. █ █
█ █ █ █
█ █ █ █
█ █ The Ranked maps have been updated to █ █
█ █ █ █
█ █ Markon Bridge █ █
█ █ █ █
█ █ Clark Training Center █ █
█ █ █ █
█ █ Coalition Ship Yard █ █
█ █ █ █
█ █ Arctic Refuge █ █
█ █ █ █
█ █ Open Palms █ █
█ █ █ █
█ █ Finn's Revenge █ █
█ █ █ █
█ █ █ █
█ █ Fixes █ █
█ █ █ █
█ █ Fixed units arriving from Space Temple teleport immunity to █ █
█ █ Magnetron effects █ █
█ █ █ █
█ █ Fixed Engineer pathfinding in crowded conditions █ █
█ █ █ █
█ █ Fixes for occasional crash if Client disconnects at the same █ █
█ █ moment Host launches Ranked game █ █
█ █ █ █
█ █ Fix for Crash / Soft Locked: Players can get soft-locked in █ █
█ █ the 'Starting Game' screen if other players disconnect when █ █
█ █ matchmaking begins 'Starting Game' █ █
█ █ █ █
█ █ Backspace will reveal all characters in the edit box when you █ █
█ █ have more characters than the visible section █ █
█ █ █ █
█ █ █ █
█ █ Tuning and Balancing █ █
█ █ █ █
█ █ Capturing units now provides the same experience as killing █ █
█ █ them █ █
█ █ █ █
█ ░ █ ░
▀█▓▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀ ▀
▀█▌ Install Notes: ▀█▄ ░ █
▄■ ▐▓ ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄██▄ ▒ █
█ ▄█▀ █ ▓ █
▀▀▀ ░ █ 1. Unpack the included rar files. █ █
▒ █ 2. Run Supreme.Commander.2.Update.6.exe and install █ █
█ █ 3. Copy the cracked content from SKIDROW directory to your █ █
█ █ main installation directory and overwrite. █ █
█ █ 4 |
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