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中文版的1.4.2 更新说明是 1.4.1 的追加修订, 不是真正的1.4.2, 中文官方搞错了
以下是真正的 1.4.2
http://www.replay.tw/DOWII/update.html
'战无止尽' 1.4.2 详细更新内容
欧克蛮族平衡更新
战争头目
.猛击战锤的伤害,从原本的7%改至5%
.钢牙小子们只影响近战伤害
坦克杀手
坦克杀手生命值增加150改至200
坦克杀手火箭射程从40公尺改至44公尺
手枪小子
砍刀伤害降低,27改至24
手枪老大移至阶级2,移除侦查渗透能力,增加装饰品
冲锋枪小子
冲锋枪老大移至阶级1,增加侦查渗透能力,增加装饰品
死亡机兵
死亡机兵巴锯伤害增加,150改至180
欧克蛮族整体资源
哇哈哈力量减少生产比例,0.5改至0.25
强盗小子
“把家伙藏起来!”不再花费总体技能
: GT 即时战略游戏社区论坛( GT RTS Community ) http://www.gametotal.org/forum/showthread.php?p=297041
火箭小子
炸弹小子需要阶级2
神灵族平衡更新
先知
灵魂塑石只能回复小队的能量
先知心灵仪式现在只能医疗步兵部队
神灵术士
扭曲力场降低远距离伤害,70%改至50%
指引符文技能花费增加,30改至50
次元抛掷对撤退不再有效果
次元抛掷冷却时间增加,40改至60
游侠
游侠击倒射击将具备范围效果
增加游侠生命值,100改至150
增加脉冲射击花费,45改至70
游侠长步枪冷却时间减少,5.5秒改至3.5秒(3秒重新填装和1秒射击)
狂嚎女妖
降低动力剑的伤害力,37改至33
增加特殊攻击伤害,15改至20
冥灵君主
降低闪光长枪伤害,90改至60
次元蜘蛛神官
降低动力臂刃伤害,110改至75
星际战士平衡更新
侦查兵小队
增加侦查兵抵御近战的伤害
减少侦查兵的近战伤害 由7降为4
散弹枪威力下降 由40降为30
科技战士
电浆枪改为阶级二
战术小队
爆弹枪攻击力增加 由23增为27
疣猪运兵车
增加装甲厚度升级不再增加速度"
毁灭者重机枪小队
取消重机枪对发电厂的特殊伤害
医护兵
净化仪式只对步兵单位有效
异形平衡更新
灵化脑虫
"技能""焦距次元爆裂""改为附加移动缓慢60%"
异形孢囊
对载具的伤害由300%降为125%
缩小异形孢囊形体,极小改至小
异形孢囊不受催化影响
降低异形孢囊对轻建筑的伤害,1改至0.5
利卡特原体
跳跃的冷却时间由6秒增为30秒
降低进食触须的治疗速率,3%改制2%
修正利卡特原体击倒
利卡特
利卡特棘刺肉勾可攻击建筑物中的目标
卡尼菲克
卡尼菲克能在阶段二的总部受到治疗
吞噬虫
吞噬虫的血量由400降为300
吞噬枪攻击类型改为爆弹枪类,攻击力由110降为85
毒液孵化
毒液炮攻击范围由38增为44
残虐裂手群
残虐裂手群不能再占领资源点
其他平衡更新
降低炮台反重装甲伤害,200%改至100%
降低爆裂物反重装甲伤害,150%改至100%
降低刺穿反重装甲伤害,0.75改至0.6
降低手榴弹反重装甲伤害,1.5改至1.25
电浆炮所造成的伤害将分类为电浆炮伤害类型
待续
http://community.dawnofwar2.com/blogs/?p=733
========================
There is Only War Release Notes 1.4.2
========================
Balance Updates
Ork Balance Updates
Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage
Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m
Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated
Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated
Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180
Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25
Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz
Stormboyz
• The Bomma Boyz upgrade now requires Tier 2
Eldar Balance Updates
Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry
Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60
Rangers
• Ranger knockdown shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot reduced from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)
Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack damage from 15 to 20
Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60
Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75
Space Marine Balance Updates
Scouts
• Scouts now have melee resistance
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30
Tech Marine
• Moved Techmarine plasma gun to tier 2
Tactical Marines
• Tactical marine bolter damage increased from 23 to 27
Razorback
• Razorback upgrade no longer grants a speed bonus
Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators
Apothecary
• Spritual Rites now only heals infantry units
Tyranid Balance Updates
Zoanthrope
• Zoanthrope Focused Blast now slows by 60%
Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light
Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2%
• Fixed Lictor Hero Knockback
Lictors
• Lictor Flesh Hooks can target units in buildings
Carnifex
• T2 Carnifex can now heal at the HQ
Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85
Venom Brood
• Venom Cannon range increased to from 38 to 44
Rippers
• Rippers can no longer capture points
Miscellaneous Balance Updates
• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type
Bug Fixes
Ork Bug Fixes
Warboss
• Warboss’ boss pole graphic now applies to fire resist armor type and will show up on Sluggas and other units with this armor
• Warboss’ kustom shoota now fires normally
Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw
Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration
Eldar Bug Fixes
Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Removed LOS requirement on Group Teleport
• Warp Spider Exarch can now group teleport into the fog of war
Guardians
• Guardian grenade tooltip no longer mentions suppression
Farseer
• Fortune hotkey changed to O
Avatar
• The Avatar now appears as a triangle on the minimap
Space Marine Bug Fixes
Apothecary
• Apothecary’s Rapid Fire ability has been changed to weapon knockback from ability knockback and no longer works on retreating units
Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability
Tyranid Bug Fixes
Raveners
• Fixed Ravener Squad manual unburrow from breaking enemy weapons
• The manual unburrow ability no longer disables enemy weapons
• Poison Cloud now works when switching wargear
Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse
Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles
[ 本帖最后由 netnight 于 2009-7-10 10:28 编辑 ] |
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英雄连 > 战锤2 > 家园3 > 英雄连2 > 战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流
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