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下载地址:http://hq-coh.com/~xalibur/blitzkrieg_v150_beta_update.exe
Update 28-06
- All medium and heavy tanks give infantry standing close to them a defensive bonus. When in cover behind a tank a shield symbol appears above the infantry unit. The unit is harder to hit and harder to supress.
- All Churchill tanks now have an aura, in which they can reinforce infantry units, just like the Axis halftrack
- Churchill MK VII now comes as Ace with VET3 and a tank commander
- Churchill MK VII limited to 1
- Churchill MK IV limit removed
- Cmdr-Banner for Royal Engineers updated
- Sturmpionier squad created from scratch. Let's hope this will fix the CTD when the AI tries using them.
- CW Comet tank can now use APDS ammo
- Dug-in ability of Jagdpanzer IV is working now
- occupied trenches and buildings don't show up on the minimap anymore
Update 30-06
- Pioneers are now equipped with KAR98
- Engineers are now equipped with M1 Carbine
- Churchill call-ins are now delayed
- JgdPz4 is now harder to hit (due to low silouhette)
- JgdPz4 hitpoints raised from 400 to 650 (Pz4 has 600)
- JgdPz4 hull down ability is now VET2 dependent
- fixed Blitzkrieg Assault ability
- enhanced infantry vet system from 3 to 5 ranks. Now all infantry tropps are getting the same improvement
Accuracy raises, they get harder to hit & are harder to suppress. Snipers will shoot faster with every vet they get and mortars will get a shorter cooldown, machine guns reload faster
VET1: cumulative value enhancements
VET2: cumulative value enhancements + enhanced grenade throw (+6m)
VET3: cumulative value enhancements + better sprint ability
VET4: cumulative value enhancements + special features (double sticky bombs, enhanced Panzerfaust range, improoved repairs for pios & engineers + more hitpoints
VET5: cumulative value enhancements + slow health regeneration + more hitpoints + changed target table (heroic) |
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