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[求助] 使命召唤5进不去!!!!谁能帮我解决?? [复制链接]

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发表于 2009-5-11 20:13:40 |只看该作者 |倒序浏览
我的是华硕笔记本
我的配置:ATI mobility radeon x2300
               Intel(R) core(TM)2 CPU    1.60GHZ
               80G
DX9已装
网线拔了
网上所有的方法我都试过了,还是进不去.
显示:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 128 MB of video memory and 428 MB of available texture memory.
Using video memory size to cap used texture memory at 112 MB.
Texture detail is set automatically.
Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps
Waited 82 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc


Error during initialization:
Unhandled exception caught

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沙发
发表于 2009-5-11 20:42:27 |只看该作者
显卡不支持SM3.0吧 ....................

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板凳
发表于 2009-5-11 21:20:29 |只看该作者

哈哈哈舒服的事

哈哈哈就啊方程式是vsdvsdvsvsvsd

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