天邈汉化组特邀 古遗迹勘察研究员 孤岛危机☆暗杀之袖剑
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等待即将结束. 1.3补丁周二到来, 美国西部标准时间,5月12日的上午11点 !
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补丁 1.3.1
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新内容
• 在排名赛中增加二对二模式.
• 增加两张二人地图: (4p) Medean Cliff Mines and (4p) Ruins of Argus. 它们在自定游戏和排名赛中都可使用.
• 增加游戏效能测试,你可以在图像选项面板找到它.
• 八个新的同步杀害动画添加到游戏中.增大眼睛看看吧!
(There are eight new sync kill animations in the game. Keep your eyes open for some new carnage!)
新选项:
• 为游戏增加一键通讯功能. 在游戏选项面板启用后在游戏中按下(~键)来控制聊天.
• 我们还在游戏选项面板增加"高级小组选项". When enabled sub-selection behavior will be the same as Company of Heroes, where a sub-selected squad will be the only one to receive orders.
稳定
• 添加一些无效数据造成的崩溃到错误日志中.
• 修正常见的多线程崩溃.
• 修正一些遗忘的Vista 32位系统存在的BUG.
• 修正一个可能关于Avitus的问题,这会导致游戏结束的时候发生崩解.
UI 改变
• 为单位换上全新的标识系统,新的标识系统将改变现在游戏的形式,带给玩家新的体验.之前我们也解释过这个问题.
录像改良
• 增加4倍速播放.
• 占点进度可见.
• 指挥官道具和单位升级在选择单位时可见.
• 显示建造队列.
• 回放控制栏添加音效.
• 在回放中科像是单位标识.
军团调色器
• 新建配色方案名称的字符上限增加到32.
• 现在最多可建立350种配色方案.
游戏BUG修正
• 修正能量护盾后的单位在低HP时可能变成无敌状态的问题
• Fixed a bug where the Carnifex would stop meleeing units after killing a hero in melee.
• Tankbusta targeting priorities have been improved, now prefer to target vehicles.
• Fixed a bug where demolition charges could pass through terrain and not detonate.
• Fixed a bug where the Techmarine could continue to repair after being knocked down.
• 小队在载具被毁后将被卸下.
• Full resource refunds are now granted when a building that hasn’t started construction is cancelled.
• 调整神灵族网络通道的补偿费用.
• Adjusted refund costs on the Techmarine’s Space Marine Heavy Bolter turret.
• Fixed a bug where a melee leaping unit would follow a teleporting or jumping unit a long distance.
• Fixed Warp Spider Exarch Enhanced Warp Generator and Improved War Generator.
• Adjusted Scything Talon knockback and suppression.
• 修正(6p) Typhon Arena地图上的路径BUG.
• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.
文本BUG
• 修正Lictor英雄的肾上腺装备描述.
• 修正催化剂能力的工具栏提示描述.
• 修正神灵术士法袍的描述.
• 修正错误的“Luv da Dakka” 能力描述.
自订比赛
• Players are no longer prompted to dispute a match when a player is kicked from a non-ranked game.
• 玩家现则可以设定AI玩家的颜色.
配对排名赛
• 移除如果一个玩家在游戏开始倒数计时离开会出现的"评论该玩家"的提示.
• 修正某些情况下主机离开所造成的组队成员分离.
赛后统计
• 我们现在将在你离开统计面板的时候发送"玩家已离开"信息到全部玩家.
成就
• 修正了一个关于整个成就系统的BUG.以前它不会授予小队中最后撤退的单位.
音效改良
• 谈话频率在重大事件发生时会减弱.
• 中等音效现在默认选择44100Hz而不是22050Hz.
游戏中 HUD 与 UI
• 增加两个地图PING按钮,攻击与防御. (热键分别是F8和F9.)
• 增加全部撤退热键. (ALT-X)
• 增加英雄撤退热键. (SHIFT-X)
• Fixed an issue where the camera would get locked to a position if you band-box selected and landed on a button, then pressed it without moving the mouse.
• The camera no longer strafes when starting a move facing or band-box selection.
• Squads that have sergeants now display the count correctly on the reinforcement UI.
• Unconscious heroes no longer get selected when bandbox selecting multiple units.
• Targeted abilities are now usable on multi-select portraits and on squad tabs.
• Implemented a fix for starting squads not receiving hotkeys when another player loaded slowly.
• Player list bars no longer fade in and out while using voice chat.
• Fixed an issue where “Rear Armor Hit” kickers were triggering multiple times.
• Selection circles no longer disappear on a selected unit that is performing a sync kill.
• Fixed a bug where greyed-out unavailable abilities would show up when a squad was retreating.
• Fixed an issue where the portrait health of a unit could display zero when the unit was still alive.
• Clicking a squad tab on a unit in a Webway gate or Ravener tunnel will now correctly select that squad.
• Fixed a bug where squads with a sergeant would sometimes get two decorators when exiting a webway gate.
• Reinforcement UI no longer displays when a hero is selected.
• Fixed an issue where a blank square would appear when a squad was reinforcing.
• Opposing players no longer see random players’ race selection in the Player List panel.
• Fixed a bug where helptext on purchased hero accessory wargear wasn’t visible.
• Fixed an issue where a black border would sometimes appear on a garrisonable building.
• Pressing space bar in a chat no longer results in two spaces entered.
游戏选项
• 修正一个关于音效按钮触发后可能导致无法调整屏幕亮度的.
AI 玩家改良
• 专家和困难的AI会在游戏初期通过各种单位给您带来更大压力.
• AI 玩家会选择各种装备来升级他们的英雄,并且合理的照护自己的经济.
• AI 玩家现在会适量购买发电机.
• AI 玩家会比以往更加积极的袭击你.
• AI 玩家知道保留单位,并在适当的时候进行撤退.
• AI 玩家会使用多种单位能力.
• AI 玩家将会升级他拥有的单位,并有不同的升级路线.
• AI 玩家在占点问题上有了轻重缓急.
• AI 玩在适当的时候购买二本单位来增强自己的战力.
• AI 玩家会根据作战的需要购买各种三本单位,比如捕食者坦克,利尼菲克.
• AI 玩家会侧袭重武器压制单位.
• AI 玩家会在适当的时候再复活阵亡的英雄.
• AI 玩家不再购买靠近敌人的发电机.
战役
• 任务解说只有第一次打开任务面板的时候触发.
• 修正当玩家第一次要到星图面板时,星图按钮并不凸显的问题.
• 人物等级面板将显示任务的奖励经验数值.
• 修正天使之门关卡的致命SCAR错误.
• 修正第一次遇到Lictor的致命SCAR错误.
合作
• 为战役开始增设计时器.
• 修正合作玩家的热键总是自动设置为数字5的问题.
地方化
• 增加支持匈牙利语言.
[ 本帖最后由 fishice2811 于 2009-5-11 23:20 编辑 ] |
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