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精靈族 圣剑骑士
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发表于 2009-3-29 13:15:55 |只看该作者 |倒序浏览
原文RPG计划http://pc.ign.com/articles/967/967538p1.html
隐秘开发了将近两年,上古4首席设计师带头,目前还没有游戏名字透露
IGN reports on a GDC presentation from Big Huge Games' Ken Rolston and Mark Nelson on the dangers of not controlling scope and ambition when designing games.  Their own Big Huge RPG is the focus of the conversation and, frankly, it sounds a mess.  Here's a snip on streamlining:

"The real reason we didn't put factions in," said Rolston, "is that we made the decision that we wanted to have a streamlined RPG because we were trying to find a blue ocean strategy. We didn't actually want to copy the work that we'd done before, so we were trying to organize an experience around a very linear main narrative. And deliberately, to avoid complicating things, we stripped out factions. It turns out we were good at factions, we were expected to have them, so it sucked if we didn't do it."

Nelson dug into the issue of the drawbacks of trying to make a streamlined RPG. "I think we made a mistake trying to make RPG 'lite.' We had this idea that we could strip out all this stuff that isn't necessary for the player to see. He doesn't need to see all those numbers on the screen, he doesn't need to see every stack on his piece of armor, every stack on his weapon. We failed to remember that RPG players like that stuff. That's the stuff that makes RPGs kind of rich, kind of fun. I want to look at those stupid numbers. Yes, they clutter up the screen, and I know it offends the artists and it offends the UI guys, they say 'do we have to put so much information on there?' Yeah, we do."
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沙发
发表于 2009-3-29 13:20:52 |只看该作者
streamlined RPG

很好很强大

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精靈族 圣剑骑士
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板凳
发表于 2009-3-29 13:33:02 |只看该作者
上古卷轴5由官方出

这个是另外一个
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黑暗圣斗士·强戈
首发大前锋

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地板
发表于 2009-3-29 13:37:06 |只看该作者
就叫游侠滚动条吧。。。。。。。。。。。。。。。。。。。。。。。。。。

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5#
发表于 2009-3-29 13:40:32 |只看该作者
我都不敢想老头会有续作.............

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