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[原创] 帝国Demo修改单位数量技能,玩美军方法 [复制链接]

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楼主
发表于 2009-2-22 23:44:14 |只看该作者 |倒序浏览
看了外国论坛介绍,具体步骤是这样的,3楼更新玩美军方法

关于修改单位数量

找到帝国目录,我的是C:\Program Files\Steam\steamapps\common\empire total war demo\data

首先用记事本或者什么text编辑软件打开demo1.pack ,我觉的用最新的textpad吧,要不得开很久

http://www.skycn.com/soft/3676.html



修改的时候要注意,不要手写数量,比如把45改成80,你找这个文档里现有的数复制个,比如复制守卫下边裙子兵的80,再把它粘贴到45上

搜索这几行
<faction>britain</faction>  使用的阵营  可用的好像很多
<deployment_area>
<centre x="0.0" y="0.0"/>
<width metres="2000.0"/>   
<height metres="2000.0"/>
<orientation radians="0"/>
</deployment_area>             放置位置
<camera_start_position x="-122" y="33.2" z="566.6" /> 镜头开始位置
<camera_target_position x="-156" y="-31.7" z="384.4" />  镜头焦点

<unit unit_category="cavalry" num_soldiers="16"   骑兵数量,把16改成你想要的,这是将军卫队的数量
script_name="britain_euro_generals_bodyguard">
<unit_type type="euro_generals_bodyguard"/>
<position x="-126.45" y="522.35"/>        位置
<orientation radians="2.89"/>
<width metres="15.82"/>
<unit_capabilities>
</unit_capabilities>
<general>
<name>William Howe</name>    将军名字 这是重点 修改的时候大家要保证文件大小的不变
所以,比如你修改任一士兵的数量是从30到40那么,不用修改将军的名字,
如果你增加了一个数字,从30 到130那么就要在将军名字那里删掉一个,反之如果修改技能的时候
fire_volley改成了rank_fire,减少了2个字母那么就要在部队或者将军名字那里增加2个字母,
比如把兵的数量从80改成140,就把william howe的这个名字改成william how好了


<experience>0</experience>         经验
<portrait>data/ui/portraits/european/Cards/general/old/025.tga</portrait>
</general>
<unit_experience level="0"/>    单位经验
</unit>
<unit unit_category="infantry" num_soldiers="45"  掷弹兵数量
script_name="britain_euro_grenadiers_bearskin">   
<unit_type type="euro_grenadiers_bearskin"/>
<position x="-107.27" y="482.56"/>
<orientation radians="2.67"/>
<width metres="21.74"/>
<unit_capabilities>
<shot_type>grenade</shot_type>
<firing_drill>fire_volley</firing_drill>              
<bayonet_type>ring_bayonets</bayonet_type>    刺刀类型
</unit_capabilities>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="80" script_name="britain_euro_highlanders">   小沈阳兵。。。苏格兰裙子男
<unit_type type="euro_highlanders"/>
<position x="-80.72" y="494.55"/>
<orientation radians="2.60"/>
<width metres="29.58"/>
<unit_capabilities>
<firing_drill>fire_volley</firing_drill>                         技能       把这个 fire_volley 改成你想要的技能,技能表在下边列出来了。选一个吧 ,比如改成rank_fire       ,那就是多排射击了
<special_ability>square_formation</special_ability>    特殊技能, 把这个 square_formation 改成你想要的技能,技能表在下边列出来了。选一个吧        ,比如wooden_stakes,放置木桩

<bayonet_type>ring_bayonets</bayonet_type>
</unit_capabilities>
<unit_experience level="0"/>
</unit>
<unit unit_category="infantry" num_soldiers="80" script_name="britain_guard_infantry_01">    守卫,或者是正规军
<unit_type type="guard_infantry"/>
<position x="-73.33" y="486.44"/>
<orientation radians="2.59"/>
<width metres="29.58"/>
<unit_capabilities>
<firing_drill>fire_volley</firing_drill>
<special_ability>square_formation</special_ability>
<bayonet_type>ring_bayonets</bayonet_type>
</unit_capabilities>
<unit_experience level="0"/>

特殊技能表

square_formation   方阵
earthworks   
fire_and_advance  一边开火一边前进?没试呢
fougasse_basic   
fougasse_improved
improved_platoon_fire_column   
improved_platoon_fire_dispersed
improved_platoon_fire_grouped
mass_fire
wooden_stakes
socket_bayonets
plug_bayonets
rank_fire    3段射击
gabionade

另发现改船名字的位置

Namur = british_ships:item("Namur");
Prince = british_ships:item("Prince");
Warspite = british_ships:item("Warspite");
Culloden = british_ships:item("Culloden");
Intrepid = british_ships:item("Intrepid");
Jersey = british_ships:item("Jersey");

引号里是船的名字,改吧,比如叫"beiyangshuishi"

英军用美国24磅炮的方法

把这段


<unit unit_category="artillery" num_soldiers="12" script_name="britain_6_lber_land_cannon_galloper_01">
    <unit_type type="6_lber_land_cannon_galloper"/>
    <position x="-154.47" y="517.66"/>
    <orientation radians="3.04"/>
    <width metres="18.12"/>
    <unit_capabilities>
     <firing_drill>fire_volley</firing_drill>
     <special_ability>unlimber</special_ability>
     <shot_type>round_shot</shot_type>
     <shot_type>canister</shot_type>
    </unit_capabilities>
    <unit_experience level="0"/>
        </unit>

修改为


<unit unit_category="artillery" num_soldiers="24" script_name="america_24_lber_land_cannon_05">
    <unit_type type="24_lber_land_cannon"/>
    <position x="-154.47" y="517.66"/>
    <orientation radians="3.04"/>
    <width metres="18.12"/>
    <unit_capabilities>
     <firing_drill>fire_volley</firing_drill>
     <special_ability>unlimber</special_ability>
     <shot_type>round_shot</shot_type>
     <shot_type>canister</shot_type>
    </unit_capabilities>
    <unit_experience level="0"/>

然后将军名字那加16个字母,保持demo大小不变

另外一个也加的话也一样,只不过script_name=改成"america_24_lber_land_cannon_06“


有图为证

[ 本帖最后由 lzheatons 于 2009-2-23 11:39 编辑 ]
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沙发
发表于 2009-2-22 23:48:17 |只看该作者
这样改还是老办法啊
       貌似不能突破引擎限制吧
我艹
              我不相信这是真的

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板凳
发表于 2009-2-23 00:41:58 |只看该作者
补上图和美军,技能玩方法。。。。。。。。。。。。。。。。。


玩美军方法

在 3051477 行

<non_playable></non_playable>
改成
<!--non_playable></non_pla-->

如果两边单位都能玩
---

那在 3042477 行把以下这些句

-----------------------------------------------------------
-- CONTROLLER SETUP
-----------------------------------------------------------

-- FRIENDLY UNIT CONTROLLERS
friendly_unit = {};

for a = 1,16 do
friendly_unit[a] = friendly_units:item(a);
end

britain_euro_grenadiers_bearskin = friendly_units:item("britain_euro_grenadiers_bearskin")
britain_euro_grenadiers_bearskin_controller = friendly_army:create_unit_controller()
britain_euro_grenadiers_bearskin_controller:add_units(britain_euro_grenadiers_bearskin)
britain_euro_grenadiers_bearskin_controller:take_control()

britain_euro_highlanders = friendly_units:item("britain_euro_highlanders")
britain_euro_highlanders_controller = friendly_army:create_unit_controller()
britain_euro_highlanders_controller:add_units(britain_euro_highlanders)
britain_euro_highlanders_controller:take_control()

britain_guard_infantry_01 = friendly_units:item("britain_guard_infantry_01")
britain_guard_infantry_01_controller = friendly_army:create_unit_controller()
britain_guard_infantry_01_controller:add_units(britain_guard_infantry_01)
britain_guard_infantry_01_controller:take_control()

britain_guard_infantry_02 = friendly_units:item("britain_guard_infantry_02")
britain_guard_infantry_02_controller = friendly_army:create_unit_controller()
britain_guard_infantry_02_controller:add_units(britain_guard_infantry_02)
britain_guard_infantry_02_controller:take_control()

britain_euro_line_infantry_01 = friendly_units:item("britain_euro_line_infantry_01")
britain_euro_line_infantry_01_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_01_controller:add_units(britain_euro_line_infantry_01)
britain_euro_line_infantry_01_controller:take_control()

britain_euro_line_infantry_02 = friendly_units:item("britain_euro_line_infantry_02")
britain_euro_line_infantry_02_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_02_controller:add_units(britain_euro_line_infantry_02)
britain_euro_line_infantry_02_controller:take_control()

-- ENEMY UNIT CONTROLLERS
enemy_america_euro_generals_bodyguard = enemy_units:item("america_euro_generals_bodyguard")
controller_america_euro_generals_bodyguard = enemy_army:create_unit_controller()
controller_america_euro_generals_bodyguard:add_units(enemy_america_euro_generals_bodyguard)
controller_america_euro_generals_bodyguard:take_control()
controller_america_euro_generals_bodyguard:halt()

enemy_america_euro_light_infantry_01 = enemy_units:item("america_euro_light_infantry_01")
controller_america_euro_light_infantry_01 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_01:add_units(enemy_america_euro_light_infantry_01)
controller_america_euro_light_infantry_01:take_control()
controller_america_euro_light_infantry_01:halt()

enemy_america_euro_light_infantry_02 = enemy_units:item("america_euro_light_infantry_02")
controller_america_euro_light_infantry_02 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_02:add_units(enemy_america_euro_light_infantry_02)
controller_america_euro_light_infantry_02:take_control()
controller_america_euro_light_infantry_02:halt()

enemy_america_24_lber_land_cannon_01 = enemy_units:item("america_24_lber_land_cannon_01")
controller_america_24_lber_land_cannon_01 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_01:add_units(enemy_america_24_lber_land_cannon_01)
controller_america_24_lber_land_cannon_01:take_control()
controller_america_24_lber_land_cannon_01:halt()
controller_america_24_lber_land_cannon_01:perform_special_ability("unlimber")
controller_america_24_lber_land_cannon_01:fire_at_will(false)

enemy_america_24_lber_land_cannon_02 = enemy_units:item("america_24_lber_land_cannon_02")
controller_america_24_lber_land_cannon_02 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_02:add_units(enemy_america_24_lber_land_cannon_02)
controller_america_24_lber_land_cannon_02:take_control()
controller_america_24_lber_land_cannon_02:halt()
controller_america_24_lber_land_cannon_02:perform_special_ability("unlimber")
controller_america_24_lber_land_cannon_02:fire_at_will(false)

enemy_america_24_lber_land_cannon_03 = enemy_units:item("america_24_lber_land_cannon_03")
controller_america_24_lber_land_cannon_03 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_03:add_units(enemy_america_24_lber_land_cannon_03)
controller_america_24_lber_land_cannon_03:take_control()
controller_america_24_lber_land_cannon_03:halt()
controller_america_24_lber_land_cannon_03:perform_special_ability("unlimber")
controller_america_24_lber_land_cannon_03:fire_at_will(false)

enemy_america_24_lber_land_cannon_04 = enemy_units:item("america_24_lber_land_cannon_04")
controller_america_24_lber_land_cannon_04 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_04:add_units(enemy_america_24_lber_land_cannon_04)
controller_america_24_lber_land_cannon_04:take_control()
controller_america_24_lber_land_cannon_04:halt()
controller_america_24_lber_land_cannon_04:perform_special_ability("unlimber")
controller_america_24_lber_land_cannon_04:fire_at_will(false)

enemy_america_euro_light_dragoons_01 = enemy_units:item("america_euro_light_dragoons_01")
controller_america_euro_light_dragoons_01 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_01:add_units(enemy_america_euro_light_dragoons_01)
controller_america_euro_light_dragoons_01:take_control()
controller_america_euro_light_dragoons_01:halt()

enemy_america_euro_light_dragoons_02 = enemy_units:item("america_euro_light_dragoons_02")
controller_america_euro_light_dragoons_02 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_02:add_units(enemy_america_euro_light_dragoons_02)
controller_america_euro_light_dragoons_02:take_control()
controller_america_euro_light_dragoons_02:halt()

enemy_america_americas_line_infantry_01 = enemy_units:item("america_americas_line_infantry_01")
controller_america_americas_line_infantry_01 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_01:add_units(enemy_america_americas_line_infantry_01)
controller_america_americas_line_infantry_01:take_control()
controller_america_americas_line_infantry_01:halt()

enemy_america_americas_line_infantry_02 = enemy_units:item("america_americas_line_infantry_02")
controller_america_americas_line_infantry_02 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_02:add_units(enemy_america_americas_line_infantry_02)
controller_america_americas_line_infantry_02:take_control()
controller_america_americas_line_infantry_02:halt()

enemy_america_americas_line_infantry_03 = enemy_units:item("america_americas_line_infantry_03")
controller_america_americas_line_infantry_03 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_03:add_units(enemy_america_americas_line_infantry_03)
controller_america_americas_line_infantry_03:take_control()
controller_america_americas_line_infantry_03:halt()

enemy_america_americas_line_infantry_04 = enemy_units:item("america_americas_line_infantry_04")
controller_america_americas_line_infantry_04 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_04:add_units(enemy_america_americas_line_infantry_04)
controller_america_americas_line_infantry_04:take_control()
controller_america_americas_line_infantry_04:halt()

enemy_america_americas_line_infantry_05 = enemy_units:item("america_americas_line_infantry_05")
controller_america_americas_line_infantry_05 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_05:add_units(enemy_america_americas_line_infantry_05)
controller_america_americas_line_infantry_05:take_control()
controller_america_americas_line_infantry_05:halt()

enemy_america_americas_line_infantry_06 = enemy_units:item("america_americas_line_infantry_06")
controller_america_americas_line_infantry_06 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_06:add_units(enemy_america_americas_line_infantry_06)
controller_america_americas_line_infantry_06:take_control()
controller_america_americas_line_infantry_06:halt()

enemy_america_euro_militia_infantry_minutemen_01 = enemy_units:item("america_euro_militia_infantry_minutemen_01")
controller_america_euro_militia_infantry_minutemen_01 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_01:add_units(enemy_america_euro_militia_infantry_minutemen_01)
controller_america_euro_militia_infantry_minutemen_01:take_control()
controller_america_euro_militia_infantry_minutemen_01:halt()

enemy_america_euro_militia_infantry_minutemen_02 = enemy_units:item("america_euro_militia_infantry_minutemen_02")
controller_america_euro_militia_infantry_minutemen_02 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_02:add_units(enemy_america_euro_militia_infantry_minutemen_02)
controller_america_euro_militia_infantry_minutemen_02:take_control()
controller_america_euro_militia_infantry_minutemen_02:halt()

enemy_america_americas_long_rifle_men_01 = enemy_units:item("america_americas_long_rifle_men_01")
controller_america_americas_long_rifle_men_01 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_01:add_units(enemy_america_americas_long_rifle_men_01)
controller_america_americas_long_rifle_men_01:take_control()
controller_america_americas_long_rifle_men_01:halt()
controller_america_americas_long_rifle_men_01:fire_at_will(false)

enemy_america_americas_long_rifle_men_02 = enemy_units:item("america_americas_long_rifle_men_02")
controller_america_americas_long_rifle_men_02 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_02:add_units(enemy_america_americas_long_rifle_men_02)
controller_america_americas_long_rifle_men_02:take_control()
controller_america_americas_long_rifle_men_02:halt()
controller_america_americas_long_rifle_men_02:fire_at_will(false)


改成


-- FRIENDLY UNIT CONTROLLERS
friendly_unit = {};

for a = 1,16 do
friendly_unit[a] = friendly_units:item(a);
end

britain_euro_grenadiers_bearskin = friendly_units:item("britain_euro_grenadiers_bearskin")
britain_euro_grenadiers_bearskin_controller = friendly_army:create_unit_controller()
britain_euro_grenadiers_bearskin_controller:add_units(britain_euro_grenadiers_bearskin)
--britain_euro_grenadiers_bearskin_controller:take_control

britain_euro_highlanders = friendly_units:item("britain_euro_highlanders")
britain_euro_highlanders_controller = friendly_army:create_unit_controller()
britain_euro_highlanders_controller:add_units(britain_euro_highlanders)
--britain_euro_highlanders_controller:take_control

britain_guard_infantry_01 = friendly_units:item("britain_guard_infantry_01")
britain_guard_infantry_01_controller = friendly_army:create_unit_controller()
britain_guard_infantry_01_controller:add_units(britain_guard_infantry_01)
--britain_guard_infantry_01_controller:take_control

britain_guard_infantry_02 = friendly_units:item("britain_guard_infantry_02")
britain_guard_infantry_02_controller = friendly_army:create_unit_controller()
britain_guard_infantry_02_controller:add_units(britain_guard_infantry_02)
--britain_guard_infantry_02_controller:take_control

britain_euro_line_infantry_01 = friendly_units:item("britain_euro_line_infantry_01")
britain_euro_line_infantry_01_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_01_controller:add_units(britain_euro_line_infantry_01)
--britain_euro_line_infantry_01_controller:take_control

britain_euro_line_infantry_02 = friendly_units:item("britain_euro_line_infantry_02")
britain_euro_line_infantry_02_controller = friendly_army:create_unit_controller()
britain_euro_line_infantry_02_controller:add_units(britain_euro_line_infantry_02)
--britain_euro_line_infantry_02_controller:take_control

-- ENEMY UNIT CONTROLLERS
enemy_america_euro_generals_bodyguard = enemy_units:item("america_euro_generals_bodyguard")
controller_america_euro_generals_bodyguard = enemy_army:create_unit_controller()
controller_america_euro_generals_bodyguard:add_units(enemy_america_euro_generals_bodyguard)
--controller_america_euro_generals_bodyguard:take_control
--controller_america_euro_generals_bodyguard:halt

enemy_america_euro_light_infantry_01 = enemy_units:item("america_euro_light_infantry_01")
controller_america_euro_light_infantry_01 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_01:add_units(enemy_america_euro_light_infantry_01)
--controller_america_euro_light_infantry_01:take_control
--controller_america_euro_light_infantry_01:halt

enemy_america_euro_light_infantry_02 = enemy_units:item("america_euro_light_infantry_02")
controller_america_euro_light_infantry_02 = enemy_army:create_unit_controller()
controller_america_euro_light_infantry_02:add_units(enemy_america_euro_light_infantry_02)
--controller_america_euro_light_infantry_02:take_control
--controller_america_euro_light_infantry_02:halt

enemy_america_24_lber_land_cannon_01 = enemy_units:item("america_24_lber_land_cannon_01")
controller_america_24_lber_land_cannon_01 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_01:add_units(enemy_america_24_lber_land_cannon_01)
--controller_america_24_lber_land_cannon_01:take_control
--controller_america_24_lber_land_cannon_01:halt
--controller_america_24_lber_land_cannon_01:perform_special_ability("unlimber
--controller_america_24_lber_land_cannon_01:fire_at_will(fals

enemy_america_24_lber_land_cannon_02 = enemy_units:item("america_24_lber_land_cannon_02")
controller_america_24_lber_land_cannon_02 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_02:add_units(enemy_america_24_lber_land_cannon_02)
--controller_america_24_lber_land_cannon_02:take_control
--controller_america_24_lber_land_cannon_02:halt
--controller_america_24_lber_land_cannon_02:perform_special_ability("unlimber
--controller_america_24_lber_land_cannon_02:fire_at_will(fals

enemy_america_24_lber_land_cannon_03 = enemy_units:item("america_24_lber_land_cannon_03")
controller_america_24_lber_land_cannon_03 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_03:add_units(enemy_america_24_lber_land_cannon_03)
--controller_america_24_lber_land_cannon_03:take_control
--controller_america_24_lber_land_cannon_03:halt
--controller_america_24_lber_land_cannon_03:perform_special_ability("unlimber
--controller_america_24_lber_land_cannon_03:fire_at_will(fals

enemy_america_24_lber_land_cannon_04 = enemy_units:item("america_24_lber_land_cannon_04")
controller_america_24_lber_land_cannon_04 = enemy_army:create_unit_controller()
controller_america_24_lber_land_cannon_04:add_units(enemy_america_24_lber_land_cannon_04)
--controller_america_24_lber_land_cannon_04:take_control
--controller_america_24_lber_land_cannon_04:halt
--controller_america_24_lber_land_cannon_04:perform_special_ability("unlimber
--controller_america_24_lber_land_cannon_04:fire_at_will(fals

enemy_america_euro_light_dragoons_01 = enemy_units:item("america_euro_light_dragoons_01")
controller_america_euro_light_dragoons_01 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_01:add_units(enemy_america_euro_light_dragoons_01)
--controller_america_euro_light_dragoons_01:take_control
--controller_america_euro_light_dragoons_01:halt

enemy_america_euro_light_dragoons_02 = enemy_units:item("america_euro_light_dragoons_02")
controller_america_euro_light_dragoons_02 = enemy_army:create_unit_controller()
controller_america_euro_light_dragoons_02:add_units(enemy_america_euro_light_dragoons_02)
--controller_america_euro_light_dragoons_02:take_control
--controller_america_euro_light_dragoons_02:halt

enemy_america_americas_line_infantry_01 = enemy_units:item("america_americas_line_infantry_01")
controller_america_americas_line_infantry_01 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_01:add_units(enemy_america_americas_line_infantry_01)
--controller_america_americas_line_infantry_01:take_control
--controller_america_americas_line_infantry_01:halt

enemy_america_americas_line_infantry_02 = enemy_units:item("america_americas_line_infantry_02")
controller_america_americas_line_infantry_02 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_02:add_units(enemy_america_americas_line_infantry_02)
--controller_america_americas_line_infantry_02:take_control
--controller_america_americas_line_infantry_02:halt

enemy_america_americas_line_infantry_03 = enemy_units:item("america_americas_line_infantry_03")
controller_america_americas_line_infantry_03 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_03:add_units(enemy_america_americas_line_infantry_03)
--controller_america_americas_line_infantry_03:take_control
--controller_america_americas_line_infantry_03:halt

enemy_america_americas_line_infantry_04 = enemy_units:item("america_americas_line_infantry_04")
controller_america_americas_line_infantry_04 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_04:add_units(enemy_america_americas_line_infantry_04)
--controller_america_americas_line_infantry_04:take_control
--controller_america_americas_line_infantry_04:halt

enemy_america_americas_line_infantry_05 = enemy_units:item("america_americas_line_infantry_05")
controller_america_americas_line_infantry_05 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_05:add_units(enemy_america_americas_line_infantry_05)
--controller_america_americas_line_infantry_05:take_control
--controller_america_americas_line_infantry_05:halt

enemy_america_americas_line_infantry_06 = enemy_units:item("america_americas_line_infantry_06")
controller_america_americas_line_infantry_06 = enemy_army:create_unit_controller()
controller_america_americas_line_infantry_06:add_units(enemy_america_americas_line_infantry_06)
--controller_america_americas_line_infantry_06:take_control
--controller_america_americas_line_infantry_06:halt

enemy_america_euro_militia_infantry_minutemen_01 = enemy_units:item("america_euro_militia_infantry_minutemen_01")
controller_america_euro_militia_infantry_minutemen_01 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_01:add_units(enemy_america_euro_militia_infantry_minutemen_01)
--controller_america_euro_militia_infantry_minutemen_01:take_control
--controller_america_euro_militia_infantry_minutemen_01:halt

enemy_america_euro_militia_infantry_minutemen_02 = enemy_units:item("america_euro_militia_infantry_minutemen_02")
controller_america_euro_militia_infantry_minutemen_02 = enemy_army:create_unit_controller()
controller_america_euro_militia_infantry_minutemen_02:add_units(enemy_america_euro_militia_infantry_minutemen_02)
--controller_america_euro_militia_infantry_minutemen_02:take_control
--controller_america_euro_militia_infantry_minutemen_02:halt

enemy_america_americas_long_rifle_men_01 = enemy_units:item("america_americas_long_rifle_men_01")
controller_america_americas_long_rifle_men_01 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_01:add_units(enemy_america_americas_long_rifle_men_01)
--controller_america_americas_long_rifle_men_01:take_control
--controller_america_americas_long_rifle_men_01:halt
--controller_america_americas_long_rifle_men_01:fire_at_will(fals

enemy_america_americas_long_rifle_men_02 = enemy_units:item("america_americas_long_rifle_men_02")
controller_america_americas_long_rifle_men_02 = enemy_army:create_unit_controller()
controller_america_americas_long_rifle_men_02:add_units(enemy_america_americas_long_rifle_men_02)
--controller_america_americas_long_rifle_men_02:take_control
--controller_america_americas_long_rifle_men_02:halt
--controller_america_americas_long_rifle_men_02:fire_at_will(fals

[ 本帖最后由 lzheatons 于 2009-2-23 00:48 编辑 ]
做人要厚道,下载该回帖

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地板
发表于 2009-2-23 03:15:57 |只看该作者
那个减掉的字母加到将军名字上去, 是每个修改都要加, 还是加一次就可以了, 比如说我把3种单位都加了一个字的数量, 那将军名字是减3个字还是减1个字?
原来如此...留在我心中的不过是女武神的侧影而已......

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5#
发表于 2009-2-23 04:37:29 |只看该作者
减掉3个字,原则就是保证demo1.pack的大小修改前后不变,否则载入时就会出错
如果自己不是不断壮大,不要说自己一个人,亲人和心爱的女人可能都会受到不可弥补的伤害,既然不是诺亚,不需要拯救整个世人,那么我必须放弃一些东西,来获得力量和权力,敌人和对手不会因为你的善良和懦弱而放弃对你和你重视之人的攻势。

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6#
发表于 2009-2-23 05:28:33 |只看该作者
这个不错,虽然我的机子跑不起来。180人的掷弹兵啊!!! 再问一下,如果将炮兵的人数增加会不会也增加炮?

[ 本帖最后由 zwillyc 于 2009-2-23 05:45 编辑 ]

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7#
发表于 2009-2-23 11:15:55 |只看该作者
我对  3段 射击 有兴趣。。。。。。。。。  本来就应该这样打。。。
如果你杀死一个人你是凶手!如果杀死许多人你就是英雄!把他们全部杀死你就得到众神的喜爱!   征服者。

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8#
发表于 2009-2-23 11:40:18 |只看该作者
增加了添加美国24磅炮和修改船名的方法   补字补字
做人要厚道,下载该回帖

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9#
发表于 2009-2-23 12:06:26 |只看该作者
高手就是多,这还demo呢,修改都开始了。顶一个,后期的MOD就靠各位大大的不断发掘了。。
如果我是一头猪,我也要做一头光明的猪!
鸭子太嚣张,兔子太多嘴,我是头猪我很乖!

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迦太基行省总督

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10#
发表于 2009-2-23 12:30:53 |只看该作者
顶LZ  看了下  有趣的还是这些特殊技能

square_formation   方阵
earthworks    土木作业(难道是挖战壕)
fire_and_advance  一边开火一边前进?没试呢(我猜是散兵的技能吧)
fougasse_basic  (基础级定向地雷 )  
fougasse_improved(高级定向地雷)
improved_platoon_fire_column   (增强方阵射击)
improved_platoon_fire_dispersed(增强散阵射击)
improved_platoon_fire_grouped (增强队列射击)
mass_fire (密集火力)
wooden_stakes (拒马)
socket_bayonets (套筒型刺刀)
plug_bayonets(塞入式刺刀)
rank_fire    3段射击
gabionade (构建土笼工事)
我艹
              我不相信这是真的

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11#
发表于 2009-3-8 17:10:35 |只看该作者
zh 这是试玩的吧 ???????????????????????????????

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12#
发表于 2009-3-9 11:46:59 |只看该作者
原帖由 cux47 于 2009-2-23 12:30 发表
顶LZ  看了下  有趣的还是这些特殊技能

square_formation   方阵
earthworks    土木作业(难道是挖战壕)
fire_and_advance  一边开火一边前进?没试呢(我猜是散兵的技能吧)
fougasse_basic  (基础级定向地雷 )  
fougasse_i ...




这些技能怎么学呀,我无意中在防守法国进攻的时候,弄过防御工事,和拒马,后来就弄不 出来了

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13#
发表于 2009-4-13 14:49:15 |只看该作者
是用记事本打开patch.pack吗?
我想给掷弹兵添加方阵技能只需要<unit_type type="britain_euro_grenadiers_bearskin"/>
<position x="-80.72" y="494.55"/>
<orientation radians="2.60"/>
<width metres="29.58"/>
<unit_capabilities>
<firing_drill>fire_volley</firing_drill>
<special_ability>square_formation</special_ability>
<special_ability>wooden_stakes</special_ability>
<bayonet_type>ring_bayonets</bayonet_type>对吧?再加上木桩的话这么改?

[ 本帖最后由 vacantboy 于 2009-4-13 16:54 编辑 ]

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14#
发表于 2009-4-13 14:53:09 |只看该作者
另问,如何修改可以是部队随时都可以修筑野战工程,如战壕什么的?

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15#
发表于 2009-8-22 11:59:13 |只看该作者
demo1.pack...这个文件我怎么没找到??????

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