注册 | 登录

游侠NETSHOW论坛





游侠NETSHOW论坛 游侠NETSHOW论坛 战争机器4+战争机器:终极版+战争机器:审判+战争机器3 ps2手柄玩战争机器时,左摇杆的前后方向颠倒了怎么办? ...
查看: 7761|回复: 14
打印 上一主题 下一主题

[讨论] ps2手柄玩战争机器时,左摇杆的前后方向颠倒了怎么办? [复制链接]

帖子
596
精华
0
积分
301
金钱
4914
荣誉
0
人气
0
评议
0
跳转到指定楼层
楼主
发表于 2008-12-9 17:52:41 |只看该作者 |倒序浏览
用转换器接ps2手柄玩战争机器时,左摇杆的前后方向颠倒了怎么办?怎么设置?

使用道具 举报

帖子
6672
精华
0
积分
3346
金钱
6817
荣誉
1
人气
1
评议
0
沙发
发表于 2008-12-9 18:20:30 |只看该作者
战争机器用鼠标键盘操作很爽的

使用道具 举报

帖子
596
精华
0
积分
301
金钱
4914
荣誉
0
人气
0
评议
0
板凳
发表于 2008-12-9 19:38:12 |只看该作者
我都想买个X360手柄,但无钱啊。。。。。。。习惯了用手柄玩游戏,不太习惯用键盘

使用道具 举报

游侠骨灰DIYER
黑暗圣斗士·黑暗天龙·伏流

白金会员勋章活跃勋章

帖子
15713
精华
0
积分
8292
金钱
10683
荣誉
32
人气
1151
评议
0

地板
发表于 2008-12-9 19:42:11 |只看该作者
我的文档里把   MY GAME 文件夹中 的GOW文件夹删了....... 我记得上次我控制出问题时是这样的,我那时是鼠标向前和向后正常,向左和向右就变成靠墙了,不能转身......我不太确定是整个删还是删其中的某个文件夹,你自已试试吧.  你可以把它们剪切出来, 放别的地方再玩玩看..... 如果正常了 就不用剪切回去了直接删了.....对了,存档 应该就没了~~

使用道具 举报

帖子
782
精华
0
积分
391
金钱
121
荣誉
0
人气
0
评议
0
5#
发表于 2008-12-9 19:47:59 |只看该作者
大概会有个反向的设置。

使用道具 举报

帖子
2118
精华
0
积分
1069
金钱
6681
荣誉
1
人气
0
评议
0
6#
发表于 2008-12-9 19:53:47 |只看该作者
没办法的,只能换360手柄,或别的手柄,不然好多个fps游戏都是这样的
单机游戏 前景堪忧 网络游戏 鼎盛而衰 放下游戏 立地成佛

使用道具 举报

游侠骨灰DIYER
黑暗圣斗士·黑暗天龙·伏流

白金会员勋章活跃勋章

帖子
15713
精华
0
积分
8292
金钱
10683
荣誉
32
人气
1151
评议
0

7#
发表于 2008-12-9 20:01:45 |只看该作者
原帖由 凌奕 于 2008-12-9 19:47 发表
大概会有个反向的设置。

中过招的人都知道....那个反向的设置是没用的........

使用道具 举报

帖子
596
精华
0
积分
301
金钱
4914
荣誉
0
人气
0
评议
0
8#
发表于 2008-12-9 20:02:10 |只看该作者
其实有个文件叫“WarInput.ini”可以修改的,但不会。。。。
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=300
LookUpScale=-250
MouseSensitivity=0.900000
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
Bindings=(Name="Look",Command="Button bLook")
Bindings=(Name="Pause",Command="Pause")
Bindings=(Name="LookToggle",Command="Toggle bLook")
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100")
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100")
Bindings=(Name="CenterView",Command="Button bSnapLevel")
Bindings=(Name="Walking",Command="Button bRun")
Bindings=(Name="Strafe",Command="Button bStrafe")
Bindings=(Name="NextWeapon",Command="NextWeapon")
Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
Bindings=(Name="Turn180",Command="Button bTurn180")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
Bindings=(Name="F1",Command="viewmode wireframe")
Bindings=(Name="F2",Command="viewmode unlit")
Bindings=(Name="F3",Command="viewmode lit")
Bindings=(Name="F5",Command="quicksave")
Bindings=(Name="F6",Command="quickload")
Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False)
Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False)
Bindings=(Name="F9",Command="shot")
Bindings=(Name="F10",Command="dumpdynamicshadowstats")
Bindings=(Name="Delete",Command="Camera Default")
Bindings=(Name="End",Command="Camera FirstPerson")
Bindings=(Name="PageDown",Command="Camera ThirdPerson")
Bindings=(Name="PageUp",Command="Camera Fixed")
Bindings=(Name="Home",Command="Camera FixedTracking")
Bindings=(Name="Insert",Command="Camera FreeCam")
Bindings=(Name="XboxTypeS_A",Command="Use")
Bindings=(Name="XboxTypeS_B",Command="Jump")
Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
Bindings=(Name="XboxTypeS_Back",Command="")
;Bindings=(Name="XboxTypeS_Start",Command="Pause")
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="Game_MoveAction",Command="ButtonPress A | OnRelease ButtonRelease A")
Bindings=(Name="Game_Melee",Command="ButtonPress B | OnRelease ButtonRelease B")
Bindings=(Name="Game_Pickup",Command="ButtonPress X | OnRelease ButtonRelease X | OnRelease CancelCine 2.0")
Bindings=(Name="Game_POI",Command="ButtonPress Y | OnRelease ButtonRelease Y")
Bindings=(Name="Game_Taccom",Command="ButtonPress L1 | OnRelease ButtonRelease L1")
Bindings=(Name="Game_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2")
Bindings=(Name="Game_Crouch",command="ButtonPress L3 | OnRelease ButtonRelease L3")
Bindings=(Name="Game_Reload",Command="ButtonPress R1 | OnRelease ButtonRelease R1")
Bindings=(Name="Game_Shoot",Command="ButtonPress R2 | OnRelease ButtonRelease R2")
Bindings=(Name="Game_Zoom",command="ButtonPress R3 | OnRelease ButtonRelease R3")
Bindings=(Name="Game_Grenades",Command="ButtonPress DPad_Up | OnRelease ButtonRelease DPad_Up")
Bindings=(Name="Game_Pistols",Command="ButtonPress DPad_Down | OnRelease ButtonRelease DPad_Down")
Bindings=(Name="Game_Weap1",Command="ButtonPress DPad_Right | OnRelease ButtonRelease DPad_Right")
Bindings=(Name="Game_Weap2",Command="ButtonPress DPad_Left | OnRelease ButtonRelease DPad_Left")
Bindings=(Name="Game_Pause",Command="OnRelease ConditionalPauseGame")
Bindings=(Name="Game_Scoreboard",Command="ButtonPress Back | OnRelease ButtonRelease Back")
Bindings=(Name="Game_LookX",Command="Axis aTurn Speed=1.0 DeadZone=0.3")
Bindings=(Name="Game_LookY",Command="Axis aLookup Speed=0.75 DeadZone=0.3")
Bindings=(Name="Game_Strafe",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="Game_Movement",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="Game_Walk",Command="ButtonPress Walk | OnRelease ButtonRelease Walk")
Bindings=(Name="Game_TurnLeft",Command="Axis aBaseX Speed=-60.0 DeadZone=0.3")
Bindings=(Name="Game_TurnRight",Command="Axis aBaseX Speed=60.0 DeadZone=0.3")
Bindings=(Name="Game_MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="Game_MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="Game_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="Game_StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Game_PrevWeapon",Command="PrevWeapon")
Bindings=(Name="Game_NextWeapon",Command="NextWeapon")
Bindings=(Name="UI_MoveAction",Command="Game_MoveAction")
Bindings=(Name="UI_Melee",Command="Game_Melee")
Bindings=(Name="UI_Pickup",Command="Game_Pickup")
Bindings=(Name="UI_POI",Command="Game_POI")
Bindings=(Name="UI_Taccom",Command="Game_Taccom")
Bindings=(Name="UI_Target",Command="Game_Target")
Bindings=(Name="UI_Crouch",command="Game_Crouch")
Bindings=(Name="UI_Reload",Command="Game_Reload")
Bindings=(Name="UI_Shoot",Command="Game_Shoot")
Bindings=(Name="UI_Zoom",command="Game_Zoom")
Bindings=(Name="UI_Grenades",Command="Game_Grenades")
Bindings=(Name="UI_Pistols",Command="Game_Pistols")
Bindings=(Name="UI_Weap1",Command="Game_Weap1")
Bindings=(Name="UI_Weap2",Command="Game_Weap2")
Bindings=(Name="UI_Pause",Command="Game_Pause")
Bindings=(Name="UI_Scoreboard",Command="Game_Scoreboard")
Bindings=(Name="UI_LookX",Command="Game_LookX")
Bindings=(Name="UI_LookY",Command="Game_LookY")
Bindings=(Name="UI_Strafe",Command="Game_Strafe")
Bindings=(Name="UI_Movement",Command="Game_Movement")
Bindings=(Name="UI_Walk",Command="Game_Walk")
Bindings=(Name="UI_Gas",Command="Game_MoveForward")
Bindings=(Name="UI_Break",Command="Game_MoveBackward")
Bindings=(Name="UI_SteerLeft",Command="Game_StrafeLeft")
Bindings=(Name="UI_SteerRight",Command="Game_StrafeRight")
Bindings=(Name="XboxTypeS_A",Command="Game_MoveAction")
Bindings=(Name="XboxTypeS_B",Command="Game_Melee")
Bindings=(Name="XboxTypeS_X",Command="Game_Pickup")
Bindings=(Name="XboxTypeS_Y",Command="Game_POI")
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Game_Taccom")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Game_Target")
Bindings=(Name="XboxTypeS_LeftThumbstick",command="Game_Crouch")
Bindings=(Name="XboxTypeS_RightShoulder",Command="Game_Reload")
Bindings=(Name="XboxTypeS_RightTrigger",Command="Game_Shoot")
Bindings=(Name="XboxTypeS_RightThumbstick",command="Game_Zoom")
Bindings=(Name="XboxTypeS_DPad_Up",Command="Game_Grenades")
Bindings=(Name="XboxTypeS_DPad_Down",Command="Game_Pistols")
Bindings=(Name="XboxTypeS_DPad_Left",Command="Game_Weap2")
Bindings=(Name="XboxTypeS_DPad_Right",Command="Game_Weap1")
Bindings=(Name="XboxTypeS_Start",Command="Game_Pause")
Bindings=(Name="XboxTypeS_Back",Command="Game_Scoreboard")
Bindings=(Name="XboxTypeS_RightX",Command="Game_LookX")
Bindings=(Name="XboxTypeS_RightY",Command="Game_LookY")
Bindings=(Name="XboxTypeS_LeftX",Command="Game_Strafe")
Bindings=(Name="XboxTypeS_LeftY",Command="Game_Movement")
Bindings=(Name="W",Command="Game_MoveForward")
Bindings=(Name="S",Command="Game_MoveBackward")
Bindings=(Name="A",Command="Game_StrafeLeft")
Bindings=(Name="D",Command="Game_StrafeRight")
Bindings=(Name="SpaceBar",Command="Game_MoveAction | OnRelease CancelCine 2.0")
Bindings=(Name="C",Command="Game_Crouch")
Bindings=(Name="LeftControl",Command="Game_Walk")
Bindings=(Name="LeftMouseButton",Command="Game_Shoot")
Bindings=(Name="RightMouseButton",Command="Game_Target")
Bindings=(Name="F",Command="Game_Melee")
Bindings=(Name="R",Command="Game_Reload")
Bindings=(Name="ThumbMouseButton",Command="Game_Reload")
Bindings=(Name="T",Command="Game_Zoom")
Bindings=(Name="MiddleMouseButton",Command="Game_Zoom")
Bindings=(Name="One",Command="Game_Weap1")
Bindings=(Name="Two",Command="Game_Weap2")
Bindings=(Name="Four",Command="Game_Grenades")
Bindings=(Name="Three",Command="Game_Pistols")
Bindings=(Name="MouseScrollUp",Command="Game_PrevWeapon")
Bindings=(Name="MouseScrollDown",Command="Game_NextWeapon")
Bindings=(Name="E",Command="Game_Pickup")
Bindings=(Name="Q",Command="Game_POI")
Bindings=(Name="G",Command="Game_Taccom")
Bindings=(Name="Pause",Command="Game_Pause")
Bindings=(Name="Tab",Command="Game_Scoreboard")
Bindings=(Name="Enter",Command="OnRelease CancelCine 2.0")
Bindings=(Name="Escape",Command="Game_Pause")
bInvertMouse=False
bInvertTurn=False

[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
Bindings=(Name="Q",Command="MoveDown")
Bindings=(Name="E",Command="MoveUp")
Bindings=(Name="W",Command="MoveForward")
Bindings=(Name="S",Command="MoveBackward")
Bindings=(Name="A",Command="StrafeLeft")
Bindings=(Name="D",Command="StrafeRight")
Bindings=(Name="F",Command="FreezeRendering")
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
Bindings=(Name="Left",Command="TurnLeft")
Bindings=(Name="Right",Command="TurnRight")
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed")

[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)

[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)

[Engine.Console]
ConsoleKey=Subtract
TypeKey=Tilde
MaxScrollbackSize=1024
HistoryBot=-1

[Engine.UIInputConfiguration]
AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left)
AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Down,InputKeyToEmulate[1]=Gamepad_RightStick_Up)
WidgetInputAliases=(WidgetClassName="Engine.UIScreenObject",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIObject",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="ShowContextMenu",LinkedInputKeys=((InputKeyName="RightMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="Gamepad_RightStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIComboBox",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="MouseScrollUp"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="MouseScrollDown"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A",ModifierKeyFlags=42))),(InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=24))),(InputAliasName="ResizeColumn",LinkedInputKeys=((InputKeyName="MouseY",ModifierKeyFlags=0),(InputKeyName="MouseX",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UIContextMenu",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="HideContextMenu",LinkedInputKeys=((InputKeyName="Escape")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left",ModifierKeyFlags=0))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home",ModifierKeyFlags=0))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End",ModifierKeyFlags=0))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UINumericEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"),(InputKeyName="XboxTypeS_X"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="Zero"),(InputKeyName="One"),(InputKeyName="Two"),(InputKeyName="Three"),(InputKeyName="Four"),(InputKeyName="Five"),(InputKeyName="Six"),(InputKeyName="Seven"),(InputKeyName="Eight"),(InputKeyName="Nine"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"),(InputKeyName="Up"),(InputKeyName="Down"))),(InputAliasName="IncrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Add"))),(InputAliasName="DecrementNumericValue",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Subtract"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScene",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="CloseScene",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"),(InputKeyName="XboxTypeS_Back"))))),(StateClassName="Engine.UIState_Enabled",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton",ModifierKeyFlags=0),(InputKeyName="RightMouseButton",ModifierKeyFlags=0),(InputKeyName="MiddleMouseButton",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Character"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="Engine.UITabButton",WidgetStates=((StateClassName="Engine.UIState_TargetedTab",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter",ModifierKeyFlags=0),(InputKeyName="SpaceBar",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_Start",ModifierKeyFlags=0),(InputKeyName="XboxTypeS_A",ModifierKeyFlags=0)))))))
WidgetInputAliases=(WidgetClassName="Engine.UITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Tab"),(InputKeyName="XboxTypeS_RightTrigger"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28),(InputKeyName="XboxTypeS_LeftTrigger")))))))
WidgetInputAliases=(WidgetClassName="Engine.UIToggleButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A")))))))
WidgetInputAliases=(WidgetClassName="WarfareGame.UIOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Left"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down")))))))
WidgetInputAliases=(WidgetClassName="WarfareGame.UITextSlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Gamepad_RightStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Subtract"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="Character"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Add"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
WidgetInputAliases=(WidgetClassName="WarfareGame.WarLabelButtonOnlyClickable",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="Gamepad_RightStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_RightStick_Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_RightStick_Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_RightStick_Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
WidgetInputAliases=(WidgetClassName="WarfareGame.WarUIButtonBarButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_Start"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))

[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[WarfareGame.WarPlayerInput]
RunWalkTransitionThreshold=0.750000
TargetingModeViewScalePct=0.850000
bAutoCenterPitch=TRUE
PitchAutoCenterDelay=2.000000
PitchAutoCenterSpeed=0.500000
PitchAutoCenterSpeedRoadieRun=1.750000
MoveForwardSpeed=1200.000000
MoveStrafeSpeed=1200.000000
LookRightScale=300.000000
LookUpScale=-250.000000
Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire",Control=False,Shift=False,Alt=False)
Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire",Control=False,Shift=False,Alt=False)
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0  AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="Look",Command="Button bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookToggle",Command="Toggle bLook",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100",Control=False,Shift=False,Alt=False)
Bindings=(Name="CenterView",Command="Button bSnapLevel",Control=False,Shift=False,Alt=False)
Bindings=(Name="Walking",Command="Button bRun",Control=False,Shift=False,Alt=False)
Bindings=(Name="Strafe",Command="Button bStrafe",Control=False,Shift=False,Alt=False)
Bindings=(Name="NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="ViewTeam",Command="ViewClass Pawn",Control=False,Shift=False,Alt=False)
Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest",Control=False,Shift=False,Alt=False)
Bindings=(Name="Turn180",Command="Button bTurn180",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_A",Command="Use",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_B",Command="Jump",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_X",Command="ChangePosture",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Y",Command="NextWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Back",Command=,Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command="mem",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.75 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_MoveAction",Command="ButtonPress A | OnRelease ButtonRelease A",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Melee",Command="ButtonPress B | OnRelease ButtonRelease B",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Pickup",Command="ButtonPress X | OnRelease ButtonRelease X | OnRelease CancelCine 2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_POI",Command="ButtonPress Y | OnRelease ButtonRelease Y",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Taccom",Command="ButtonPress L1 | OnRelease ButtonRelease L1",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Target",Command="ButtonPress L2 | OnRelease ButtonRelease L2",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Crouch",Command="ButtonPress L3 | OnRelease ButtonRelease L3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Reload",Command="ButtonPress R1 | OnRelease ButtonRelease R1",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Shoot",Command="ButtonPress R2 | OnRelease ButtonRelease R2",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Zoom",Command="ButtonPress R3 | OnRelease ButtonRelease R3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Grenades",Command="ButtonPress DPad_Up | OnRelease ButtonRelease DPad_Up",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Pistols",Command="ButtonPress DPad_Down | OnRelease ButtonRelease DPad_Down",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Weap1",Command="ButtonPress DPad_Right | OnRelease ButtonRelease DPad_Right",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Weap2",Command="ButtonPress DPad_Left | OnRelease ButtonRelease DPad_Left",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Pause",Command="OnRelease ConditionalPauseGame",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Scoreboard",Command="ButtonPress Back | OnRelease ButtonRelease Back",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_LookX",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_LookY",Command="Axis aLookup Speed=0.75 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Strafe",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Movement",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_Walk",Command="ButtonPress Walk | OnRelease ButtonRelease Walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_TurnLeft",Command="Axis aBaseX Speed=-60.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_TurnRight",Command="Axis aBaseX Speed=60.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_MoveForward",Command="Axis aBaseY Speed=1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_MoveBackward",Command="Axis aBaseY Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_StrafeLeft",Command="Axis aStrafe Speed=-1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_StrafeRight",Command="Axis aStrafe Speed=+1.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_PrevWeapon",Command="PrevWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="Game_NextWeapon",Command="NextWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_MoveAction",Command="Game_MoveAction",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Melee",Command="Game_Melee",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Pickup",Command="Game_Pickup",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_POI",Command="Game_POI",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Taccom",Command="Game_Taccom",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Target",Command="Game_Target",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Crouch",Command="Game_Crouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Reload",Command="Game_Reload",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Shoot",Command="Game_Shoot",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Zoom",Command="Game_Zoom",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Grenades",Command="Game_Grenades",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Pistols",Command="Game_Pistols",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Weap1",Command="Game_Weap1",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Weap2",Command="Game_Weap2",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Pause",Command="Game_Pause",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Scoreboard",Command="Game_Scoreboard",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_LookX",Command="Game_LookX",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_LookY",Command="Game_LookY",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Strafe",Command="Game_Strafe",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Movement",Command="Game_Movement",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Walk",Command="Game_Walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Gas",Command="Game_MoveForward",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_Break",Command="Game_MoveBackward",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_SteerLeft",Command="Game_StrafeLeft",Control=False,Shift=False,Alt=False)
Bindings=(Name="UI_SteerRight",Command="Game_StrafeRight",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_A",Command="Game_MoveAction",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_B",Command="Game_Melee",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_X",Command="Game_Pickup",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Y",Command="Game_POI",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftShoulder",Command="Game_Taccom",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftTrigger",Command="Game_Target",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="Game_Crouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightShoulder",Command="Game_Reload",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightTrigger",Command="Game_Shoot",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightThumbstick",Command="Game_Zoom",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Up",Command="Game_Grenades",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Down",Command="Game_Pistols",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Left",Command="Game_Weap2",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_DPad_Right",Command="Game_Weap1",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Start",Command="Game_Pause",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_Back",Command="Game_Scoreboard",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.75 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3",Control=False,Shift=False,Alt=False)
Bindings=(Name="Tab",Command="Game_Scoreboard",Control=False,Shift=False,Alt=False)
Bindings=(Name="Escape",Command="Game_Pause",Control=False,Shift=False,Alt=False)
Bindings=(Name="Pause",Command="Game_Pause",Control=False,Shift=False,Alt=False)
Bindings=(Name="G",Command="Game_Taccom",Control=False,Shift=False,Alt=False)
Bindings=(Name="Q",Command="Game_POI",Control=False,Shift=False,Alt=False)
Bindings=(Name="E",Command="Game_Pickup",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseScrollDown",Command="Game_NextWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="MouseScrollUp",Command="Game_PrevWeapon",Control=False,Shift=False,Alt=False)
Bindings=(Name="Three",Command="Game_Pistols",Control=False,Shift=False,Alt=False)
Bindings=(Name="Four",Command="Game_Grenades",Control=False,Shift=False,Alt=False)
Bindings=(Name="Two",Command="Game_Weap2",Control=False,Shift=False,Alt=False)
Bindings=(Name="One",Command="Game_Weap1",Control=False,Shift=False,Alt=False)
Bindings=(Name="MiddleMouseButton",Command="Game_Zoom",Control=False,Shift=False,Alt=False)
Bindings=(Name="T",Command="Game_Zoom",Control=False,Shift=False,Alt=False)
Bindings=(Name="ThumbMouseButton",Command="Game_Reload",Control=False,Shift=False,Alt=False)
Bindings=(Name="R",Command="Game_Reload",Control=False,Shift=False,Alt=False)
Bindings=(Name="F",Command="Game_Melee",Control=False,Shift=False,Alt=False)
Bindings=(Name="RightMouseButton",Command="Game_Target",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftMouseButton",Command="Game_Shoot",Control=False,Shift=False,Alt=False)
Bindings=(Name="LeftControl",Command="Game_Walk",Control=False,Shift=False,Alt=False)
Bindings=(Name="C",Command="Game_Crouch",Control=False,Shift=False,Alt=False)
Bindings=(Name="SpaceBar",Command="Game_MoveAction | OnRelease CancelCine 2.0",Control=False,Shift=False,Alt=False)
Bindings=(Name="D",Command="Game_StrafeRight",Control=False,Shift=False,Alt=False)
Bindings=(Name="A",Command="Game_StrafeLeft",Control=False,Shift=False,Alt=False)
Bindings=(Name="S",Command="Game_MoveBackward",Control=False,Shift=False,Alt=False)
Bindings=(Name="W",Command="Game_MoveForward",Control=False,Shift=False,Alt=False)
Bindings=(Name="Enter",Command="OnRelease CancelCine 2.0",Control=False,Shift=False,Alt=False)

[IniVersion]
0=1194475364.000000
1=1194475368.000000

使用道具 举报

帖子
560
精华
0
积分
300
金钱
642
荣誉
2
人气
0
评议
0
9#
发表于 2008-12-9 20:23:49 |只看该作者
没用的,我也是PS2手柄+转接器,搞了很久也没有弄好,只能用鼠标+键盘来玩了,它是专门为Xbox手柄定制的游戏。
硬件:技嘉770T-UD3P(AMD770芯片)
          AMD 肥龙2 550@3.6G
          华硕4850-512M显卡@625/2008
           DDR 1600 2G×2内存@8-8-8-21-1T
操作系统:Windows 7 RTM 中文版
游戏喜好:PES2009,极品飞车9,10,12,13;魔兽争霸3,GRID,FOFix,街霸4

使用道具 举报

帖子
596
精华
0
积分
301
金钱
4914
荣誉
0
人气
0
评议
0
10#
发表于 2008-12-9 20:27:11 |只看该作者
原帖由 goodayoo 于 2008-12-9 20:23 发表
没用的,我也是PS2手柄+转接器,搞了很久也没有弄好,只能用鼠标+键盘来玩了,它是专门为Xbox手柄定制的游戏。

唉。。。。。。。。为什么GTA4就行呢?都是game for windows游戏嘛。。。。。。

使用道具 举报

帖子
454
精华
0
积分
237
金钱
1093
荣誉
1
人气
0
评议
0
11#
发表于 2008-12-9 20:40:36 |只看该作者
以前我有个很贴是讲这个问题的。现在好像给清空了。。。。

使用道具 举报

帖子
454
精华
0
积分
237
金钱
1093
荣誉
1
人气
0
评议
0
12#
发表于 2008-12-9 20:43:58 |只看该作者

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

手机版|Archiver|游侠NETSHOW论坛 ( 苏ICP备2023007791号 )

GMT+8, 2025-6-22 08:19 , Processed in 0.335630 second(s), 12 queries , Gzip On, Memcache On.

Powered by Discuz! X2

© 2001-2011 Comsenz Inc.

分享到