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其實現在的遊戲畫面效果好點都已經上不到720p
這個情況好像日方的較常見,NG2也就1120x585 (2xAA)=655200
且依照Quaz51 的話
vertical resolution is more importante because more line = better ground IQ and in majority of games you are alway near a ground with hard perspective
when you chose an anamorphic resolution i think it's better to use an excess of line like 1024x600 games or others with 1080 line like GT
for example i think the 1120x585 of NG2 isn't really a good choice, it fill perfectly the EDRAM but i think a 1024x630 anamorphic resolution will be little better with little less pixels
and for my personal experience for determine resolution, often i find more easly horizontal aliased edges than vertical , maybe statistically there are more horizontal edge than vertical in games in average and in this case more lines is more importante for aliasing
and maybe 1024x1024 resolution or under like 1024x768, are more optimal for TMU and texture cache when you do post-process on framebuffer (and rescal)
垂直像素是比較重要
為什麼不用11??x6??這類像素
應該就是這個原因
P.S.聲明,沒對比,只是引用
說576p的人應該都還沒有嘗試他的"滋味"
玩一遍Conan demo你便知道和1024x768不是一個層次(那個平台都一樣)
效果要比COD4的1024x600還要差(個人感覺)
[ 本帖最后由 ycy 于 2008-6-15 20:39 编辑 ] |
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