- UID
- 932986
- 主题
- 0
- 阅读权限
- 20
- 帖子
- 16
- 精华
- 0
- 积分
- 8
- 金钱
- 63
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 7 小时
- 评议
- 0
- 帖子
- 16
- 精华
- 0
- 积分
- 8
- 金钱
- 63
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
看到置顶帖里面没有,就转过来了,匹配1.2补丁的,有税收了,泪奔啊
mod 1.7以后的更新 (1.6的请查老帖)
DarthMod Empire includes:
-Optimized Land battle system (Musket lethal in short range but not in long range, Extra balance for all units per faction, more difficult AI by indirect methods etc.)
-Optimized Naval battle system (Ships turn and handle realistically, each faction has a special battle character, realistic tactical battle AI from indirect methods etc.)
-Better Campaign AI (More aggressive AI, Better decisioning in land invasions, better Naval AI blockades, better Alliance group wars etc.)
Special New in version 1.9
-I have removed everything interfering with CAI. It seems there are hidden incompatibilities which I cannot risk keeping in the mod. I will find a way to rework on it later. Until then enjoy DarthMod with Vanilla CAI, with its goods and bads.
Special New in version 1.85
-Made a change in 2 db files to certify that they are adapted to the new patch (Thanks zowrath for the tip, although I have seen that the files are 1.0 version, which means OK, not needing special actions) Despite that I did it and I hope CAI is improved.
-Increased probability to recruit naval units, to adapt to the new patch... which is starting to get in my nerves.
Special New in version 1.8
-Full adaptation for the new patch (Thanks Alpaca for the prompt modification of Pack Extractor).
-I removed the formations of the new patch. Somehow it seemed to me this bin file was causing a large proportion of the suicidal melee charges. I use the formation file of the old patch. Tell me by testing if you see much better AI behaviour as I have noticed (Not miracles because there are other hard coded parameters which I cannot mod).
-Changed a lot of melee parameters in KV rules to create a cinematic endurance of melees.
-Jaegers have light muskets instead of rifles (as corrected in the patch).
-Platoon fire removed (Nice, fancy but... useless as Fire and advance).
-Made CAI to defend more its provinces as requested (hopefully).
Special New in version 1.7
-Adaptation phase 1 for the new patch (tax Fix, some other parameters in KV_Rules such as the melee intervals etc.)
-Reworked the artillery ranges and time reloads.
-Fixed the explosion probability of ships.
-Included a version without the Darth CAI parameters so that you play only pure vanilla CAI (It will be more passive).
翻一下 (翻得烂不要喷)
1.7
初步匹配新补丁(1.2),税收以及其他的一些方面
重做火炮射程和装填时间
改进舰船爆炸几率
包含了一个不包含Darth CAI的版本
1.8
全面匹配1.2补丁
改进了KV_rule中的近战参数
杰格尔火枪兵(Jaegers)使用轻型燧发枪而不是来福枪
取消了轮射(绣花枕头一包草的东西)
改善CAI以使它更好的保护自己的地盘
1.85
优化了对1.2补丁的适应性
增加了招募海军单位的几率(?)
1.9
移除了mod中和CAI有关的一切东西,作者说将会在以后重做这个部分,大家现在先爽原版的CAI吧
[ 本帖最后由 Rcx 于 2009-5-21 03:01 编辑 ] |
附件: 你需要登录才可以下载或查看附件。没有帐号?注册
|