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[原创] AP最多五队后备兵MOD [复制链接]

Ulthwe·狂嚎女妖
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楼主
发表于 2009-5-26 22:41:21 |显示全部楼层

我想研究~~~~~~~~~~~~~~~~~~~~~~

原始文档在哪里解压出来的?>
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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Ulthwe·狂嚎女妖
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沙发
发表于 2009-5-27 19:18:51 |显示全部楼层
gui_object_begin button 定义的是分开单位的双箭头

gui_object_begin simple_text 定义的是后备单位的小说明

gui_object_begin picture 定义的是后备单位的缩略图

gui_object_begin button_gt 定义的是后备单位的框框位置


问题在于 双箭头和框框位置 都可以调用同一函数

而小说明和小图标需要与具体行为(即具体放入的部队)一一对应 那么其中的函数定义需要在别的文件中修改
可是手头没有合适的查找工具 所以这个任务留给LZ 了

我会用颜色一一标出

[ 本帖最后由 CaiMM 于 2009-5-27 19:21 编辑 ]
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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Ulthwe·狂嚎女妖
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板凳
发表于 2009-5-27 19:20:25 |显示全部楼层
gui_begin 0 0

gui_object_begin button
gui_object_position 184 41 228 61
gui_object_name "divide_6"
gui_object_frigid 0
gui_object_hint "eng_windows_small.lng" "sep_hint"
gui_object_button_normal "button_divide2_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "button_divide2_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "button_divide2_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end

gui_object_begin button
gui_object_position 237 41 281 61
gui_object_name "divide_7"
gui_object_frigid 0
gui_object_hint "eng_windows_small.lng" "sep_hint"
gui_object_button_normal "button_divide2_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "button_divide2_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "button_divide2_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end

gui_object_begin button
gui_object_position 290 41 334 61
gui_object_name "divide_8"
gui_object_frigid 0
gui_object_hint "eng_windows_small.lng" "sep_hint"
gui_object_button_normal "button_divide2_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "button_divide2_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "button_divide2_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end

gui_object_begin button
gui_object_position 343 41 387 61
gui_object_name "divide_9"
gui_object_frigid 0
gui_object_hint "eng_windows_small.lng" "sep_hint"
gui_object_button_normal "button_divide2_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "button_divide2_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "button_divide2_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end

gui_object_begin button
gui_object_position 396 41 440 61
gui_object_name "divide_10"
gui_object_frigid 0
gui_object_hint "eng_windows_small.lng" "sep_hint"
gui_object_button_normal "button_divide2_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "button_divide2_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "button_divide2_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end

gui_object_begin simple_text
gui_object_position 402 38 444 52
gui_object_name "ruc_5"
gui_object_frigid 1
gui_object_text "" "res_ruc5" 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin simple_text
gui_object_position 348 38 390 52
gui_object_name "ruc_4"
gui_object_frigid 1
gui_object_text "" "res_ruc4" 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin simple_text
gui_object_position 294 38 336 52
gui_object_name "ruc_3"
gui_object_frigid 1
gui_object_text "" "res_ruc3" 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin simple_text
gui_object_position 240 38 282 52
gui_object_name "ruc_2"
gui_object_frigid 1
gui_object_text "" "res_ruc2" 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin simple_text
gui_object_position 186 38 228 52
gui_object_name "ruc_1"
gui_object_frigid 1
gui_object_text "" "res_ruc1" 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin picture
gui_object_picture "greypixel.png"
gui_object_picture_angle 0.000000 0
gui_object_position 398 37 445 52
gui_object_name "reserve_unit_poloska_5"
gui_object_frigid 1
gui_object_end
gui_object_begin picture
gui_object_picture "greypixel.png"
gui_object_picture_angle 0.000000 0
gui_object_position 344 37 391 52
gui_object_name "reserve_unit_poloska_4"
gui_object_frigid 1
gui_object_end
gui_object_begin picture
gui_object_picture "greypixel.png"
gui_object_picture_angle 0.000000 0
gui_object_position 290 37 337 52
gui_object_name "reserve_unit_poloska_3"
gui_object_frigid 1
gui_object_end
gui_object_begin picture
gui_object_picture "greypixel.png"
gui_object_picture_angle 0.000000 0
gui_object_position 236 37 283 52
gui_object_name "reserve_unit_poloska_2"
gui_object_frigid 1
gui_object_end
gui_object_begin picture
gui_object_picture "greypixel.png"
gui_object_picture_angle 0.000000 0
gui_object_position 182 37 229 52
gui_object_name "reserve_unit_poloska_1"
gui_object_frigid 1
gui_object_end
gui_object_begin button_gt
gui_object_position 396 2 449 55
gui_object_name "reserve_unit_5"
gui_object_frigid 0
gui_object_button_gt_normal "garrison_border_normal.png"
gui_object_button_gt_focused "garrison_border_onmouse.png"
gui_object_button_gt_pressed "garrison_border_onpress.png"
gui_object_button_gt_disabled "garrison_border_normal.png"
gui_object_button_gt_podlozhka "town_unitbg_02.png"
gui_object_button_gt_unknown "unknown_picture.png"
gui_object_end
gui_object_begin button_gt
gui_object_position 342 2 395 55
gui_object_name "reserve_unit_4"
gui_object_frigid 0
gui_object_button_gt_normal "garrison_border_normal.png"
gui_object_button_gt_focused "garrison_border_onmouse.png"
gui_object_button_gt_pressed "garrison_border_onpress.png"
gui_object_button_gt_disabled "garrison_border_normal.png"
gui_object_button_gt_podlozhka "town_unitbg_02.png"
gui_object_button_gt_unknown "unknown_picture.png"
gui_object_end
gui_object_begin button_gt
gui_object_position 288 2 341 55
gui_object_name "reserve_unit_3"
gui_object_frigid 0
gui_object_button_gt_normal "garrison_border_normal.png"
gui_object_button_gt_focused "garrison_border_onmouse.png"
gui_object_button_gt_pressed "garrison_border_onpress.png"
gui_object_button_gt_disabled "garrison_border_normal.png"
gui_object_button_gt_podlozhka "town_unitbg_02.png"
gui_object_button_gt_unknown "unknown_picture.png"
gui_object_end
gui_object_begin button_gt
gui_object_position 234 2 287 55
gui_object_name "reserve_unit_2"
gui_object_frigid 0
gui_object_button_gt_normal "garrison_border_normal.png"
gui_object_button_gt_focused "garrison_border_onmouse.png"
gui_object_button_gt_pressed "garrison_border_onpress.png"
gui_object_button_gt_disabled "garrison_border_normal.png"
gui_object_button_gt_podlozhka "town_unitbg_02.png"
gui_object_button_gt_unknown "unknown_picture.png"
gui_object_end
gui_object_begin button_gt
gui_object_position 180 2 233 55
gui_object_name "reserve_unit_1"
gui_object_frigid 0
gui_object_button_gt_normal "garrison_border_normal.png"
gui_object_button_gt_focused "garrison_border_onmouse.png"
gui_object_button_gt_pressed "garrison_border_onpress.png"
gui_object_button_gt_disabled "garrison_border_normal.png"
gui_object_button_gt_podlozhka "town_unitbg_02.png"
gui_object_button_gt_unknown "unknown_picture.png"
gui_object_end
gui_object_begin button
gui_object_position 326 29 357 60
gui_object_name "reserve_close"
gui_object_frigid 0
gui_object_hint "rus_button_hint.lng" "btn_reserve_close_hint"
gui_object_button_normal "alliedarmy_button_close_normal.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_focused "alliedarmy_button_close_onmouse.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_pressed "alliedarmy_button_close_onpress.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_button_disabled "alliedarmy_button_close_disabled.png" "" "" 0.000000 0 0.010000 0.990000 0.010000 0.990000
gui_object_end
gui_object_begin picture
gui_object_picture "mainpanel_reserve_bg.png"
gui_object_picture_angle 0.000000 0
gui_object_position 0 0 395 59
gui_object_name "reserve_bg"
gui_object_frigid 0
gui_object_end
gui_end

[ 本帖最后由 CaiMM 于 2009-5-27 19:25 编辑 ]
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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Ulthwe·狂嚎女妖
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地板
发表于 2009-5-27 19:30:43 |显示全部楼层
放完之后 才发现你更新了

看来你也发现了这个问题

而且 英雄界面的分兵怎么办??

[ 本帖最后由 CaiMM 于 2009-5-27 19:44 编辑 ]
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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Ulthwe·狂嚎女妖
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5#
发表于 2009-5-28 13:39:39 |显示全部楼层

回复 #28 yitniya 的帖子

非常好的想法 你去做吧~~~~~~~~~~~~~~~~~~~~~~
修习观者当观一切世间有为之法,无得久停,须臾变坏。一切心行,念念生灭,以是故苦。应观过去所念诸法,恍惚如梦。应观现在所念诸法,犹如电光。应观未来所念诸法,犹如于云,忽尔而起。应观世间一切有身,悉皆不净,种种秽污,无一可乐。
道可道,非常道;名可名,非常名。无名天地之始,有名万物之母,故常无欲以观其妙;常有欲以观其徼。此两者同出而异名,同谓之玄,玄之又玄,众妙之门。

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