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[分享] 中2魔戒MOD1.2版 RC+RR Lore版 9月18日更新 [复制链接]

天邈汉化组翻译【初级】
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发表于 2009-5-17 01:58:03 |显示全部楼层 |倒序浏览
TATW 1.2 RC+RR Lore (9月18日)
--------------------------------------------------

兼容汉化,汉化请点我
--------------------------------------------------
另注:本MOD一般更新不需要重新开档~直接覆盖后继续之前的档案就可以了
如果你对安装方法实在有些不知所措,请点击这个连接
http://game1.ali213.net/thread-2715980-1-1.html


安装步骤:

1) 你必须拥有干净TATW1.2

2) 将下面的内容复制于TATW的目录下(下有详细说明)

国外FF网盘下载点我

国内RF网盘下载点我(感谢jie200127)

3) 作者提供了3种风格的设置给玩家选择,如果你想用ADDITIONAL UNITS MOD(很多新的单位,包括战犬部队)的话,在将补丁中data的内容覆盖到TATW的data文件夹下后,将补丁内的ADDITIONAL UNITS 文件夹中的内容再次粘贴到TATW的data文件夹中.兼容之前的存档(但是有些变动会体现不出来)

4) 打开TATW的data目录,这里有3个export_descr_unit.txt文件:

  • export_descr_unit.txt: 作者最推崇的版本 - KK的最爱(TATW的制作组老大)
  • export_descr_unit_COHESION_AND_VISUAL.txt: 部队松散程度和游戏性的平衡(不会太卡,但是效果没有第一个好)
  • export_descr_unit_BEST_COHESION.txt: 部队的松散程度上最好,但是玩起来没那么好的版本
5) 重新命名你所期望的版本的文件为export_descr_unit.txt

6) 在 data/world/maps/campaign/imperial campaign/ 目录下有个 campaign_script_DIFFICLTY_BASED.txt 文件
这个文件增加了士气给AI电脑(Hard难度下+1,very Hard下+2)
如果你想用这个的话就把这个文件重新命名为campaign_script.txt
如果你想用这个新的设定的话你必须重新开档

整合补丁中包含了如下sub-MOD
-TATW Additional Units mod by Agostinos(增加不少兵种)
-Battle AI by Germanicu5(战斗AI)

-New Corsairs by Bucefalo(昂巴海盗)
-Generals Age Correctly by Sohn des Khaine(年龄脚本)
-Unique Buildings 2.0 by axnsan(新增建筑)
-Immortal Nazgul by kai, plus juli4n's updates(戒灵补丁)
-Middle Earth Lore mod by Aikanar(中土传奇)
-Some excellent animation tweaks by Banzai! (especially cohesion improvement) and Niko(修正动作)
-Majestic Map Mod 2.1 by cherryfunk(地图美化)
-Evil factions dying fix by NSFW(邪恶国家无法被灭亡)
-Faramir and Boromir by:(法波2兄弟)
abbews: 2D-art, traits, ancs, textjob,descriptions and screenshots
JuL14n: details, modifying to the face, scripts, codes,strat models and putting everything together
Taro_M: Modelling/skinning Faramir&Boromir and Master Rangers
~Someone1074 - for great "Capes and cloaks" mod for TES IV Oblivion
~ B. Ward - for "Generals & Captains" modders resource that was used as a base
~ original creators of Mount&Blade - for various stuff
~ Everybody who contributed for "Open Source Project" for Mount&Blade
~ matko - for bracers
-Saruman custom character from Enhancement Mod by Mr.Blackadder(萨鲁曼以及欧散克塔补丁)
-Rohan and Gondor Family Trees Extended by deguerra(洛汗&刚铎家谱)
-parts of Lifespan submod by TNZ(一个年龄系统)
-parts of Additional Units by Dea Paladin(一些新增兵种)


Lore版本包括如下内容
-Good Vs Evil Campaign AI by ZZZZ (外交补丁,以及战略AI补丁)
-Be Evil faction standings by papio (很有趣的外交规则补丁~作为邪恶国家尽情掠夺屠杀吧,这样会让你和你的邪恶盟友更加坚固~)

----------------------------------------------------------------------
最新版本更新9月18号

改动:

-------------------------------------------
-No factions start at war (thanks to Resurrection for the idea)
-Asymmetrical factions relations, so that for example Isengard regards all good factions badly, yet their relations towards him can be better

-Dwarven Axethrower animation fixed
-thrown axe hits with more damage and more impact mass
-Axethrowers charge after throw (same as for Gondor Marines) and are impetuous
-Uruk/Uruk-hai/Goblin bodyguard sizes reduced
-numerous autoresolve updates that mostly reduce the power of large evil units
-Bardian Archer unit size reduced
-Sauron does not emerge until turn 40 (thanks for coding ideas to NSFW and axnsan), so no invasions until after that
-Invasion target list updated
-Faction economies updated
-AI Eriador will get Gandalf, not only player Eriador
-Faramir and Boromir mod added
The F&B team and credits;
abbews: 2D-art, traits, ancs, textjob,descriptions and screenshots
JuL14n: details, modifying to the face, scripts, codes,strat models and putting everything together
Taro_M: Modelling/skinning Faramir&Boromir and Master Rangers
~Someone1074 - for great "Capes and cloaks" mod for TES IV Oblivion
~ B. Ward - for "Generals & Captains" modders resource that was used as a base
~ original creators of Mount&Blade - for various stuff
~ Everybody who contributed for "Open Source Project" for Mount&Blade
~ matko - for bracers
-Most Gondor bodyguards are now infantry from F&B mod
-Majectic Map Mod 2.1 by cherryfunk
-Saruman custom character from Enhancement Mod by Mr.Blackadder (can only remain in Orthanc), uses Gandalf battle model for the moment
-Rohan and Gondor Family Trees Extended by deguerra
-campaign now starts at 2980
-From Lifespan submod by TNZ:
Epithets have been added to the biography traits of Ecthelion, Gandalf, Dain, Bard, Witch-king, Elrond and Aragorn.
Existing ancillaries have been altered and more added for the Dwarven, Eriador and Gondor factions.
If playing as Gondor and Rohan loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Rohan you will be rewarded.
If playing as Rohan and Gondor loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Gondor you will be rewarded.
If playing as Dale and Dwarves loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Dwarves you will be rewarded.
If playing as Dwarves and Dale loses a settlement you will be asked to help liberate that settlement. If you are able to liberate that settlement and return it to Dale you will be rewarded.
-From Dea Paladin's Additional Units mod:
Warriors of Mithlond
Light Elven Infantry
Gundabad Orcs
Likely further additions from this mod in future updates

LIST OF CHANGES (PREVIOUS UPDATE)
-----------------------------------------
-reduced bodyguard sizes for most factions (but orc/goblin/uruk BG sizes stay the same)
-slightly reduced upkeep cost for some bodyguard units
-Cave and Mountain Trolls have stronger skin (armor)
-Invasions delayed until turn 40 or later (needs testing)
-Gondor has slightly larger King's Purse
-evil factions won't die (code by NSFW) as long as they have one region and general remaining (needs testing)
-AI Minas Tirith has stronger garrison script when sieged by AI attacker
-Gondor and Rhun AI receive slightly boosted bonus income per settlement
-Rhun AI sends a scripted stack towards Dwarves/Dale if they are at war around turn 40
-Majestic Map Mod 2.0 by cherryfunk

LIST OF CHANGES (ALL PREVIOUS UPDATES)
----------------------------------------------
-added in some formations from G5 BAI
-updated mounted skirmisher behaviour in BAI so that these units close in more closely than previously to shoot then pull back, before closing in to shoot again
-mounted javelin animation updated to allow for less delay between throws
-reduction in javelin range to match new BAI behaviour
-Bodyguards +1 armor to depict better quality for these special units
-Kataphracts have heavier armor and more mount mass
-some unit category changes, eg Southron Lancers now light cavalry rather than heavy cavalry
-fire arrows take more time between volleys
-Ents slightly buffed, in such a way as to particularly increase their effectiveness versus trolls
-Mumakil tusk attack now has 'body piercing' attribute
-includes Majestic Map Mod by cherryfunk
-some rebalancing of Ents and combat vs Ents
-updated to TATW 1.2, please +rep KK for his most excellent patch
-Lore version is default install (only difference is the dynamic Area of Recruitment and different Victory Conditions)
-horse run speeds updated
-dwarves now -2 vs cavalry
-elven racial defense bonus reduced by 1
-updated animations for pikemen, no defense anims + reduced defense. If their formation is broken up or flanked they are now very vulnerable, so are better used defensively
-reduced defense for some units carrying simple weapons eg knives.
-some units now have zero defense
-small unit stat and cost updates
-small campaign balance updates
-latest BAI from Germanicu5, including stakes for AI
-heavy polearm units are recruited earlier by Mordor and OotMM
-dwarven units are smaller but costs are unchanged
-hopefully updates from this point on will focus on improving campaign balance
-Very slightly reduced accuracy for all missile units, except Silvan Elves, who suffer a small melee penalty to compensate
-Slightly reduced mount masses
-Faster Wargs, with better morale
-Slightly reduced heat effects on those wearing armor
-Tweaked AI that reacts better to missile fire
-Fixed bug where AI army would deploy in a single long line at battle start
-Most crossbow units remain in close formation rather than deploying to open formation, which affects their shooting rate too much
-Same applies to Snaga skirmishers
-Some hero abilities added to a very small number of units: Power of the Eldar, Light of Elbereth, Courage of the Lion, Chief of the Dunedain, Terror of the Nazgul, Terror of the Witch King
-War dogs reduced mass
-Bug in missions file fixed
-Aikanar's Middle Earth Lore mod added
-Southron Pikemen added back in after accidental omission
-Chance of assassination success reduced
-Dwarves must now destroy Rhun as part of their victory conditions
-Better availability for Variags for Rhun
-Rhun King's Purse increased
-Updated recruit priority for all units for more faction-specific army composition
-Missile units more likely to drop bows and engage with swords when attacked in melee
-reduced mass for some mount types
-updated some building costs
-updated hasahrii stats
-cavalry attack bonus of +1 given to compensate for infantry agility defense bonus of 0, +1 or +2 removed
-Uruk Halberd and Uruk-hai Pikemen assigned 'aggressive' animation set
-OotMM starting forces slightly reduced
-Updated building costs
-Improved cohesion
-Revised victory conditions for all factions in Lore Edition
-Wargs more available, and also in OotMM roster
-Wargs have larger numbers per unit
-Wargs use 'horde' formation
-Spear units -2 defense and +15 attack delay
-Olog-hai more armor but slightly less defense
-Rhun has slightly more king's purse
-All archers have 5 less arrows, crossbows 4 less bolts
-Jul14n's updates to Immortal Nazgul script
-Ongoing tuning of costs
-Some unit sizes changed to reflect faction strengths and weaknesses
-Updated starting forces for OotMM and Isengard
-Moria Halberd now non-phalanx
-Troll catapult does more damage
-Snagas assigned different anims
-Some buildings give additional bonuses
-Lore Edition includes comprehensive dynamic AOR for every unit in the game, based upon faction, preferred land type, culture/religion level, unit type and tier. All factions recruit best in their initial areas, then in their preferred type of land (eg forests for Elves, Mountains for Dwarves), with further reductions for less suitable land types. Higher culture/religion levels can offset this somewhat
-Dynamic settlement growth rates based upon region population growth value, faction/race, preferred land type and quality of settlement site
-Updates to some settlement start levels, starting forces and types
-Changes to some unit sizes
-Increased AI morale bonus at Hard/Very Hard difficulty
-Small reduction to AI King's Purse
-High-quality spear unit attack value slightly reduced
-Elven arrow load reduced
-Note that a lot of the changes that were only going to be included in the Lore Edition were incorporated into the non-Lore Edition files-Dwarves more expensive to recruit but less to upkeep
-Rohan 'warrior'-type units less expensive to recruit but more to upkeep, also slower to recruit but larger pool size
-Other human 'warrior' (untrained) units less expensive to recruit but more to upkeep, these units are more like mercenaries and expect war booty etc
-Rohan King's purse lowered; Isengard's increased (new campaign start required to see this)
-Most 'evil' units cost less and have larger pool sizes
-Some larger 'evil' settlements have an extra recruitment slot
-all upkeep costs increased by 20%
-some unit costs adjusted
-AI gets slightly more cash bonus from each settlement
-updated Unique Buildings by axnsan to version 2.0-updated BAI by Germanicu5
-updates to siege and crusade setttings by xaldin
-smiths no longer required for higher-tier barracks
-small stats changes
-more units are AOR
-reduces some mission rewards
-Nazgul, Warriors of Mithlond and Grey Company given 'command' attribute
-smiths temporarily disabled, except for Isengard Forge and Mithril Forge
-geography file by Lusted that smooths mountain battlefields
-new AI cash script with variable bonus for settlements depending on settlement size and type
-reworked costs.

-PB
----------------------------------------------------------------------
总而言之更新了很多东西,非常有意义的一个版本~建议用里面的Additional Units 版本进行游戏

[ 本帖最后由 caizheng12 于 2009-9-22 19:07 编辑 ]
已有 2 人评分金钱 收起 理由
笨得像豬 + 10 + 1 更新追加,这补丁不错~
huibin_zhou + 15 + 1 文章不错,继续努力!

总评分: 金钱 + 25  + 2   查看全部评分

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天邈汉化组翻译【初级】
Δ隐されし禁断の聖域
撒丁公國科西嘉子爵

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沙发
发表于 2009-5-17 01:59:22 |显示全部楼层
这补丁更新比较频繁,但是更新上几乎不需要重新开档~另外我记得这个MOD还修正了精灵的肤色~喜欢的朋友可以试下,建议使用默认的设置风格~


另外.

注意备份

别说我没提醒过...










顺便把精灵肤色和细节修正的那个MOD的地址和效果图单独放出来http://www.twcenter.net/forums/showthread.php?t=261181





[ 本帖最后由 caizheng12 于 2009-5-17 02:04 编辑 ]

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天邈汉化组翻译【初级】
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板凳
发表于 2009-5-17 08:55:05 |显示全部楼层
回LS的各位,覆盖到Medieval II Total War\mods\Third_Age\data下替换同名文件

我建议大家备份,但是作者一来和制作组关系很密切,二来更新非常频繁,所以备份不备份关系并不大

最后回8L的朋友...我没有上传网盘的习惯 非常抱歉啊

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地板
发表于 2009-5-17 10:47:41 |显示全部楼层
原帖由 chybsw 于 2009-5-17 10:46 发表
那个战狗单位总是会出些莫名其妙的问题...比如:小狗牺牲后变成肉团原地抽动,过一会又变成原样站在那里。要不站在那里一动不动....不攻击别人别人也打不死他。要不极个别的时候还跳出.........[伤心啊] ...

毕竟是新技术,还需要慢慢修正....不喜欢的话重新覆盖一次data即可解决~

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天邈汉化组翻译【初级】
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5#
发表于 2009-5-17 10:49:55 |显示全部楼层
原帖由 yingluo 于 2009-5-17 10:34 发表
报告~为什么装了后开3个势力战役,木JL、eriaoor、harad,会跳出Total War encountered an unspecified error and will now exit

确定是按照步骤安装的吗?TWC上没有反应过这种严重问题~

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撒丁公國科西嘉子爵

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6#
发表于 2009-5-17 12:05:21 |显示全部楼层
原帖由 笑里飞刀 于 2009-5-17 11:39 发表
其他的势力我都试过了还可以用但是用木精灵进入战斗就完蛋不信可以去玩玩

我不知道你是不是在干净1.1版本上按照正确步骤去打得补丁

测试图
附件: 你需要登录才可以下载或查看附件。没有帐号?注册

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7#
发表于 2009-5-17 12:07:02 |显示全部楼层
原帖由 yingluo 于 2009-5-17 12:06 发表
重新覆盖了1.1后装补丁,问题解决……………………………………

那是因为不是干净的版本的缘故了

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天邈汉化组翻译【初级】
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8#
发表于 2009-5-17 12:44:28 |显示全部楼层
天气环境补丁1.0里本身就包含的~狗在哈拉德的部队里






顺便回26楼的步同学~我这里的网络只合适上传FF网盘~也就是首页上的那个网盘~

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9#
发表于 2009-5-17 20:25:12 |显示全部楼层
回LS,没有








.

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10#
发表于 2009-5-17 21:50:46 |显示全部楼层
原帖由 南方的伤 于 2009-5-17 21:10 发表
我也有跳出问题啊,怎么办啊?

不要使用AU文件夹里的内容,直接使用补丁中data下的文件夹内容就可以了

兵模跳出已经反馈,等下一版本出来吧

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11#
发表于 2009-5-18 14:32:13 |显示全部楼层
顺便说句,XAI和TATW小组谈判破裂了,XAI关于TATW的计划无期限搁浅

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12#
发表于 2009-5-18 18:09:04 |显示全部楼层
修正了一些CTD以及

New version posted
-slightly buffed trolls but with move speed reduced by 10% (thanks KK )
-trolls get frighten_mounted attribute
-Orcs/Goblins 1 less attack for lighter weapons
-revised autoresolve values
-some elf type/quality levels reworked (thanks Mithrandir )
-Charge values increased by +1 for all Rohan and Elf cavalry for better/faster horses
-updated racial bonuses section at top of EDU
-most elf and evil missile units melee at one level less rather than 2 less for men. Costs will reflect this
-heavy missile units (in heavy armor etc) get cannot_skirmish attribute
-more consistent assignment of light/medium/heavy unit when determining terrain penalties and fast/normal/slow animation speeds

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13#
发表于 2009-5-18 19:43:35 |显示全部楼层
原帖由 sgz9471 于 2009-5-18 18:59 发表
需要重新开档吗?

还有那个 Silvan Swordsmen 跳出问题修正了吗?谢谢!

不需要,这个补丁一般都不需要重新开档,直接覆盖就可以了,另外关于这个兵种我说下原因,我和mod制作者联系过了,他告诉我这个兵种之所以有问题是因为精灵皮肤美化的补丁加入后产生的问题,建议大家不要使用AU文件夹内的文件以免出错,等AU MOD制作者更新后他也会更新

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14#
发表于 2009-5-18 19:55:06 |显示全部楼层
原帖由 sgz9471 于 2009-5-18 19:48 发表
也就是说 AU 目录下的文件暂时不要使用是吗?

是的,我个人非常建议这么做,因为光RC的内容已经足够丰富了,而且非常稳定,魔多也有不少新兵种~所以完全不需要靠AU这个目前有BUG的sub-mod来添加新兵模

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15#
发表于 2009-5-18 20:10:53 |显示全部楼层
原帖由 sgz9471 于 2009-5-18 20:00 发表
谢谢!!!

另外问一下,你发的这个1.8是不是就是作者发的那个TATW_RC_May_18_Update_2.rar

我不知道他是不是又更新了。

...已经Updata_3了...我的天...谢谢你的提醒












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16#
发表于 2009-5-18 22:10:37 |显示全部楼层
-slightly buffed trolls but with move speed reduced by 10% (thanks KK )
-trolls get frighten_mounted attribute
-Orcs/Goblins 1 less attack for lighter weapons
-revised autoresolve values
-some elf type/quality levels reworked (thanks Mithrandir )
-Charge values increased by +1 for all Rohan and Elf cavalry for better/faster horses
-updated racial bonuses section at top of EDU
-most elf and evil missile units melee at one level less rather than 2 less for men. Costs will reflect this
-heavy missile units (in heavy armor etc) get cannot_skirmish attribute
-more consistent assignment of light/medium/heavy unit when determining terrain penalties and fast/normal/slow animation speeds


又更新了,我等下一个版本再更新吧...作者太勤奋了

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17#
发表于 2009-5-18 22:47:34 |显示全部楼层
里面包含了这个补丁了~








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18#
发表于 2009-5-19 05:44:36 |显示全部楼层
你用中土会战的话是没有狗狗部队的,只能在自定义里使用~

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19#
发表于 2009-5-20 06:45:46 |显示全部楼层
Changes:
-small stats changes and bugfixes
-Mumakil charges better (thanks Bucefalo)
-Removed Mithril armor from High Elf bodygyard
-some text changes
-some slave unit anim assignements updated
-descr_projectile_MORE_ACCURATE gives a bit more accuracy to all missile weapons (rename as descr_projectile)
-snaga archers less accurate
-Elf Archers recruitable by High Elves and Silvan Elves in campaign
-other stuff I forget for the moment

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20#
发表于 2009-5-20 15:27:19 |显示全部楼层
原帖由 juesimaga1 于 2009-5-20 08:32 发表
这个补丁更新的号频繁啊  我只是打了1.1的补丁  2.0的补丁能直接装么?还是要一个个来的?

直接更新,不需要打前面的补丁~

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