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[杂谈] 昨天重新玩了下FEAR1带,果然还是1带恐怖气氛最浓啊、 [复制链接]

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发表于 2012-6-22 13:39:08 |显示全部楼层
本帖最后由 devlirequiem2 于 2012-6-22 13:49 编辑

fear1 那个? 原版 还是撤离点 还是xxx的指令??

fear1 感觉做的最好是撤离点,fear1 原版有点冗长了,后面的撤离点换小组 (做第八区那个小组),然后指令不知道谁谁做的。。

fera2 扯了很久版权纠纷最后还是换成了fear1原小组做的。。 然后撤离点的剧情不被承认,但是重生资料片还是复活了1原版被杀的哥哥。。

fear3又换了个小组,你玩过了,知道是个悲剧就行了

简单点说,fear小组换的过程都能拍电影了,现在又出了个fear 起源 ol,真是雷死人不偿命,就是为了钱过度开发了额。。

fear1原小组还做了个死刑犯1  2,1有pc版本,听说蛮重口和恐怖的

wiki上的


Development

F.E.A.R. was announced at an E3 2004 pre-show,[39] though its existence as an untitled project was revealed prior to this announcement.[39] The game's first trailer later premiered at E3 2004 and was well-received by critics.[40][41] During the E3 2004 showing, F.E.A.R.'s lead designer, Craig Hubbard, stated that the game "... evolved out of a concept we started developing right after Shogothat we've been dying to work on."[41] Monolith Productions' director of technology, Kevin Stephens, later elaborated that this concept was "... to make an action movie in a first-person shooter, where you really feel like an action star."[42] To this effect, the team focused on immersing the player, using elements like a silent, nameless protagonist with an unknown background,[42] and allowing the player to see the protagonist's body when looking down or sideways.[43]



During 2005, F.E.A.R. made playable appearances at Consumer Electronics Show, Game Developers Conference and E3, all of which were well-received.[44][45][46] Its showing at E3 garnered it theGame Critics Award for "Best Action Game."[47] After the release of a single-player demo,[48] Vivendi allowed gaming journalists to play through the first four levels of the game, which received even more positive reaction than before.[49][50] F.E.A.R. eventually released on October 18, 2005.[1] Alongside the basic CD-ROM edition, a "Director's Cut" DVD version of F.E.A.R. was released with a number of extra features.[51] A Dark Horse Entertainment comic book and a series of live action vignettes help clarify a number of plot elements depicted in the game, while the "Making of F.E.A.R." and "Developers' commentary" documentaries offer several insights and trivia into the game's development through interviews with employees of Monolith Productions and Vivendi. Also included is the exclusive first episode of the F.E.A.R. machinima, P.A.N.I.C.S., created by "Rooster Teeth Productions".




Over the course of the "Developer's roundtable commentary", producer Chris Hewitt reveals, "We had a whole level in the game where we had this car chase sequence [...] we spent about two months on that thing...." "[B]ut the car chase sequence didn't work the way we hoped it would", adds designer Craig Hubbard, commenting on the choice to remove that level from the game.[52]Hewitt also comments that, "Actually we started off with two villains, and [Fettel] was one of them until we merged them together...." Craig Hubbard also remarks that "... his jacket actually used to belong to another villain we had in the game named Conrad Krieg, whom we combined with Fettel pretty literally."[52]

[edit]


Main articles: F.E.A.R. Extraction Point, F.E.A.R. Perseus Mandate, F.E.A.R. Files, and F.E.A.R. 2: Project Origin

Monolith Productions announced a sequel to F.E.A.R., which is titled F.E.A.R. 2: Project Origin after Monolith and Warner Bros. regained the rights to the F.E.A.R. name.[69] Prior to September 2008, the sequel was not to be titled F.E.A.R. 2 due to Vivendi's ownership of the F.E.A.R. name.[70] The game was instead to be called Project Origin, which is a name derived from a contest to name the sequel. The follow-up will stay in the game's existing universe, retaining the original storyline and characters.[70] Monolith Productions required a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher.[70] Vivendi Universal published the Xbox 360 and PlayStation 3 ports of the original game,[4] developed by Day 1 Studios. F.E.A.R. was later dropped, and is no longer able to be updated when downloaded. Version 1.7 Of F.E.A.R. Combat is now downloadable at www.joinfear.com. When asked to update, it will show that you are not able to patch to version 1.08. F.E.A.R. and F.E.A.R. Files multiplayer games for XBox 360 are still accessible via XBox Live, however, the additional maps made available as DLC for the original F.E.A.R. were removed in an update; some of these maps are available in F.E.A.R. Files multiplayer, but a total of four maps sold as F.E.A.R. DLC are not on the F.E.A.R. Files disc. This removal was done at the behest of Warner Brothers, once ownership of the F.E.A.R. property was returned in order for Monolith to continue working with F.E.A.R. 2. Once F.E.A.R. 2 was made available for sale, all reference to F.E.A.R. DLC and F.E.A.R and F.E.A.R. Files demos were removed from the XBox Live marketplace.


An expansion pack titled F.E.A.R. Extraction Point was released by TimeGate Studios on October 24, 2006.[5] The second expansion pack, F.E.A.R. Perseus Mandate, also from TimeGate Studios, was released in November 2007. F.E.A.R. Files was released simultaneously for the Xbox 360, consisting of both Extraction Point and Perseus Mandate.[71]


古墓得不到满足,天堂容不下真相;
地狱管不住狂傲,人间止不了卑微。
圣界因吾而降生~

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