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这里:
function features_again(unit)
if Attack.act_name(0)=="gorguana" or Attack.act_name(0)=="gorguana2" and not Attack.act_pawn(unit) then
local rnd = Game.CurLocRand(1,100)
if rnd<=50 then
--Attack.act_attach_modificator(0,"initiative","temp_i",100,0,0,1,true,100)
Attack.atom_spawn(0, 0, "effect_demonfury", Attack.angleto(0))
--Attack.act_aseq( 0, "happy" )
local speed = Attack.act_get_par(0, "speed")
local ap = Attack.act_ap(0)
Attack.act_ap(0,speed)
Attack.act_again(0, true, false)
--Attack.resort()
Attack.log(0.001,"add_blog_again","name",blog_side_unit(0))
end
end
return true
end |
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