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sm_cvar 锁定参数
//每次刷新的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_common_limit 60
//每次触发警钟发动进攻的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_mega_mob_size 60
//丧尸暴走时产生的疆尸最大总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_max_size 60
//丧尸暴走时产生的疆尸最小总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_min_size 60
打开LXD.SP
new bool:ZoeyTank;
new bool:BillTank;
new bool:LysTank;
new bool:FrsTank;
new bool:HunterTank;
new bool:SmokerTank;
new bool:BoomerTank;
new bool:WitchTank; 删除后
搜索 ZoeyTank 找到
ZoeyTank = false;
BillTank = false;
LysTank = false;
FrsTank = false;
HunterTank = false;
SmokerTank = false;
BoomerTank = false;
WitchTank = false; 删除后
继续搜索Zoey Tank 找到
if(ZoeyTank && TankId)
{
SetEntityModel(TankId,"models/survivors/survivor_teenangst.mdl"); //ZOEY
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",8000);
SetEntProp(TankId,Prop_Send,"m_iHealth",8000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.5);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
ZoeyTank = false;
return;
}
if(BillTank && TankId)
{
SetEntityModel(TankId,"models/survivors/survivor_namvet.mdl"); //BILL
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",6000);
SetEntProp(TankId,Prop_Send,"m_iHealth",6000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
BillTank = false;
return;
}
if(LysTank && TankId)
{
SetEntityModel(TankId,"models/survivors/survivor_manager.mdl"); //Louis
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",7000);
SetEntProp(TankId,Prop_Send,"m_iHealth",7000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
LysTank = false;
return;
}
if(FrsTank && TankId)
{
SetEntityModel(TankId,"models/survivors/survivor_biker.mdl"); //Francis
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",4000);
SetEntProp(TankId,Prop_Send,"m_iHealth",4000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
FrsTank = false;
return;
}
if(HunterTank && TankId)
{
SetEntityModel(TankId,"models/infected/hunter.mdl"); //Hunter
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",8000);
SetEntProp(TankId,Prop_Send,"m_iHealth",8000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
HunterTank = false;
return;
}
if(SmokerTank && TankId)
{
SetEntityModel(TankId,"models/infected/smoker.mdl"); //smoker
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",1000);
SetEntProp(TankId,Prop_Send,"m_iHealth",1000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
SmokerTank = false;
return;
}
if(BoomerTank && TankId)
{
SetEntityModel(TankId,"models/infected/boomer.mdl"); //boomer
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",100);
SetEntProp(TankId,Prop_Send,"m_iHealth",100);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
BoomerTank = false;
LifeUpTank = true;
return;
}
if(WitchTank && TankId)
{
SetEntityModel(TankId,"models/infected/witch.mdl"); //witch
SetEntProp(TankId,Prop_Send,"m_iMaxHealth",10000);
SetEntProp(TankId,Prop_Send,"m_iHealth",10000);
SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.5);
// CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
WitchTank = false;
KillerTank = true;
return;
}
删除后
继续搜索 Zoey Tank 找到
case 5: //人形TANK
{
ZoeyTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 3); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 1); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 2000); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 300); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 13); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 60); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 6: //人形TANK
{
BillTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 7: //人形TANK
{
LysTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 8: //人形TANK
{
FrsTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 9: //人形TANK
{
HunterTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 10: //人形TANK
{
SmokerTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 11: //人形TANK
{
BoomerTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
case 12: //人形TANK
{
WitchTank = true;
// StripAndChangeServerConVarInt("z_tank_health", 15000); //血 默认4000
// StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
StripAndChangeServerConVarInt("z_tank_throw_interval", 3); //投掷间隔 默认5
StripAndChangeServerConVarInt("tank_throw_min_interval", 1); //投掷间隔最短限制 默认8
StripAndChangeServerConVarInt("z_tank_throw_force", 2000); // 投掷速度默认 800
StripAndChangeServerConVarInt("z_tank_rock_radius", 250); // 投掷距离 默认 100
StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 15); //投掷力道 默认4
StripAndChangeServerConVarInt("tank_fist_radius", 60); //攻击范围 默认15
// CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
// PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
bALLEnabled = false;
return;
}
删除后 继续搜索 Zoeytank 找到
ZoeyTank = false;
BillTank = false;
LysTank = false;
FrsTank = false;
HunterTank = false;
SmokerTank = false;
BoomerTank = false;
WitchTank = false;
删除后 继续搜索 Zoeytank 找到
ZoeyTank = false;
BillTank = false;
LysTank = false;
FrsTank = false;
HunterTank = false;
SmokerTank = false;
BoomerTank = false;
WitchTank = false;
保存SP 编译为SMX即可 |
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