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[讨论] 我的插件还差几个就完美了。。 [复制链接]

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楼主
发表于 2009-10-23 16:56:49 |显示全部楼层
sm_cvar 锁定参数
//每次刷新的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_common_limit 60

//每次触发警钟发动进攻的僵尸数,默认30(更改这个数值会严重影响PING)
sm_cvar z_mega_mob_size 60

//丧尸暴走时产生的疆尸最大总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_max_size 60

//丧尸暴走时产生的疆尸最小总数量,默认30(更改这个数值会严重影响PING)
sm_cvar z_mob_spawn_min_size 60


打开LXD.SP

new bool:ZoeyTank;
new bool:BillTank;
new bool:LysTank;
new bool:FrsTank;
new bool:HunterTank;
new bool:SmokerTank;
new bool:BoomerTank;
new bool:WitchTank;    删除后

搜索 ZoeyTank 找到
ZoeyTank = false;
BillTank = false;
LysTank = false;
FrsTank = false;
       
HunterTank = false;
SmokerTank = false;
BoomerTank = false;
WitchTank = false;     删除后

继续搜索Zoey Tank 找到

        if(ZoeyTank && TankId)
        {
        SetEntityModel(TankId,"models/survivors/survivor_teenangst.mdl");          //ZOEY
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",8000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",8000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.5);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        ZoeyTank = false;
        return;
        }
        if(BillTank && TankId)
        {
        SetEntityModel(TankId,"models/survivors/survivor_namvet.mdl");            //BILL
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",6000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",6000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        BillTank = false;
        return;
        }
       
        if(LysTank && TankId)
        {
        SetEntityModel(TankId,"models/survivors/survivor_manager.mdl");           //Louis
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",7000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",7000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        LysTank = false;
        return;
        }
       
        if(FrsTank && TankId)
        {
        SetEntityModel(TankId,"models/survivors/survivor_biker.mdl");             //Francis
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",4000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",4000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        FrsTank = false;
        return;
        }
       
        if(HunterTank && TankId)
        {
        SetEntityModel(TankId,"models/infected/hunter.mdl");               //Hunter
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",8000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",8000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        HunterTank = false;
        return;
        }
       
        if(SmokerTank && TankId)
        {
        SetEntityModel(TankId,"models/infected/smoker.mdl");               //smoker
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",1000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",1000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        SmokerTank = false;
        return;
        }
       
        if(BoomerTank && TankId)
        {
        SetEntityModel(TankId,"models/infected/boomer.mdl");               //boomer
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",100);
        SetEntProp(TankId,Prop_Send,"m_iHealth",100);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.1);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        BoomerTank = false;
        LifeUpTank = true;
        return;
        }
       
        if(WitchTank && TankId)
        {
        SetEntityModel(TankId,"models/infected/witch.mdl");                //witch
        SetEntProp(TankId,Prop_Send,"m_iMaxHealth",10000);
        SetEntProp(TankId,Prop_Send,"m_iHealth",10000);
        SetEntPropFloat(TankId, Prop_Data, "m_flLaggedMovementValue", 1.5);
        // CreateTimer(10.0, timetankcfg,_, TIMER_FLAG_NO_MAPCHANGE);
        WitchTank = false;
        KillerTank = true;
        return;
        }         
删除后

继续搜索 Zoey Tank 找到
            case 5: //人形TANK
            {
        ZoeyTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 3); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 1); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 2000); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 300); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 13); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 60); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 6: //人形TANK
            {
        BillTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 7: //人形TANK
            {
        LysTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 8: //人形TANK
            {
        FrsTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 9: //人形TANK
            {
        HunterTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 10: //人形TANK
            {
        SmokerTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 11: //人形TANK
            {
        BoomerTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 15); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 18); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 800); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 100); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 4); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 30); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }
            case 12: //人形TANK
            {
        WitchTank = true;
        // StripAndChangeServerConVarInt("z_tank_health", 15000);  //血 默认4000
        // StripAndChangeServerConVarInt("z_tank_speed", 300); //速度 默认 210
        StripAndChangeServerConVarInt("tank_burn_duration_expert", 90); // 着火死亡时间 默认 40
        StripAndChangeServerConVarInt("z_tank_throw_interval", 3); //投掷间隔 默认5
        StripAndChangeServerConVarInt("tank_throw_min_interval", 1); //投掷间隔最短限制 默认8
        StripAndChangeServerConVarInt("z_tank_throw_force", 2000); // 投掷速度默认 800
        StripAndChangeServerConVarInt("z_tank_rock_radius", 250); // 投掷距离 默认 100
        StripAndChangeServerConVarInt("tank_swing_physics_prop_force", 15); //投掷力道 默认4
        StripAndChangeServerConVarInt("tank_fist_radius", 60); //攻击范围 默认15
        // CreateTimer(5.0, creattank,_, TIMER_FLAG_NO_MAPCHANGE);
        // PrintToChatAll("\x01[趣味TANK:] \x03当前登场TANK:神秘TANK,暂不告诉大家是什么哈哈.\x03");
        bALLEnabled =        false;
        return;
            }

删除后 继续搜索 Zoeytank  找到
        ZoeyTank = false;
        BillTank = false;
        LysTank = false;
        FrsTank = false;
        HunterTank = false;
        SmokerTank = false;
        BoomerTank = false;
        WitchTank = false;

删除后 继续搜索 Zoeytank  找到
        ZoeyTank = false;
        BillTank = false;
        LysTank = false;
        FrsTank = false;
        HunterTank = false;
        SmokerTank = false;
        BoomerTank = false;
        WitchTank = false;
保存SP 编译为SMX即可

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