先来看下GPU-Z 在运行此游戏时的监控数据
GPU Core Clock [MHz] , GPU Memory Clock [MHz] , GPU Shader Clock [MHz] , GPU Temperature [癈] , PCB Temperature [癈] , GPU Temperature [癈] , PCB Temperature [癈] , Fan Speed [%] , Fan Speed [RPM] , Memory Used [MB] , GPU Load [%] , Memory Controller Load [%] , Video Engine Load [%] , VDDC Current [A] , VDDC Phase #1 Temperature [癈] , VDDC Phase #2 Temperature [癈] , VDDC Phase #3 Temperature [癈] , VDDC [V] , Date , GPU Core Clock [MHz] , GPU Memory Clock [MHz] , GPU Shader Clock [MHz] , GPU Temperature [癈] , PCB Temperature [癈] , GPU Temperature [癈] , PCB Temperature [癈] , Fan Speed [%] , Fan Speed [RPM] , Memory Used [MB] , GPU Load [%] , Memory Controller Load [%] , Video Engine Load [%] , VDDC Current [A] , VDDC Phase #1 Temperature [癈] , VDDC Phase #2 Temperature [癈] , VDDC Phase #3 Temperature [癈] , VDDC [V]
2010-03-17 17:15:19 , 626.4 , 1053.0 , 1350.0 , 63.0 , 51.0 , 55.0 , 51.8 , 66 , 2258 , 660 , 99 , 41 , 0 , 48.6 , 61.0 , 64.0 , 62.0 , 1.1250 ,
上面是1920分辨率的
数据里的99就是显卡负荷率 维持在99%
下面是低分辨率1440 X900,看看显卡是不是也负荷99%
2010-03-17 17:30:56 , 626.4 , 1053.0 , 1350.0 , 65.0 , 53.0 , 57.3 , 53.8 , 66 , 2250 , 538 , 99 , 36 , 0 , 53.0 , 65.0 , 68.0 , 67.0 , 1.1250 ,
2010-03-17 17:30:57 , 626.4 , 1053.0 , 1350.0 , 65.0 , 53.0 , 57.3 , 53.8 , 66 , 2247 , 539 , 99 , 37 , 0 , 55.2 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:30:58 , 626.4 , 1053.0 , 1350.0 , 65.0 , 53.0 , 57.3 , 53.8 , 66 , 2249 , 539 , 99 , 41 , 0 , 52.3 , 66.0 , 70.0 , 67.0 , 1.1250 ,
2010-03-17 17:30:59 , 626.4 , 1053.0 , 1350.0 , 65.0 , 53.0 , 57.3 , 53.8 , 66 , 2249 , 543 , 99 , 41 , 0 , 60.2 , 65.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:00 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2248 , 547 , 99 , 40 , 0 , 69.0 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:01 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2247 , 547 , 99 , 34 , 0 , 63.1 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:02 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2248 , 551 , 99 , 36 , 0 , 71.1 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:03 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2250 , 553 , 99 , 35 , 0 , 47.9 , 66.0 , 70.0 , 67.0 , 1.1250 ,
2010-03-17 17:31:04 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2253 , 561 , 99 , 34 , 0 , 56.6 , 66.0 , 69.0 , 67.0 , 1.1250 ,
2010-03-17 17:31:05 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2255 , 567 , 98 , 37 , 0 , 48.6 , 65.0 , 69.0 , 67.0 , 1.1250 ,
2010-03-17 17:31:06 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2251 , 569 , 99 , 38 , 0 , 53.7 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:07 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2248 , 580 , 99 , 37 , 0 , 66.8 , 67.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:08 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2251 , 582 , 99 , 37 , 0 , 55.2 , 66.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:09 , 626.4 , 1053.0 , 1350.0 , 66.0 , 54.0 , 58.3 , 54.8 , 66 , 2250 , 586 , 99 , 41 , 0 , 55.2 , 127.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:10 , 626.4 , 1053.0 , 1350.0 , 66.0 , 53.0 , 58.3 , 53.8 , 66 , 2249 , 593 , 98 , 39 , 0 , 66.8 , 67.0 , 70.0 , 69.0 , 1.1250 ,
2010-03-17 17:31:11 , 626.4 , 1053.0 , 1350.0 , 66.0 , 54.0 , 58.3 , 54.8 , 66 , 2249 , 608 , 98 , 40 , 0 , 50.1 , 67.0 , 70.0 , 68.0 , 1.1250 ,
2010-03-17 17:31:12 , 626.4 , 1053.0 , 1350.0 , 67.0 , 53.0 , 59.3 , 53.8 , 66 , 2248 , 608 , 99 , 40 , 0 , 53.7 , 68.0 , 70.0 , 69.0 , 1.1250 ,
2010-03-17 17:31:13 , 626.4 , 1053.0 , 1350.0 , 67.0 , 53.0 , 59.3 , 53.8 , 66 , 2245 , 608 , 99 , 41 , 0 , 66.8 , 68.0 , 70.0 , 69.0 , 1.1250 ,
2010-03-17 17:31:14 , 626.4 , 1053.0 , 1350.0 , 66.0 , 54.0 , 58.3 , 54.8 , 66 , 2263 , 602 , 99 , 42 , 0 , 16.7 , 64.0 , 67.0 , 65.0 , 1.1250
请仔细看,显卡负荷率一直维持在98%和99%!
所以显卡根本没有多余的运算能力来承担PX的运算,一旦承担PX的运算,必然游戏本身的特效运算能力下降!
如下图
开启AD PX,开启NV驱动面板的 PX为ON
同场景连续射击这个,为19FPS左右
但是如果在NV驱动面板的 PX为OFF的关闭状态下,保持游戏的开启AD PX
同场景连续射击这个,上升为为24FPS左右
原因在于此游戏对显卡基本是满负荷,而CPU却有余地去处理PX
所以,此游戏想玩PX又不想更多地降低速度,需要关闭显卡的PX运算,让CPU去运算PX!
或者彻底关掉PX效果!
反正速度够低的了!
测试平台
GTX260+高频版
E6600 3。83G
4G内存
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不过也存在另一种可能性,为了防止以后被人挖坟(万一某网站发现了差异),55,,还是补全!
这个是 NV驱动面板的 PX为ON的开启状态下,保持游戏的开启AD PX下的同场景连续射击的CPU负载图,看到了其实CPU并没有明显减少计算量(相对上面的),如果交给GPU去处理,CPU应该会减少计算量吧!!
所以另一种可能就是此所谓AD PX只能GPU去运算,CPU不会去计算,而N卡打开驱动里的PX后还真的去计算了这个(速度下降),关闭了之后,CPU究竟去计算了没有?上帝才知道!或者说这个计算量非常小,所以CPU负荷率上面完全看不出来?
我仔细观察画面,凭良心说,我真没看出这个PX体现在哪里?甚至完全关掉游戏里的PX选项也没感觉出少了什麽特效!
[ 本帖最后由 8848hy 于 2010-3-18 00:26 编辑 ] |