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[转贴] 【暴雪蓝贴】为啥暗黑3不是3D的?画面为何达不到今天的标准?(转) [复制链接]

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发表于 2011-8-2 09:23:18 |显示全部楼层 |倒序浏览
Why isn't Diablo 3 in 3D?The game has been in the making for a while so the graphics are not up to today's standard.,

We want the game to essentially look like you're playing a painting. Everything is 3D, but the textures and ways that scenes are built are intended to give the look of a painted scene. Some games go for realism with a lot of shaders and high poly counts, that's just not our intent with the visual style. We want it to be a timeless aesthetic because we expect people are going to be playing for a long time. Looking back at cutting edge games even a few years ago and they don't tend to hold up very well, but for Diablo we want it to be as visually pleasing 10 years from now as it is the first time you play it.

Even videos really don't do the beauty of the game justice. I think anyone that's sat down to play can attest to that.


问:为啥暗黑3不是3D的?这游戏已经做太久了,所以画面达不到今天的标准。

答:我们想让游戏基本上看上去像你在玩一幅[油]画。所有东西都是3D的,但是材质和整个场景的规划都是想展示一个像是绘画的样子。有些游戏为了表现真实感运用了很多阴影和多边形,这不是我们想要的视觉风格。我们想让它是永恒的美,因为我们预想人们会玩这款游戏很长时间。如果回头看一下,即使是几年前的高端游戏也不过如此,但是我们想要的效果是在10年以后你看到暗黑3还是和你第一次玩它一样感觉那么美。

甚至视频都不能很好的展现出这款游戏的美。我想每个真正玩过它的人都能证明这一点。


评:说实话我觉得这个回答的太好了。暗黑3的画面风格大家不一定都喜欢,但是我觉得的确就像一幅油画一样能经受起时间的考验。这也是暴雪做游戏的理念。不是去拿大量的多边形和最新的DX技术去做一款只有高端电脑才能跑起来的游戏,然后再几年后就被他人超越和被玩家抛弃,而是去做一款很多年后你再拿起来依然感觉很养眼,或起码能接受的游戏。

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