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[讨论] 進不了遊戲,更新了DX也解決不了 [复制链接]

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楼主
发表于 2010-11-12 18:26:05 |显示全部楼层
和我一样一样的 问题哦  什么都更新了  还是 不行

真的郁闷到家了

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沙发
发表于 2010-11-12 18:27:33 |显示全部楼层
兄弟 如果 你解决了  回来说一声 啊

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板凳
发表于 2010-11-12 20:05:15 |显示全部楼层
使命召唤7 黑屏行动  真伤心了 啊啊啊啊啊啊啊啊啊啊啊啊啊啊

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地板
发表于 2010-11-12 20:06:44 |显示全部楼层
----- Initializing Renderer ----
execing ragdoll.cfg from fastfile
Cmd_AddCommand: scrProfileInfo already defined
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Adding fastfile 'en_code_post_gfx' to queue
Adding fastfile 'code_post_gfx' to queue
Loading fastfile 'en_code_post_gfx'
used 0.37 MB memory in DB alloc
Loading fastfile 'code_post_gfx'
used 5.69 MB memory in DB alloc
Redundant asset: 'techset','2d'
Adding fastfile 'en_patch' to queue
Adding fastfile 'patch' to queue
Using 1 GPU(s).
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
INTZ format supported
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'en_patch'
used 0.00 MB memory in DB alloc
Video memory for device: 512 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 932 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load image "$pixelcostcolorcode".
Error: Could not load material "$floatz_donotremove".
Error: Could not load material "$processed_floatz_donotremove".
Error: Could not load material "$ps3_aadownsample_donotremove".
Error: Could not load material "particle_blend_donotremove".
Error: Could not load material "particle_zdownsample_donotremove".
Error: Could not load material "postfx_lut_0".
Error: Could not load material "postfx_lut_1".
Error: Could not load material "postfx_lut_2".
Error: Could not load material "postfx_lut_3".
Error: Could not load material "postfx_lut_4".
Error: Could not load material "postfx_lut_5".
Error: Could not load material "postfx_lut_6".
Error: Could not load material "postfx_lut_7".
Error: Could not load material "postfx_lut_8".
Error: Could not load material "postfx_lut_9".
Error: Could not load material "create_lut2d".
Error: Could not load material "apply_lut2d".
Error: Could not load material "$ps3_reload_zcull_donotremove".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'patch'
used 2.84 MB memory in DB alloc
--- Initializing Voice ---
Line Control  42:             麦克风音量
Line Control  42:             麦克风音量        cur:  65535        bounds (     0- 65535)
Hostname: zgs888
Binding to 192.168.1.2:3074
--------------
GamerProfile_ResetSPDvars():
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "0000000000000000000000000".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_menu_voice" = "1".
"snd_menu_music" = "1".
"snd_menu_sfx" = "1".
"snd_menu_master" = "0.8".
"snd_menu_cinematic" = "1".
Updating profile 0 from dvars.

end $init 11385 ms
--- Common Initialization Complete ---
Redundant asset: 'image','sw4'
Error: Could not load menufile "ui/patch.txt".
Error: Could not load menufile "ui/menus.txt".
Error: Could not load material "menu_mp_lobby_scrollbar_main".
Error: Could not load material "menu_mp_lobby_scrollbar_block".
Error: Could not load material "playlist_sp_recr".
Error: Could not load material "playlist_sp_reg".
Error: Could not load material "playlist_sp_hard".
Error: Could not load material "playlist_sp_vet".
g_gametype cmp is not a valid gametype, defaulting to cmp
Huffman Took 3 Milliseconds
------ Server Initialization ------
Server: frontend
----- R_Init -----
Video memory for device: 512 MB.
Rounded video memory size: 512 MB.
DirectX reports 512 MB of video memory and 932 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Save Message First Frame Shown: 15046
Error: Could not load material "loadscreen_frontend".
Adding fastfile 'en_frontend' to queue
Adding fastfile 'frontend' to queue
Loading fastfile 'en_frontend'
used 0.50 MB memory in DB alloc
Loading fastfile 'frontend'
used 51.84 MB memory in DB alloc

====================================================
Com_ERROR: Direct3DDevice9::Present failed: Driver internal error (-2005530585)

====================================================



Error during initialization:
Direct3DDevice9::Present failed: Driver internal error (-2005530585)

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