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[贴图] PS3的铁拳6画面真不怎么样 [复制链接]

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楼主
发表于 2010-10-1 10:20:53 |显示全部楼层
楼主把那个动态模糊关了会好很多,开了那个锯齿大大的,还没什么用,整个一废物特效。

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沙发
发表于 2010-10-1 10:23:37 |显示全部楼层
另外,lz也别光看锯齿,其实这游戏特效上比tk5强了很多,想人物轮廓周围的泛光、人物的自体阴影投射(例如胳膊映射到身体上的影子)之类的,铁拳5是没有的

[ 本帖最后由 长腿大侠 于 2010-10-1 10:48 编辑 ]

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板凳
发表于 2010-10-1 10:25:30 |显示全部楼层
lz的移动和浮空技练的怎么样了

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地板
发表于 2010-10-1 10:51:04 |显示全部楼层
原帖由 bnm 于 2010-10-1 10:41 发表
其实PS2和PS3上有两个铁拳5.。。。。。。。。。。。。。

ps3上那个不叫铁拳5,那个叫铁拳5dr

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5#
发表于 2010-10-1 18:00:58 |显示全部楼层

回复 #14 射钉枪 的帖子

我来推荐几个适合手柄用的角色,杰克,他的浮空用手柄很好使,lili就不用说了,民工连手柄无难度。。。。


其实民工角色用手柄都挺好用的

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6#
发表于 2010-10-2 11:12:21 |显示全部楼层
原帖由 yongzhou 于 2010-10-1 22:41 发表
PS3的刀魂4绝对让你满意画面了,玩了PS3版的刀魂4后可以把360版的刀魂4扔一边了

PS3版的刀魂4中人物画面比例更大,游戏画面更细腻和拥有柔光的色彩,非常的漂亮 ...

360版刀魂和ps3版刀魂画面根本没啥区别,什么柔光、漂亮啊,全是心理作用


ps3版正版100多块吧,有酷酷的达斯维德免费用 ,还是很值的,360版就只能免费用小绿人了

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7#
发表于 2010-10-2 18:31:54 |显示全部楼层

回复 #26 yongzhou 的帖子

看你那2张360版的图,全是远景,人物小当然锯齿明显。再看你那2张ps3版的图,全是近景大头照,就这样还能看见明显的锯齿呢。这就很能说明问题了,根本就是一样的东西。另外,再看你第二张360的图,1p人物有锯齿,2p人物根本看不到锯齿,由此可见锯齿这东西,和拍摄角度也有很大关系。至于什么柔光,我玩着都一样,该柔的地方都柔,该不柔的地方都不柔

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8#
发表于 2010-10-2 18:38:31 |显示全部楼层
另外,看红字部分,要说起来360版比ps3版的实际分辨率还高呢,而且两个版本都没有抗锯齿。


Playstation 3

50 Cent = 1280x720 (blur filter)
Afro Samurai = 1280x720 (QAA)
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1120x630 (no AA)
Army of Two = 1280x720 (no AA)
Assassin's Creed = 1280x720 (QAA)
Assassin's Creed 2 = 1280x720 (QAA), 960x720 (QAA) -> 1080 mode.
Avatar = 1280x692 (QAA, black borders)
Backbreaker = 1152x640 (2xAA + blur filter)
Batman: Arkham Asylum = 1280x720 (no AA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1024x768 (no AA)
Beowulf = 1280x720 (no AA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 680p (no AA, blur filter pre-patch)
Bioshock 2 = 1280x720 (no AA)
Blacksite: Area 51 = 1280x720 (no AA)
BlazBlue: Calamity Trigger = 1280x720 (QAA background, no AA characters )
Blur = 1280x720 (2xAA + half-pixel, bilinear-filtered edge blur)
Borderlands = 1280x720 (no AA)
Bourne Conspiracy, The (demo) = 1280x720 (no AA)
Brutal Legend = 1152x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 (screenshot) ~1088x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1152x648 (4x2 custom edge AA)
Cars Mater-National = 1280x720 (QAA), 1920x1080 (QAA)
Castlevania = 1280x720 (no AA)
Chronicles of Riddick: Dark Athena = 1024x720 (QAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA)
Conan (demo) = 1024x576 (no AA)
Condemned 2 = 1280x720 (no AA)
Conflict: Denied Ops = 1280x720 (no AA) or 960x1080
Dante's Inferno = 1280x720 (no AA)
Dark Sector = 1152x640 (no AA)
Darksiders = 1152x648 (no AA)
Darkness, The (demo) = 1024x576 (no AA)
Dead Rising 2 = 1024x576 (2xAA)
Dead Space = 1280x720 (no AA)
Dead to Rights: Retribution = 1072x603 (2xAA) ?
Def Jam Icon (screenshot) = 1152x648 (no AA)
Demon's Souls = 1280x720 (no AA)
Devil May Cry 4 = 1280x720 (2xAA, temporal)
Dirt = 1280x720 (QAA)
Dirt 2 = 1280x720 (QAA)
Dragon Age: Origins = 1280x720 (AA ?)
Dynasty Warriors 6 = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1280x720 (no AA)
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (blur filter)?
F.E.A.R. 2 = 1280x720 (no AA)
F1 2010 = 1280x720 (QAA)
FaceBreaker = 1280x720 (QAA), 960x1080
Fallout 3 = 1280x720 (no AA)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (no AA)
Far Cry 2 = 1274x692 (QAA, black borders)
Fifa 2008 = 1280x720 (no AA)
Fifa 2010 = 1280x720 (QAA) on 720p window)
Fifa Street 3 = 1920x1080 (no AA)
Fight Night Round 4 = 1280x720 (QAA)
Final Fantasy XIII = 1280x720 (2xAA)
Full Auto 2 (demo) = 1920x1080 (4x AA)
Fracture = 1152x648 (no AA)
Ghostbusters = 960x540 (QAA, pre-patch), 1024x576 (2xAA, post-patch)
Ghost Recon: Advanced Warfighter 2 = 1280x720
G.I. Joe: The Rise of the Cobra = 1280x720 (QAA)
Godfather II = 1200x720 (blur filter)
God of War III = 1280x720 (MLAA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (no AA)
Grand Theft Auto IV = 1152x640 (QAA)
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)
Gran Turismo 5 =
Guitar Hero 3 = 1040x585 (no AA)
Guitar Hero Aerosmith = 1040x585 (no AA)
Guitar Hero World Tour = 1040x585 (no AA)
Guitar Hero 5 = 1024x576 (no AA)
HAWX = 1280x720 (no AA, horizontal blur)
HAWX2 = 1280x720 (2xAA, full screen blur filter)
Haze (demo) = 1024x576 (2xAA)
Heavenly Sword = 1280x720 (4xAA)
Heavy Rain = 1280x720 (2xAA)
IL2 Sturmovik = 1280x720 (QAA)
Incredible Hulk = 1280x720 (no AA), 960x1080 (no AA)
Jericho (demo) = 996x560 (2x AA)
Juiced 2: Hot Import Nights = 1280x720 (QAA)
Killzone 2 = 1280x720 (QAA)
Kung Fu Panda = 1280x720 (no AA), 960x1080 (no AA)
Lair = 800x1080 (2xAA) - AA buffers are merged to produce 1600x1080 for further scaling
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (no AA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (no AA, slight blur filter)
LEGO: Harry Potter 1-4 = 1280x720 (no AA)
LEGO: Indiana Jones = 1280x720 (no AA), 960x1080 (no AA)
Lord of the Rings: Conquest = 640p (no AA)
Lost Planet = 1280x720 (temporal 2xAA)
Lost Planet 2 = 1280x720 (no AA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (no AA)
MAG = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 & 1920x1080 (no AA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mercenaries 2: World in Flames = 1280x720 (no AA)
Metal Gear Online = 1024x768 (2xAA, temporal)
Metal Gear Solid 4: Guns of the Patriot = 1024x768 (2xAA, temporal)
Midnight Club: Los Angeles = 960x720 (QAA)
Mirror's Edge = 1280x720 (no AA)
MK vs DC = 1040x624 (QAA)
MLB08: The Show = 1280x720 (2xAA) - The rendering window is adjustable down to 576p without upscaling to 720p i.e. the frame has black borders
MLB09: The Show = 1280x720 (2xAA) or 1920x1080 (no AA)
Motorstorm = 1280x720 (2xAA)
MX vs ATV: Untamed = 1024x576 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
NBA07 (demo) = 1920x1080 (no AA)
NBA08 (demo) = 1920x1080 (no AA)
NBA Live '08 = 1280x720 (no AA)
NBA Street Home court (screenshot) = 1920x1080 (no AA)
Need For Speed: Pro Street = 1280x720 (QAA)
Need For Speed: Shift = 1280x720 (QAA)
Need For Speed: Undercover = 1280x720 (QAA)
NFL Tour = 1280x720 (no AA, poor framerate)
NHL '09 = 1280x720 (4xAA)
Ninja Gaiden: Sigma = 1280x720 (no AA, has weird scaling to support 1080p)
Ninja Gaiden: Sigma 2 = 1280x718 (dynamic 2xMSAA, black borders)
Operation Flashpoint 2 = 1280x720 (QAA)
Orange Box, The = 1280x720 (QAA or full screen blur...)
Overlord = 1280x720 (no AA)
Overlord II = 1280x720 (no AA)
Pirates des Caraibes (screenshot) = 768x1080 (no AA), 960x720 en mode 720p
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA + blur? or quincunx)
Pro Evolution Soccer 2008 = 1280x720 (QAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA in-game, no AA cut-scenes)
Prototype = 1120x640 (QAA)
Quake Wars: Enemy Territory = 1280x720 (no AA)
Race Driver: GRID = 1280x720 (2xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Ratchet & Clank: Tools of Destruction = 960x704 (2xAA, AA samples used to reconstruct 720p)
Ratchet & Clank: A Crank in Time = 960x704 (2xAA, AA samples used to reconstruct 720p)
Red Dead Redemption = 1152x640 (QAA)
Red Faction: Guerrilla = 1280x720 (no AA)
Resident Evil 5 = 1280x720 (dynamic 0-QAA)
Resistance: Fall of Man = 1280x720 (QAA)
Resistance 2 = 1280x720 (QAA)
Ridge Racer 7 (demo) = 1920x1080 (no AA)
Rise of the Argonauts = 1280x720 (no AA)
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Ryu Ga Gotoku 3 = 1024x768 (no AA)
Saboteur = 1280x720 (edge detect)
Sacred 2: Fallen Angel = 1280x720 when sub-HD output selected, 1920x1080 for any HD output (no AA)
Saint's Row 2 = 640p (QAA)
SCORE International Baja 1000 = 1280x720 (no AA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha blend)
SEGA: Superstars Tennis = 1280x720 (QAA, 30fps)
Silent Hill: Homecoming = 1024x576 (no AA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (no AA)
Skate = 1280x720 (no AA)
Skate 3 = possibly 1152x640 (2xAA, super blur filter makes it difficult to determine exact res)
Soldier of Fortune: Payback = 1280x720 (no AA)
Sonic Unleashed = 880x720 (blur filter)
Soul Calibur IV = 1280x720 (no AA), 1280x576 in 1080p mode
Spiderman: Web of Shadows = 1280x720 (no AA)
Spiderman: Shattered Dimensions = 1120x630 (no AA)
Split-Second = 1280x720 (2xAA)
Star Ocean 4: The Last Hope = 1024x720 (2xAA, in field), ~930x512 (2xAA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (2xAA)
Street Fighter IV = 1280x720 (no AA), 1120x630 (in up-close character view)
Super Stars V8: Next Challenge = 1280x720 (2xAA)
Super Street Fighter IV = 1280x720 (no AA)
Supercar Challenge = 960x1080 (no AA)
Tekken 6 = 1024x576 (2xMSAA w/o motion blur, no AA w/motion blur)
Terminator: Salvation = 1152x648 (blur filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider: Underworld = 1280x720 (QAA)
Tony Hawk's Project 8 = 1280x720
Tony Hawk's Proving Ground (demo) = 1024x576 (no AA)
Top Spin 3 = 1280x720 (QAA)
Transformers = 960x1080 (no AA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (no AA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (no AA)
UFC 2009: Undisputed = 1280x720 (no AA in-game, 4xAA cutscenes)
Uncharted: Drake's Fortune = 1280x720 (2xAA)
Uncharted 2 = 1280x720 (2xAA)
Unreal Tournament III = 1280x720 (no AA)
Vanquish = 1024x720 (2xAA)
Viking: Battle for Asgard = 960x720 (2xAA) - AA buffers are merged to a 1920x720 framebuffer, which is then downscaled to 1280x720
Virtua Fighter 5 = 1024x1024 (no AA)
1024x768 en mode 1080p
Virtua Tennis 3 = 1920x1080 (2x AA)
Virtua Tennis 2009 = 1280x720 (QAA)
WWE 08 = ? 640x720 ? (2x AA) - les edges ont l'aparence du 1280x720 mais d'apres certain artefact il semble que ce soit le resultat de la fusion de 2 buffers MSAA 640x720
translation StefanS: "The edges give the impression of being 1280x720p, but because of a certain artifact it seems that it is the result of the fusion of 2 MSAA buffers of resolution 640x720"
WALL E = 1280x720 (no AA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (no AA)
Wolfenstein = 1280x720 (no AA)
World Series Of Poker 2008 = 1920x1080 (2xAA)
X-Men Origins: Wolverine = 1280x720 (no AA)

Xbox 360

50 Cent = 1280x720 (no AA)
Afro Samurai = 1280x720 (4xAA)
Alan Wake = 960x544 (4xAA) - As per gamefest presentation
Aliens Vs Predator = 1120x630 (custom AA)
Alone in the Dark = 1040x600 (2xAA)
Arcania: Gothic 4 =
Army of Two = 1280x720 (2xAA)
Assassin's Creed = 1280x720 (2xAA)
Assassin's Creed 2 = 1280x720 (2xAA)
Avatar = 1280x696 (2xAA, black borders)
Backbreaker = 1152x640 (2xAA + blur filter)
Banjo Kazooie: Nuts and Bolts = 1280x720 (2xAA)
BlazBlue: Calamity Trigger = 1280x720 (2xAA background, no AA characters )
Batman: Arkham Asylum = 1280x720 (2xAA)
Battle Fantasia = 1280x720 (no AA, toggable blur filter)
Battlefield: Bad Company = 1280x720 (no AA)
Battlefield: Bad Company 2 = 1280x720 (no AA)
Bayonetta = 1280x720 (no AA)
Beijing 2008 = 1280x720 (2xAA)
Beowulf = 1280x720 (4xAA)
Bionic Commando = 1120x640 (no AA)
Bioshock = 1280x720 (no AA)
Bioshock 2 = 1280x720 (edge blur filter)
Blacksite: Area 51 = 1280x720 (2xAA)
Blue Dragon = 1280x720 (2xAA)
Blur = 1280x720 (4xAA)
Borderlands = 1280x720 (no AA)
Brutal Legend = 1200x720 (no AA)
Burnout: Paradise = 1280x720 (2xAA)
Call of Duty 3 = 1040x624 (2xAA)
Call of Duty: Modern Warfare = 1024x600 (2xAA)
Call of Duty: Modern Warfare 2 = 1024x600 (2xAA)
Call of Duty: World at War = 1024x600 (2x AA)
Call of Juarez: Bound in Blood = 1280x672 (4x2 custom edge AA + black borders)
Castlevania =
Cars Mater-National = 1280x720 (4xAA)
Club, The = 1280x720 (4xAA)
Command & Conquer: Red Alert 3 = 1280x720 (no AA, blur filter)
Conan = 1024x576 (no AA)
Condemned 2 = 1280x720 (2xAA)
Conflict: Denied Ops = 1280x720p (2xAA)
Chronicles of Riddick: Dark Athena = 1280x720 (4xAA)
Crackdown = 1280x720 (2xAA)
Crash Time = 1280x720 (2xAA)
Dante's Inferno = 1280x720 (no AA)
Darkness, The = 1280x720 (4xAA)
Dark Sector = 1280x720 (no AA)
Darksiders = 1152x648 (no AA)
Dead or Alive 4 = 1280x720 (2xAA)
Dead or Alive Xtreme 2 = 1280x720 (2xAA)
Dead Rising = 1280x720 ( up to 4xAA depending on frame rate)
Dead Rising 2 = 1280x720 (2xAA)
Dead Space = 1280x720 (no AA)
Dead to Rights: Retribution = 1088x612 (2xAA) ?
Devil May Cry 4 = 1280x720 (2xAA)
Dirt = 1280x720 (4xAA)
Dirt 2 = 1280x720 (4xAA)
Don King Prizefighter = 1024x630 (2xAA)
Dragon Age: Origins = 1280x720 (2xAA)
Dragon Ball: Raging Blast = 1280x720 (1x1 edge blur)
Dynasty Warriors 6 = 1280x720 (no AA)
Dynasty Warriors: Strike Force = 1280x720 (no AA)
Elder Scrolls IV: Oblivion = 1024x600 (2xAA) - Same for GOTY Edition!
End of Eternity/Resonance of Fate = 1088x720 (2xAA)
End War = 1280x720 (2xAA)
Enslaved = 1280x720 (no AA)
F.E.A.R. = 1280x720 (2xAA) + slight blur?
F.E.A.R. 2 = 1280x720 (2xAA)
F1 2010 = 1280x720 (4xAA)
Fable II = 1120x720 (blur filter, 2xAA)
Fable III =
FaceBreaker = 1280x720 (4xAA)
Fallout 3 = 1280x720 (4xAA, certain edges)
Fantastic Four: Rise of the Silver Surfer = 1280x720 (4xAA)
Far Cry 2 = 1280x696 (2xAA, black borders)
Fight Night Round 4 = 1280x720 (4xAA)
Fifa 2006 = 1024x576 (2xAA)
Fifa 2007 = 1200x675 (no AA)
Fifa 2008 = 1280x720 (2xAA)
Fifa 2010 = 1280x720 (2xAA)
Fifa Street 3 = 1920x1080 (4xAA)
Final Fantasy XIII = 1024x576 (2xAA)
Fracture = 1280x720 (no AA)
Forza Motorsport 2 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Forza Motorsport 3 = 1280x720 (2xAA in-game, 4xAA replay & vehicle select)
Gears of War = 1280x720 (HD), 960x720 (SD) (2xAA on static objects?)
Gears of War 2 = 1280x720 (2xAA, certain edges unaffected)
Ghostbusters = 1280x720 (2xAA)
Ghost Recon: Advanced Warfighter 2 = 1280x720 (2xAA)
G.I. Joe: The Rise of the Cobra = 1280x720 (2xAA)
Godfather II = 1280x720 (no AA)
Golden Axe: Beast Rider = 1280x720 (no AA, blur filter)
Golden Compass = 1280x720 (2xAA)
Grand Theft Auto IV = 1280x720 (2xAA)
Guitar Hero 3 = 1280x720 (no AA)
Guitar Hero Aerosmith = 1280x720 (no AA)
Guitar Hero World Tour = 1280x720 (no AA)
Guitar Hero 5 = 1280x720 (no AA)
Halo 3 = 1152x640 (no AA)
Halo 3: ODST = 1152x640 (no AA)
Halo: Reach = 1152x720 (2xAA temporal)
Halo Wars = 1280x720 (2xAA)
HAWX = 1280x720 (4xAA)
HAWX2 = 1280x720 (4xAA)
IL2 Sturmovik = 1280x720 (2xAA)
Incredible Hulk = 1280x720 (full screen blur)
Juiced 2: Hot Import Nights = 1280x720 (2xAA)
Kung Fu Panda = 1280x720 (no AA)
Left 4 Dead = 1280x720 (no AA, edge blur)
Left 4 Dead 2 = 1280x720 (no AA, edge blur)
Legend of Spyro: Dawn of the Dragon, The = 1280x720 (4xAA)
Legendary = 1280x720 (no AA)
LEGO: Batman = 1280x720 (2xAA)
LEGO: Harry Potter 1-4 = 1280x720 (2xAA)
LEGO: Indiana Jones = 1280x720 (2xAA)
Lord of the Rings: Conquest = 1280x720 (no AA)
Lost Planet = 1280x720 (up to 4xAA dependent on framerate)
Lost Planet 2 = 1280x720 (2xAA)
Madden NFL '09 = 1280x720 (no AA)
Mafia 2 = 1280x720 (2xAA)
Marvel: Ultimate Alliance = 1280x720 (2xAA)
Marvel: Ultimate Alliance 2 = 1024x576 (2xAA)
Mass Effect = 1280x720 (2xAA, transparencies and effects not AA'd)
Mass Effect 2 = 1280x720 (2xAA, transparencies and effects not AA'd)
Mercenaries 2: World in Flames = 1280x720 (no MSAA, but depth/Z-based edge blur?)
Metro 2033 = 1280x720 (AAA)
Midnight Club: Los Angeles = 1280x720 (2xAA?)
Mirror's Edge = 1280x720 (2xAA)
MK vs DC = 1040x624 (2xAA)
MotoGP 2006 (screenshot) = 1280x1024 (framebuffer grab from AVS Forum member)
MotoGP 09/10 = 1280x720 (2xAA)
MX vs ATV: Untamed = 1280x720 (no AA)
MX vs ATV: Reflex = 1280x720 (no AA)
NBA Live '08 = 1280x720 (4xAA)
NBA Street Home court (demo) = 1920x1080 (4xAA)
NCAA Football 08 (demo) = 1024x600 (2xAA)
Need For Speed: Pro Street = 1280x720 (4xAA)
Need For Speed: Shift = 1280x720 (4xAA)
Need For Speed: Undercover = 1280x720 (4xAA)
NFL Tour = 1280x720 (4xAA, 60fps)
NHL '09 = 1280x720 (4xAA)
Ninja Bladen = 1280x720 (2xAA)
Ninja Gaiden 2 = 1120x584 (2xAA)
Operation Flashpoint 2 = 1280x720 (2xAA)
Orange Box, The = 1280x720 (no AA)
Overlord = 1280x720 (2xAA)
Overlord II = 1280x612 (custom edge blur, black borders)
Perfect Dark Zero = 1152x640 (no AA)
Phantasy Star: Universe = 1152x648 (no AA)
Prince of Persia = 1280x720
Prince of Persia: The Forgotten Sands = 1280x720 (2xAA)
Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA)
Pro Evolution Soccer 2008 = 1280x720 (4xAA)
Pro Evolution Soccer 2010 = 1280x720 (2xAA)
Project Gotham Racing 3 = 1024x600 (2xAA)
Project Gotham Racing 4 = 1280x720 (2xAA)
Prototype = 1120x640 (2xAA)
Quake 4 = 1280x720 (no AA)
Quake Wars: Enemy Territory = 1280x720 (2xAA + blur)
Race Driver: GRID = 1280x720 (4xAA)
Race Pro = 1280x720 (4xAA)
Rainbow Six Vegas 2 = 1280x720 (2xAA)
Red Dead Redemption = 1280x720 (2xAA)
Red Faction: Guerrilla = 1280x720 (2xAA)
Resident Evil 5 = 1280x720 (dynamic 0-4xAA)
Ridge Racer 6 (demo) = 1440x810 (no AA)
Rise of the Argonauts = 1280x720 (2xAA, however post processing is likely interfering with the AA resolve in certain cases )
Rock Band = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band 2 = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: The Beatles = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Rock Band: Green Day = 1280x720 (2xAA, post-fx or lighting usually resulting in "no AA")
Saboteur = 1280x720 (no AA)
Sacred 2: Fallen Angel = 1920x1080 for any HD output (including PC res), 1280x960 for 4:3 output, 1376x768 for 480p widescreen (no AA)
Saint's Row 2 = 640p (2xAA)
SCORE International Baja 1000 = 1280x720 (4xAA)
SEGA: All Stars Racing = 1280x720 (2xAA)
SEGA: Rally Revo = 1280x720 (4xAA, alpha to coverage)
SEGA: Superstars Tennis = 1280x720 (2xAA, 30fps)
Shadowrun = 1280x720 (2xAA) - Gamefest '07
Silent Hill: Homecoming = 1280x720 (2xAA)
Simpsons, The = 1280x720 (no AA)
Singularity = 1280x720 (2xAA)
Skate = 1280x720 (2xAA ? )
Skate 3 = possibly 1152x640 or less (2xAA, super blur filter makes it difficult to determine exact res)
Soldier of Fortune: Payback = 1280x720 (4xAA ?)
Soul Calibur IV = 1365x960 (no AA, software scaled to 720p)
Sonic Unleashed = 880x720 (2xAA)
Spiderman: Web of Shadows = 1280x720 (4xAA)
Splinter Cell: Conviction = 1024X576 (2xAA)
Splinter Cell: Double Agent = 1280x720 (full screen blur, 1-pixel horizontal & vertical)
Split-Second = 1280x672 (2xAA)
Star Ocean 4 = 1248x702 (2xAA + edge blur/DOF, in field), ~936x512 (no AA, in battle)
Star Wars: The Force Unleashed = 1280x720 (no AA)
Stormrise = 1280x720 (4xAA)
Street Fighter IV = 1280x720 (2xAA)
Super Stars V8: Next Challenge = 1280x720 (4xAA)
Super Street Fighter IV = 1280x720 (2xAA)
Tales of Vesperia = 1280x720 (2xAA + full screen blur)
Tekken 6 = 1024x576 w/motion blur, 1365x768 w/o motion blur (no AA)
Terminator: Salvation = 1152x648 (blur filter)
Tiger Woods PGA Tour '09 = 1280x720 (no AA)
Tiger Woods PGA Tour '11 = 1280x720 (no AA)
Tomb Raider: Legend = 1024x600 (2xAA)
Tomb Raider: Underworld = 1024x576 (2xAA) - depth buffer is 1040x576
Tony Hawk's Project 8 (screenshot) = 1040x585 (2xAA)
Tony Hawk's Proving Ground = 1280x720
Top Spin 3 = 1280x720 (2xAA)
Transformers: Revenge of the Fallen = 1120x720 (blur filter)
Transformers: War for Cybertron = 1024x600 (2xAA)
Turning Point: Fall of Liberty = 1280x720 (no AA)
Turok = 1280x720 (no AA)
UEFA Euro 2008 = 1280x720 (2xAA)
UFC 2009: Undisputed = 1280x720 (custom edge AA with 2 colour gradations like 4xAA)
Unreal Tournament III = 1280x720 (2xAA ala Gears...)
Vanquish = 1024x720 (2xAA)
Virtua Fighter 5 (demo) = 1024x1024 (4xAA)
Virtua Tennis 3 = 1920x1080 (2xAA)
Virtua Tennis 2009 = 1280x720 (4xAA)
WALL E = 1280x720 (2xAA)
Wanted = 1120x640 (no AA)
Wheelman = 1280x720 (2xAA)
Wolfenstein = 1280x720 (no AA)
X-Men Origins: Wolverine = 1280x720 (2xAA)

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9#
发表于 2010-10-2 18:54:03 |显示全部楼层
铁拳6那才是360版不如ps3版的典型呢,这刀魂4还真么这档子事

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10#
发表于 2010-10-2 19:33:57 |显示全部楼层

回复 #32 yongzhou 的帖子

360版刀魂4我还真没看出啥色彩生硬来,这和懂不懂没关系,另外你截的图比ps3实机对比度高,这点我也能感觉到,我实机看的,还看你那图干什么

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11#
发表于 2010-10-2 19:46:32 |显示全部楼层

回复 #34 yongzhou 的帖子

采集卡是不会骗人,但是。。。。。。不说了,吃饭去了,哈哈

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12#
发表于 2010-10-2 20:57:43 |显示全部楼层

回复 #38 yongzhou 的帖子

神秘海域2说明了啥?关我p事                                      .

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13#
发表于 2010-10-2 21:07:39 |显示全部楼层

回复 #37 wangboku 的帖子

我算是格斗游戏爱好者,mbaa这游戏不错,上手简单精通难,连续技爽,系统很棒,虽然有几个民工暴力人物

想练练五月,后来发现这人物非得特别喜欢才能练下去,我是不行了。暂时只会用新月的朱月和hvs

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14#
发表于 2010-10-2 21:26:12 |显示全部楼层

回复 #40 bnm 的帖子

全新的150左右也就这样了,best版在130~140逛游,我150买的,玩了20天,90卖了
http://s.taobao.com/search?q=%B5 ... amp;filterFineness=

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15#
发表于 2010-10-2 22:14:43 |显示全部楼层

回复 #43 darksinelf 的帖子

应该说vr战士迷自然应该玩vr战士系列

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16#
发表于 2010-10-2 23:00:53 |显示全部楼层

回复 #46 darksinelf 的帖子

我?我是什么格斗游戏都玩的那种,当然vr战士也碰过

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17#
发表于 2010-10-3 11:53:21 |显示全部楼层

回复 #49 darksinelf 的帖子

要放在以前还成,现在vr战士有点不给力,在日本已经从国民格斗游戏的位置上给挤下来了,在日本这个格斗游戏强国里这种情况很说明问题啦

[ 本帖最后由 长腿大侠 于 2010-10-3 11:54 编辑 ]

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18#
发表于 2010-10-3 11:59:59 |显示全部楼层
原帖由 wangboku 于 2010-10-3 10:49 发表
vr战士不错````

但是上手有点与玩过的其他格斗  不太一样```系统设定 有点不理解````

玩起来有DOA的感觉````但是招式很像早期铁拳```不知道我说的对不对````

但是没有吸引我的地方   可能好游戏我懂得欣赏```

最近一直在SSF4```杜德力与真琴 实在是太有个性了



应该说doa有点vr战士的感觉,不过doa明显节奏快,板垣半信就好这口


早期铁拳应该是指铁拳1和铁拳2,都是招大力沉的那种,和vr不一样,铁拳自铁拳3开始才有了延续至今的统一风格

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19#
发表于 2010-10-3 12:09:50 |显示全部楼层

回复 #53 darksinelf 的帖子

其实刀魂实质上更像是vr战士的武器版,

想玩严谨的,那就玩ufc2009和ufc2010吧

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20#
发表于 2010-10-3 18:13:35 |显示全部楼层

回复 #57 ucg21263 的帖子

兄弟千万别说实话啊,一会儿他又该过来嘲笑你不懂啦

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