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[杂谈] 老玩家客观谈JRPG与欧美传统RPG,望BZ冷静公正  关闭 [复制链接]

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楼主
发表于 2009-12-23 10:28:12 |显示全部楼层
你看上古卷轴4和辐射3,和上古卷轴Arena(你可以翻译成竞技场)相比,核心有多大进步?

.........................................

你在看生化奇兵的人物系统,和系统震荡2与杀出重围相比,已然成为了射击游戏的附属品。射击游戏从来都不乏精品,RPG式的射击游戏更是受到西方媒体的强烈追捧,但RPG式的射击不是射击式的RPG,系统震荡没有互动,但是有强烈的探索感和生存感,这一切是通过人物系统完成的,而在生化奇兵里,一切都是射击(包括放“魔法”)的借口。

生化奇兵从来就没说自己是一款射击式的RPG,它最初的定位就是一款带有RPG元素的FPS,Bioshock在这方面做得非常好,本来就是一款射击游戏,怎么能说一切都是射击的借口?
而且凭心而论,生化奇兵中的射击成分并不算很多,打的时间还没听录音时间长
Bioshock2到可能是真正的沦为一款普通的射击游戏,因为目前为止官方宣传的都是多人部分,而且kevin也没有参与这一续作的开发

虽然在剧情的模式上生化奇兵未能脱离SS2的窠臼,但就其画面的艺术性与表现力,音效,配音,叙事,都远远超过system shock 2
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沙发
发表于 2009-12-23 10:52:31 |显示全部楼层
原帖由 yingxiao523 于 2009-12-23 10:43 发表
我很赞同,不过Bioshock是一款称得上经典的射击游戏,而SS2确是FPRPG的经典,这是一个RPG向其他类型转化,并且被并入的例子,毕竟是同一家公司做的。而且你说Bioshock艺术性和表现力远远超过system shock 2,不尽然,Bioshock是用 ...

我说的主要是画面上的艺术性和表现力,不是说整个游戏的艺术性和表现力,毕竟SS2是一款很老的游戏,而当时的3D技术容不得你在画面上下太多的功夫

这两个游戏整体比起来,我也是觉得Bioshock尚不及SS2,只是我是先玩的Bioshock, SS2的剧情就少了一些惊喜

p.s: kevin下载正在2K Boston做着一个秘密项目,不知道会是什么

本来对warren spector的新工作室充满期待,结果第一款游戏居然是 Epic Mickey...................................
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板凳
发表于 2009-12-23 10:58:09 |显示全部楼层
原帖由 Undine 于 2009-12-23 07:03 发表
1. me里文字里还是不错的,我印象里很深的是willam引tennyson一段,非常能引起人共鸣,问题是你不理解tennyson,又怎么能理解willam呢

2. 新一代欧美rpg里好的还是有,只是你接触的少,比如pa现在就是辐射2的继承者了,你就不要盯 ...

pa是怎样一款游戏?

像Another War那样的RPG?

p.s:对俄国游戏的操纵性都很担忧啊,似乎俄国人始终不理解什么是手感...
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地板
发表于 2009-12-23 11:11:14 |显示全部楼层
原帖由 yingxiao523 于 2009-12-23 11:06 发表
PA什么游戏,的确没有接触过……
俄国人蛮爱玩RPG的,有一俄国哥们,整天玩辐射和圣域……

P.S. Epic Mickey貌似很史诗

pa就是planet alcatraz,今年出的游戏,还没玩上

Epic Mickey的wiki摘录:

The game is primarily a platform game with some RPG elements and allows players to use their own solutions for getting through the levels. Epic Mickey features a morality system similar to games like inFamous and Spider-Man: Web of Shadows. The player's actions can either have Mickey hailed as a Hero, or feared as a Scrapper, with different alliances, side-quests and power-ups opened up depending on the path taken. It is even possible to avoid a boss battle if specific actions are taken. Mickey uses a magic paintbrush that can be used on enemies and painted parts of the environment. He can either use paint to paint areas into the level, such as a bridge, or use thinner to destroy obstacles and enemies. Both have limited reserves, letting players decide whether to use more of something to be safe, or save some and take a riskier approach. Mickey is also able to create objects from sketches, which have various effects. Two confirmed sketches, the clock and the television, slow down time and distract enemies, respectively.[9]

There are many varieties of enemies in the Cartoon Wasteland, such as Blotlings, the Phantom Blot's henchmen, who come in various forms. The weakest form of Blotling, the Spatters, can be dealt with in many ways from destroying them to making them friendly. There are also the Mad Doctor's Beetleworx, robots that are immune to paint and thinner and must be dealt with in other ways, and Oswald's children, the bunny kids, who are not normally hostile and adore their "Uncle Mickey", but impede his progress by doing things such as clinging onto him, which slows him down. [10]

To travel between sections of the Cartoon Wasteland, Mickey must traverse through 2D side-scrolling levels based on his classic cartoon shorts, such as Clock Cleaners.
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