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[注意] 《使命召唤5:战争世界》汉化补丁 bug反馈贴 [复制链接]

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楼主
发表于 2009-6-7 22:40:00 |显示全部楼层
我在XP下也是
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 2.36 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 623 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps
Waited 101 msec for asset 'shadowcaster' of type 'material'.
Waited 2 msec for asset 'shadowoverlay' of type 'material'.
Waited 14 msec for asset 'stencilshadow' of type 'material'.
ERROR: image 'images/fullscreen_electric_shock.iwi' is missing


Couldn't load image 'fullscreen_electric_shock'

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沙发
发表于 2009-6-7 22:42:37 |显示全部楼层
是不是要打升级补丁啊 本人正在下载中
估计今天晚上没得玩了[伤心啊]
[伤心啊] [伤心啊]

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