UPDATE 03/10/09:
v095 Released. Should be much more stable now. I completley changed the conversion algorithm. Works beautifully on my machine. I also added TEX to DDS. Please never remove or rename the *.header files from their corrosponding .dds files or you won`t be able to convert DDS to TEX.
Changes v092:
- Massively improved DDS to TEX Converter.
- Added TEX to DDS Converter.
See Instructions for more detail. Almost all texture files supported (despite cubemaps). Out of 60000 about 700 didn't compile.
- Improved Workflow thanks to auto conversion.
- Updated Instructions
Please make sure you read them before complaining that something doesn't work.
Download updated ArcTool v095 from rapidshare
Download updated ArcTool v095 from mirror
Detailed INSTRUCTIONS on how to use.
Example workflow:
1) Extract uPl00ChrisNormal.arc to a directory of your choice. Textures will automatically be converted to dds. Just don't delete or rename the .header files. They will be ignored when you repack the archive anyway. So theres no need to move them around.
2) Edit a .dds file of your choice (e.g. using photoshop and nvidia`s DDS plugin.). Save as DXT1 or DXT5 depending on what the file was before. (NormalMaps DXT5).
3) When you're done editing just select "Repack Arc" and select the main Folder (e.g. C:\uPl00ChrisNormal\ or wherever you unpacked the files to). Conversion will be handled automatically for you.
4) Done! Copy your .arc to the Image\Archive directory and check your mod ingame.
Note: If you want to convert textures manually then use the corrosponding buttons.
Screenshot:
user posted image
-------------------- older Versions
----- Outdated Information: Mostly ignore this.
UPDATE 02/10/09:
v092 Released Featuring: DDS to TEX converter and enhanced extraction features.
Changes v092:
- Added DDS to TEX converter. In order for the conversion to work the .dds files you select for conversion
DDS to TEX buggy right now. Fix will arrive soon.
See Instructions for more detail. All textures of stage files (s100 etc) are currently NOT supported.
- Added many more extensions. Most extracted files are named with their correct extension now.
- Extracting arcs to their own folders is now supported.
- Extracting textures only is now supported.
- Added detailed Instructions on how to use the program
Please make sure you read them before complaining that something doesn't work.
UPDATE 28/09/09 v091:
I found a very very bad bug in the extractor. Large files basically wouldn't extract properly. This bug is now fixed.
Changes v091:
- fixed extractor (all files seem to extract and repack correctly now. Even stage files work ingame when extracted and repacked)
- When repacking .compressed files will be deleted automatically now.
- added support for more extensions. You can find a list of supported extensions here: List of extensions Do not use false or unsupported extensions.
- some other minor fixes
Please do not use the old version anymore.
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What can it do for me?
- extract any arc file
- repack any arc file from a folder
- extract your complete RE5 folder with one click
Please note:
This is a first version. Injecting Files into existing arcs is planned for a later version. I tested extracting and repacking a lot. But it's still a first release. If you have any problem with it consider posting the logs in this thread, so I can fix anything that's gone wrong. wink.gif
Also be careful when repacking. You should always use the extensions and formats that you get after extraction. Using different extensions or file formats might cause the .arc to fail (e.g. forgetting to convert back to .tex after editing .dds)
Download:
The app is written in C#, so you will need the Microsoft .NET Framework:
If you don't have it already: Download .NET Framework
Download ArcTool v092 from rapidshare
Download ArcTool v092 from mirror
[B]Detailed INSTRUCTIONS on how to use.
Have fun! (and report bugs in this thread smile.gif)