- UID
- 2057865
- 主题
- 0
- 阅读权限
- 20
- 帖子
- 297
- 精华
- 0
- 积分
- 149
- 金钱
- 1361
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 444 小时
- 评议
- 0
- 帖子
- 297
- 精华
- 0
- 积分
- 149
- 金钱
- 1361
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
2个什么城,4支什么部队说清楚.
以下转自官方攻略
1.6.6. Population restricted Recruitement
Your Factions population can only support so many units. Once that limit has been reached you cant
recruit anymore until your faction grows, expands etc.
The player has only a restricted pool of recruitment with a dynamic maximum depending on
settlement number and levels. The pool (Maximum Possible Military Size) is filled up by the
recruitment of units, their values are accumulated to an Used Military Size depending on number
and level of units.
As you upgrade, conquer new settlements, lose settlements, give settlements away etc your
Maximum Possible Military Size will grow or diminish.
Settlement type - scale
village: no walls 0
town: wooden_pallisade 10
large_twon: wooden_wall 15
city: stone_wall 20
large_city:large_stone_wall 25
huge_stone_wa
motte_and_bailey 10
wooden_castle 15
castle 20
fortress 25
citadel 30
-->Example: You have 1 castle and 2 towns: 15 + 2x10 = 35 Maximum Possible Military Size
The pool (Maximum Possible Military Size) is filled up by the recruitment of units, their values are
accumulated to an Used Military Size depending on number and level of units.
UNIT LIMIT VALUES
CATEGORY
infantry 0
cavalry 1
siege 1
ship 1
CLASS
light 1
heavy 2
missile 1
spearmen 1
--> So a missile unit would cost 1 unit points, a heavy cavalry would cost you 3, a light infantry
would cost you 1, horse archers cost 2 (unless heavily armored).
Mercenary Troops and Mission Reward troops are not counted ! |
|