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本帖最后由 taonao 于 2013-10-4 15:42 编辑
我准备再等两个补丁再玩,所以平衡性和游戏性部分没法翻译。。。
Here are the patch notes for Total War: ROME II- Patch 3:
这是罗马2:全面战争-3号补丁的补丁说明:
Technical and Performance Issues
技术和性能问题
- Significant improvements to multiplayer campaign speed, which is now limited by the slowest players machine.
- 多人战役速度极大改善,现在受限于最慢玩家的机器。
- Frame Rate improvements on Campaign map on low spec Core2 Duo cpu's in windowed mode.
- 低端Core 2 Duo机器的窗口模式下,战役地图帧速得到改善。
- Fix for lock-ups reported on loading into battle in DirectX9.
- 解决了DX9模式下载入战斗锁死。
- Frame Rate improvements on Campaign map across all configurations when setting Effects Quality to Low or High.
- 所有配置下当特效设置为“低”或者“高”时,战役地图帧速得到改善。
- Fix for minor stutters & terrain rendering glitches on some gpu's when rendering the terrain.
- 解决了某些显卡在渲染地形时小的不连贯和地形渲染错误。
- Fixed a bug in the Graphics Benchmark frame rate display that reported the wrong per-frame time.
- 解决了在画面基准测试中帧速显示报告错误的每帧时间。
- LAN multiplayer modes are now accessible when Steam is in Offline mode.
- 若Steam处于离线模式,可进行局域网多人游戏。
- Fix for graphics crash caused by changing the games screen resolution shortly after loading a new Campaign.
- 解决了载入新战役后短时间内改变游戏屏幕分辨率造成的画面崩溃。
- Fix for a crash when performing an agent action on a wounded/assassinated unit in Campaign modes.
- 解决了战役模式中一名事务官对已受伤/被刺杀单位行动时造成的崩溃。
- Further campaign map optimisations.
- 战役地图进一步优化。
- Optimised fire and smoke effects on the campaign map (improving the frames per second on all graphics setting, especially during the late gameplay where all faction territories are revealed)
- 战役地图上火和烟特效优化(改善了所有画面设置下的帧率,特别当后期游戏中所有派系的领土都可见时)。
- Fix in Multiplayer Campaign, after Player 1 offers diplomacy to Player 2, Player 2 made a counter offer, then cancelled the offer, which caused the game to lock up for Player 1.
- 多人战役中的修复,当玩家1提出与玩家2外交,玩家2还价然后取消,会造成玩家1的游戏锁死。(无语了。。。)
- Fix to prevent the games user interface from flickering when SLI is enabled.
- 解决了开启SLI时游戏用户界面闪烁。
- Improved culling on the campaign map to prevent props (e.g. the pyramids) from disappearing when the camera was set to certain angles.
- 改善了战役地图上的筛选机制*以防止特定摄影机角度下某些布景(例如金字塔)消失。
- Improved the desktop icon for Total War: ROME II to support multiple resolutions.
- 改进了罗马2:全面战争的桌面图标以支持多分辨率。
* culling是指计算机图形学中决定某个物体是否可见的机制。如果不可见此物体将不会渲染,可以加快渲染速度。
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