- UID
- 1714047
- 主题
- 0
- 阅读权限
- 40
- 帖子
- 1116
- 精华
- 0
- 积分
- 559
- 金钱
- 1386
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 168 小时
- 评议
- 0
- 帖子
- 1116
- 精华
- 0
- 积分
- 559
- 金钱
- 1386
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
G4: Why is Battlefield 1943 launching later on the PC? In retrospect, was this the right decision?
Dyke: We haven't released a Frostbite [DICE's game engine] built game on PC, so going into this project we lacked a starting foundation we had on Console. There are also many different and unique only challenges to the PC that has lead to us pushing the release even further to Q1 CY 2010 [early next year]. This was a hard pill to swallow, but it was absolutely needed to ensure the features and functionality that PC Players have come to expect from Battlefield on PC are not missing. Things like support for DirectX 9 and 10, higher player count (up to 32-player matches), wide peripheral support i.e. Joysticks for flying, VoIP, and ranked server provider hosting. So it was and still is the absolutely right decision, for quality sake, to not release until it is ready.
http://g4tv.com/games/pc/61826/b ... p-Battlefield-1943/ |
|