Deployed fixes for a number of our most commonly reported gameplay bugs:
[AS-6208] - Made the first fix to the issue which is causing players to be randomly launched into the air while walking around, especially on planets other than Sylva. Now if this error occurs, the player will be only slightly bumped and should no longer take lethal damage. We are investigating a deeper fix to Terrain 2.0 that would fully address this issue, as well as some others, but will require more implementation and testing.
[AS-6162] - Made several fixes to Terrain 2.0 which would cause Client players to see seams where Host players have deformed terrain around resource deposits.
[AS-6196] - The Achievement "Delve Greedily and Deep" will now be appropriately unlocked when reaching the mantle of any planet. Unfortunately, this is not a self-healing fix, meaning that you will have to go back to the mantle of a planet to earn this.
[AS-6212] - The exploit that allowed players to generate infinite Scrap by removing Small Batteries placed on the Shredder and replacing them has been fixed. You will now have to go back to collecting Scrap the good ‘ol fashion way.
Cranes and Drills have received several fixes and adjustments:
[AS-6234] - Fixed the bug causing the Crane and Drills mounted on vehicles to not collect soil into canisters attached to them.
[AS-6270] - Fixed a bug which caused Crane-mounted Drills to stop digging a short ways past the surface.
[AS-6271] - Fixed a bug which caused a lower strength Drill to fail to activate if a higher strength Drill is detached from its slot.
The deformation rate has been made uniform across all Drill hardness tiers when drilling soft terrain.
Additional power will now be drawn when multiple Drills are attached to one vehicle.
Buffed the deformation size for Crane-mounted Drills.
A number of most commonly occurring Tutorial issues have been addressed in order to smooth the experience for first time players:
[AS-6101] - Fixed a bug where the UI prompt for the tutorial dropship does not appear again after a player dies.
[AS-6111] - Fixed a usability issue which occurred if a player stowed a research sample in their backpack, there would be no prompt open the backpack.
[AS-6112] - Fixed an annoying issue with the small printer where it would lose the Use key and could not be used to print a thruster and progress the objective.
[AS-6113] - Fixed an issue where slotting the solid-state thruster to the oxygenator slot on the shuttle mistakenly advanced the objective.
A number of issues have been fixed regarding quick stow and tier two object carrying.
[AS-6160] - Fixed a bug that would cause carried objects to clip through terrain and become lost when a player enters a slide or deploys terrain tool.
[AS-1070] - As part of the above fix with carrying objects, addressed an old bug where resources would sometimes fall through the terrain when their model was below the surface at the time they were ejected from the back of the Terrain Tool.
[AS-5038] - And while we’re there, fixed a visual issue where attempting to quick stow a large item while holding it would trigger the “Backpack Full” UI warning
[AS-6206] - The RTG can now be shredded in the Shredder.
Fixed more of our most commonly reported crashes increasing overall stability.
[AS-6164] - Fixed a major issue where vehicles would decide to take an unwelcome nap, and would remain stationary despite being powered.
[AS-5572] - Fixed a major issue in Multiplayer that would cause Client Player’s camera to be launched into space if the "Enter" command was pressed multiple times when entering a seat.
[AS-6127] - Added some guards and performance improvements to address the issue which occurred most often on lower end machines causing picked up and dropped items to fall through the terrain. There may still be some visible stuttering on lower end specs, but items should no longer be irretrievably lost.
[AS-6103] - "Up By the Roots" achievement should now become unlocked by unearthing Popcoral
[AS-6243] - Fixed a major issue where Players on Xbox / Win 10 would no longer see their unlocked cosmetic options as of version 1.0.6.0. The underlying issue had to do with the platform not properly communicating with our backend service and therefore not being able to pull down a player’s inventory. Actual player inventory was not affected and all items should be rightfully restored in the UI view as of version 1.0.7.0.
[AS-6070] - Fixed a major issue in Multiplayer that occurred when a Client Player disconnected a rover train the Host was driving, the towed vehicle could no longer be driven by any players.
[AS-6218] - Remove the use key quick stow capability (Edit: Clarification = We removed the 'hover over something + press F to Quickstow because it was causing some usability issues... namely for gamepad users who had something accidentally proximity selected that would wind up stowed.)
[AS-5857] - Fixed an issue in Multiplayer games where Terrain would be briefly invisible for Client Players when joining a Multiplayer game. Included in this fix are other improvements to the load / join experience which should result in a more consistent experience throughout the game.
[AS-6180] - Fixed a rare Multiplayer issue that would cause a rover train to become disconnected when Client Player drove the train.
[AS-6233] - Fixed an issue which would cause clouds to z-fight to death when viewed from distance and turn into a flickery soup.
[AS-6190] - The required resource icon at the subterranean Engine on Glacio has been changed to match the resource’s tool tip.
[AS-6114] - Removed the erroneous mention of Oxygen on the gas resources tab of the Astropedia
[AS-5902] - Removed erroneous smoke effects on the Shuttle Wreckage Thrusters.