Fixed areas where only small investigators would fit in Bunker, Abbey, Hospital and Manor.
Fixed being able to climb on rocks in a specific point in Norwood Prairie.
Fixed wrong tape spawn point in the Abbey.
Update 57:
Bugfixes:
Fixed Leaderboards not showing amount of Wins / Losses
Fixed being able to climb a stone in Norwood Praire.
Update 56:
Improvements
Changed network system to use Steam P2P. Should improve connectivity between players.
Upgraded to Unity Engine 4.6.6
Update 55:
Improvements:
Random loadouts for players and AI in online games may be DLC items/characters if the host has the DLC. In other words, Astaroth, Lilith, etc. may be selected as the creature when playing coop against a random creature.
Update 54:
Easter is back! Until April 16th, you'll be able to play with Chocolate-flavored creatures!
(We've fixed Morgul's bug by the way, so no more invisible creatures!)
Update 53:
Gameplay changes:
Lilith AI now will use her powers (except Beacon)
Shaira: Reduced Static penalty from 15 to 10%
Shaira: Increased Battery by 1 point.
Okiku: Increased Transfusion effect from 6 to 8%
Okiku: Increased Adaptation effect from 6 to 7% and maximum number of stuns from 8 to 10 (so she goes from a maximum theoretical 48% boost to a 70% boost).
Bugfixes:
Fixed "Ping 0" being shown ingame.
Fixed overlapping text in the gallery.
Update 52:
Improvements:
Revised outer area of Spreepark so survivors can't get stuck on trees.
Balancing changes:
Morgul: Rebirth now breaks flashlights instead of tampering with hearing.
Morgul: Increased Surge radius by 2m.
Prisoner: Reduced effectiveness.
Increased score given to creature players by increasing the cap of some scoring items (idols, grabs...)
Bugfixes:
Should have fixed loading errors that led to infinite loading screen.