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标题: 求助 无法创建游戏 [打印本页]

作者: danielfy    时间: 2018-1-22 21:24:20     标题: 求助 无法创建游戏


无法创建游戏…………………………求助


NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> System.ArgumentNullException: Argument cannot be null.

Parameter name: archive

  at Game+<Launch>c__Iterator28A.MoveNext () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

--------------------------------------------------------------------------------
V1.5.7 S3  (64-bit)


搞不动啊    就是下的游侠合集


作者: 真灵音魂影    时间: 2018-3-18 09:52:07

同上
作者: wsthwsth    时间: 2019-12-29 18:49:57

NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: δ���ҵ��ļ���C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp����

���:��C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp��

   �� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   �� System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)

   �� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   �� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   �� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   �� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   �� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   �� Amplitude.WorldGenerator.Program.Main(String[] args)


  at WorldGenerator+<StartProcess>c__Iterator2A4.MoveNext () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

--------------------------------------------------------------------------------
V1.5.7 S3  (64-bit)




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