游侠NETSHOW论坛
标题:
求开局变量的修改
[打印本页]
作者:
宁天赋
时间:
2017-9-27 10:30:37
标题:
求开局变量的修改
本帖最后由 宁天赋 于 2017-9-27 15:32 编辑
RT:求
开局变量(
Europa_Universalis_IV.V1.22.2.0.7645.CHS.Green\common\static_modifiers\00_static_modifiers.txt
)中的修改
水手
[海员]的人数增加
.
哪位大神指点一下.谢谢
作者:
leonardo2009
时间:
2018-9-9 11:09:43
global_missionary_strength = 50
global_institution_spread = 10
missionary_placement_chance = 3
diplomatic_annexation_cost = -2
global_heretic_missionary_strength = 1
local_colonist_placement_chance = 1
global_colonist_placement_chance = 1
stability_cost_modifier = -3
horde_unity = 1
devotion = 1
advisor_cost = -2
global_autonomy = -0.05
imperial_authority = 2
culture_conversion_cost = -1
global_trade_power = 2
navy_tradition = 2
army_tradition = 2
leader_naval_fire = 5
leader_naval_shock = 5
leader_naval_manuever = 5
leader_land_fire = 5
leader_land_shock = 5
leader_land_manuever = 5
leader_siege = 20
discipline = 5
infantry_power = 2
cavalry_power = 2
artillery_power = 2
yearly_harmony = 20
harmonization_speed = 1
meritocracy = 3
monthly_fervor_increase = 1
shock_damage = 2
fire_damage = 2
movement_speed = 2
army_tradition_from_battle = 2
navy_tradition_from_battle = 2
warscore_cost_vs_other_religion = -0.99
province_warscore_cost = -0.91
warscore_cost = -0.92
native_assimilation = 2
native_uprising_chance = -2
envoy_travel_time = -0.9
rebel_support_efficiency = 10
placed_merchant_power = 2
naval_attrition = -0.9
land_attrition = -0.9
spy_offence = 1
global_spy_defence = 1
reinforce_speed = 3
global_manpower_modifier = 5
manpower_recovery_speed = 5
land_forcelimit_modifier = 1
naval_forcelimit_modifier = 1
global_regiment_cost = -0.99
global_ship_cost = -0.99
inflation_reduction = 2
global_unrest = -20
war_exhaustion = -2
core_creation = -2
advisor_pool = 20
diplomatic_upkeep = 50
free_leader_pool = 60
diplomatic_reputation = 20
interest = -2
improve_relation_modifier = 2
ae_impact = -0.9
yearly_corruption = -10
merchants = 100
diplomats = 60
missionaries = 100
colonists = 100
local_sailors_modifier = 5
production_efficiency = 3
administrative_efficiency = 3
development_efficiency = 3
naval_morale = 5
land_morale = 5
range = 50
trade_range = 50
trade_efficiency = 3
global_colonial_growth = 500
colonists_time = -1
infantry_fire = 2
infantry_shock = 2
cavalry_fire = 2
cavalry_shock = 2
artillery_fire = 2
artillery_shock = 2
military_tactics = 2
supply_limit = 20
combat_width = 30
defensiveness = 2
maneuver_value = 2
prestige = 10
legitimacy = 10
global_revolt_risk = -3
global_tax_modifier = 1
technology_cost = -50
idea_cost = -50
fabricate_claims_time = -5
badboy = -10
colonist_time = -5
recover_army_morale_speed = 5
recover_navy_morale_speed = 5
adm_tech_cost_modifier = -9000
dip_tech_cost_modifier = -9000
mil_tech_cost_modifier = -9000
regiment_recruit_speed = -3 #99% less time to build troops for each rr
ship_recruit_speed = -3
作者:
leonardo2009
时间:
2018-9-9 11:11:22
应该是 local_sailors_modifier = 5这个。。。。哈哈哈久等啦
欢迎光临 游侠NETSHOW论坛 (https://game.ali213.net/)
Powered by Discuz! X2