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标题:
发个修改,不喜勿视
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作者:
feiyu_wind
时间:
2016-5-13 19:39:50
标题:
发个修改,不喜勿视
本帖最后由 feiyu_wind 于 2016-5-13 20:10 编辑
1、修改起始星系:
\\Stellaris\common\solar_system_initializers\prescripted_species_systems.txt
在文件尾部添加以下内容,然后修改你的种族,起始星系选择huaxia,世界类型选择陆地世界,然后你就可以单星系吊打小地图了~~
### HuaXia System
huaxia_system_initializer = {
name = "HuaXia" #名称,不解释
class = "sc_g" #不建议变动
asteroids_distance = 120
flags = { huaxia_system } #flags,建议自己改
usage = custom_empire
planet = {
name = "Sol" #太阳
class = "pc_g_star"
orbit_distance = 0
orbit_angle = 1
size = 30
has_ring = yes #是否有环,就是土星环那种
}
planet = {
name = "Mercury"
class = "pc_continental" #星球类型,这个是陆地世界
orbit_distance = 40
orbit_angle = 15
size = 55 #星球可用地面积,也跟星球显示在星系中的大小有关,目前测试最多25格用地
has_ring = yes
}
planet = {
name = "Venus"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 125
size = 55
has_ring = yes
}
planet = {
name = "Earth"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 120
size = 55
starting_planet = yes #是否是起始星球,如果是,那么下面会有init参数,一个星系中只建议放一个起始星球
has_ring = no
entity = "continental_planet_earth_entity"
tile_blockers = none
modifiers = none
init_effect = {
prevent_anomaly = yes
}
init_effect = {
random_tile = { #下面是起始星球的随机资源
limit = { has_blocker = no has_building = no num_adjacent_tiles > 3 }
set_building = "building_capital_1"
add_resource = {
resource = food
amount = 1
replace = yes
}
add_resource = {
resource = minerals
amount = 1
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_hydroponics_farm_1"
add_resource = {
resource = food
amount = 1
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_power_plant_1"
add_resource = {
resource = energy
amount = 1
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_power_plant_1"
add_resource = {
resource = energy
amount = 1
replace = yes
}
}
random_neighboring_tile = {
limit = { has_blocker = no has_building = no }
set_building = "building_mining_network_1"
add_resource = {
resource = minerals
amount = 1
replace = yes
}
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = engineering_research
amount = 1
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = society_research
amount = 1
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_failing_infrastructure"
add_resource = {
resource = physics_research
amount = 1
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 2
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = food
amount = 1
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
set_blocker = "tb_decrepit_dwellings"
add_resource = {
resource = energy
amount = 1
replace = yes
}
}
random_tile = {
limit = { has_blocker = no has_building = no }
add_resource = {
resource = food
amount = 1
replace = yes
}
}
}
moon = {
name = "Luna"
class = "pc_continental"
size = 25
orbit_distance = 12
orbit_angle = 40
has_ring = no
entity = "continental_planet_earth_entity"
}
}
planet = {
name = "Mars"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 60
size = 55
has_ring = no
entity = "continental_planet_earth_entity"
}
planet = {
name = "1 Ceres"
class = "pc_continental"
orbit_distance = 20
orbit_angle = -210
size = 55
has_ring = no
}
planet = {
name = "2 Pallas"
class = "pc_continental"
orbit_distance = 0
orbit_angle = -95
size = 55
has_ring = no
}
planet = {
name = "3 Juno"
class = "pc_continental"
orbit_distance = 0
orbit_angle = 285
size = 55
has_ring = no
}
planet = {
name = "4 Vesta"
class = "pc_continental"
orbit_distance = 0
orbit_angle = -80
size = 55
has_ring = no
}
planet = {
name = "Jupiter"
class = "pc_continental"
orbit_distance = 30
orbit_angle = -160
size = 55
has_ring = no
entity = "gas_giant_jupiter_entity"
change_orbit = 6
moon = {
name = "Io"
class = "pc_continental"
size = 25
orbit_distance = 10
orbit_angle = 110
has_ring = no
}
moon = {
name = "Europa"
class = "pc_continental"
size = 25
orbit_distance = 2.5
orbit_angle = 10
has_ring = no
}
moon = {
name = "Ganymede"
class = "pc_continental"
size = 25
orbit_distance = 2.5
orbit_angle = 80
has_ring = no
}
moon = {
name = "Callisto"
class = "pc_continental"
size = 25
orbit_distance = 2.5
orbit_angle = -155
has_ring = no
}
}
planet = {
name = "Saturn"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 170
size = 55
has_ring = yes
entity = "gas_giant_05_entity"
change_orbit = 7
moon = {
name = "Titan"
class = "pc_continental"
size = 25
orbit_distance = 12
orbit_angle = 320
has_ring = no
}
}
planet = {
name = "Uranus"
class = "pc_continental"
orbit_distance = 20
orbit_angle = 125
size = 55
has_ring = no
entity = "gas_giant_03_entity"
}
planet = {
name = "Neptune"
class = "pc_continental"
orbit_distance = 20
orbit_angle = -195
size = 55
has_ring = no
entity = "gas_giant_02_entity"
change_orbit = 4
moon = {
name = "Triton"
class = "pc_continental"
size = 25
orbit_distance = 7
orbit_angle = 115
has_ring = no
}
}
neighbor_system = {
distance = { min = 10 max = @distance }
initializer = "sol_neighbor_t1"
}
neighbor_system = {
distance = { min = 10 max = @distance }
initializer = "sol_neighbor_t1_first_colony"
}
}
2、修改天赋:
\\Stellaris\common\traits\00_species_traits.txt
随便找个地方添加以下内容:所有modify中的内容可以用于\\Stellaris\common\edicts\00_edicts.txt中的修改,edicts的修改有人发过了,我就不重发了。
trait_huaxia = {
cost = -10
modifier = {
tile_resource_food_mult = 1.25 #资源加成,下童
tile_resource_minerals_mult = 1.25
tile_resource_energy_mult = 1.25
tile_resource_physics_research_mult = 1.25
tile_resource_society_research_mult = 1.25
tile_resource_engineering_research_mult = 1.25
navy_size_mult = 1.25 #舰队规模加成,下同
ship_upkeep_mult = -0.75 #维护费用节省,建议不要小于 -1.00
ship_fire_rate_mult = 1.25
army_upkeep_mult = -0.75
army_damage_mult = 1.25
army_health = 1.25 #军队生命
garrison_health = 1.25
pop_happiness = 7.0 //欢乐度
pop_ethic_shift = -0.75
leader_age = 700 #人物寿命,700多年的怪兽~~
pop_environment_tolerance = 1.25
pop_migration_time = -0.75
pop_resettlement_cost_mult = -0.75
pop_growth_req_mult = -0.75
species_leader_exp_gain = 1.25
leader_skill_levels = 2 #人物技能
ship_evasion_mult = 0.55 #舰队性能加成,这里是闪避
ship_speed_mult = 1.2 #速度
ship_combat_speed_mult = 1.2 #战斗速度
ship_sensor_range_mult = 1.25 #传感器范围
ship_fire_rate_mult = 1.2 #开火速率
ship_hitpoints_mult = 1.2 #生命值
damage_vs_country_type_swarm_mult = 1.2
shipsize_cruiser_build_cost_mult = -0.72
shipsize_destroyer_build_cost_mult = -0.72
shipsize_corvette_build_cost_mult = -0.72
shipsize_battleship_build_cost_mult = -0.72
shipsize_colonizer_build_cost_mult = -0.75
planet_army_build_cost_mult = -0.72
army_rank_increase = 7
shipsize_military_station_small_build_cost_mult = -0.72
shipsize_military_station_small_upkeep_mult = -0.72
shipsize_military_station_medium_build_cost_mult = -0.72
shipsize_military_station_medium_upkeep_mult = -0.72
shipsize_military_station_large_build_cost_mult = -0.72
shipsize_military_station_large_upkeep_mult = -0.72
country_ship_upgrade_cost_mult = -0.75
spaceport_ship_build_cost_mult = -0.71
planet_building_cost_mult = -0.75
planet_colony_development_speed_mult = 1.25
shipsize_terraform_station_build_cost_mult = -0.75
terraforming_cost_mult = -0.75
planet_clear_blocker_cost_mult = -0.75
shipsize_orbital_station_build_cost_mult = -0.72
spaceport_module_cost_mult = -0.72
leader_influence_cost = -0.75
influence_gain_add = 7
edict_influence_cost = -0.72
edict_length_mult = 0.75
shipsize_outpost_station_build_cost_mult = -0.75
shipsize_constructor_build_cost_mult = -0.75
shipsize_mining_station_build_cost_mult = -0.75
shipsize_science_build_cost_mult = -0.75
ship_anomaly_research_speed_mult = 1.33
navy_size_add = 770 #舰队最大规模,最大1000,所以改700加成之后就超标啦
army_defense_morale_mult = 0.72
army_defense_damage_mult = 0.72
army_attack_morale_mult = 0.72
army_attack_damage_mult = 0.72
army_morale = 0.75
army_damage_mult = 0.72
slave_production_output = 1.75 #奴隶生产速度
slave_food_output = 1.75
planet_army_build_speed_mult = 0.72
ship_anomaly_generation_chance_mult = 1.70
all_technology_research_speed = 1.70 #所有研究速度加成
science_ship_survey_speed = 1.25
}
}
正在研究独有科技来生产独有component,它们位于\\Stellaris\common\component_templates
作者:
yatata2006
时间:
2016-5-13 21:02:34
dddddddddddddddddddddddddddddddddddddd
作者:
zengzming
时间:
2016-5-14 13:58:26
滴答滴答滴答滴答滴答滴答滴答滴答滴答滴答滴答答
作者:
罗丁
时间:
2016-5-14 14:06:18
修改过这些是不是要重新开档才会有效果的?
作者:
boypurple
时间:
2016-5-28 11:49:25
无修改,不快乐
楼主好人
作者:
非存剑心
时间:
2016-6-9 22:01:32
罗丁 发表于 2016-5-14 14:06
修改过这些是不是要重新开档才会有效果的?
增加法令,不用开新挡!
作者:
7playerbob
时间:
2016-9-21 02:28:17
army_damage_mult重复了呀
作者:
剎暗天
时间:
2017-4-14 13:50:03
To thank: you for your thoughtfulness,
it meant more than you can guess.
ヽ(✿゚▽゚)ノ 。:.゚ヽ(*´∀`)ノ゚.:。 ヾ(●゜▽゜●)♥
♥♥♥♥♥♥♥♥♥♥
作者:
wren_zhou
时间:
2021-3-18 16:27:54
谢谢分享
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