游侠NETSHOW论坛

标题: 生成世界出BUG了 [打印本页]

作者: roland7878    时间: 2014-10-1 20:09:43     标题: 生成世界出BUG了

WorldGeneratorProcessException: The world generation process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.UnauthorizedAccessException: ��·����C:\Users\Roland\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.591.tmp���ķ��ʱ��ܾ���

   �� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   �� System.IO.File.Delete(String path)

   �� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   �� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   �� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   �� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   �� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   �� Amplitude.WorldGenerator.Program.Main(String[] args)

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WorldGenerator+<GenerateWorld>c__Iterator1F9.MoveNext ()
Amplitude.Coroutine.Run ()
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()
Rethrow as GameException: The game creation has failed.
GameServerState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__Iterator94.MoveNext ()

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V1.0.0 S3  (64-bit)


作者: vvccss    时间: 2014-10-21 22:09:32

我也是这样才来论坛找方法的。
作者: hfjiawei    时间: 2014-10-24 12:42:10

我的也是论坛下的,世界生成失败
作者: 夜夜秋雨孤灯    时间: 2015-5-26 18:13:36

同样的问题,都没有什么解决办法么?
作者: as970795685    时间: 2018-6-21 18:56:05

一样啊......................
作者: 啊沐木    时间: 2018-8-12 15:43:41

求解决,这3.0汉化版是不是汉化的有问题还是怎么回事
作者: wsthwsth    时间: 2019-12-29 18:52:26

NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: δ���ҵ��ļ���C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp����

���:��C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp��

   �� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

   �� System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)

   �� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()

   �� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()

   �� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)

   �� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)

   �� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)

   �� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)

   �� Amplitude.WorldGenerator.Program.Main(String[] args)


  at WorldGenerator+<StartProcess>c__Iterator2A4.MoveNext () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0

  at Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---
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GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

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V1.5.7 S3  (64-bit)




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