01-09-2012 -- version 0.8 alpha
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- DSfix is now a Direct Input wrapper instead of a d3d9.dll wrapper
this was done to fix the optimus issue, and it should also allow people to use
other wrappers for postprocessing effects
- there is a new setting "dinput8dllWrapper" which allows you to use additional
DirectInput wrappers on top of DSfix should you so desire
- the way logging was handled when disabled has been improved, so you could see
slightly improved performance in CPU limited situations with "logLevel 0" (the default)
01-09-2012 -- version 0.7.5 alpha
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- made intro detection much more robust
31-08-2012 -- version 0.7 alpha
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- added save game backup option
- added intro skipping option
28-08-2012 -- version 0.6 alpha
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- added borderless windowed fullscreen mode
(F8 and ini setting)
- added .ini language override
- refactored code base
26-08-2012 -- version 0.5 alpha
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- fixed cursor toggling (F9), added cursor capturing (F10)
- also added .ini settings for both of those
- improved the fix introduced in 0.2 for cut-off text/buttons
no longer nearly as invasive
25-08-2012 -- version 0.4 alpha
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- .ini setting for overriding DoF rendering resolution
- also added an option to disable DoF scaling
- better documentation of the options in the .ini
24-08-2012 -- version 0.3 alpha
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- .ini setting for texture filtering override level (from 0 to 2)
- press F9 to toggle mouse cursor on/off
24-08-2012 -- version 0.2 alpha
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- Fixed text/button prompt cutoff
- Force all sampler to 16x anisotropic. This should fix downsampling for everyone
(If it causes any problems I'll make it optional, but I didn't see any so far)
23-08-2012 -- version 0.1 alpha
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- Initial release
- This will probably break everything horribly