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标题: 今天早上CSGO更新了,英文看不懂,那位大哥给翻译下啊! [打印本页]

作者: cns    时间: 2012-8-24 07:01:13     标题: 今天早上CSGO更新了,英文看不懂,那位大哥给翻译下啊!





06:24
Counter-Strike: Global Offensive Update Released


Product Update - Valve

Rlease notes for 8/23 Update

[ Gameplay ]
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.

[ Bugs ]
- Fixed the scoreboard turning toggleable in the end match state.
- fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.






作者: hkxj803    时间: 2012-8-24 18:43:58

反恐精英:全球进攻性 更新内容

更新时间 :V社 8月23日

[游戏]

暴露的经典动态准星风格的选择,代表了武器扩散准确。 (这个好像就是多了个准心选项)

-实施客户畏缩的第一人。现在一个球员获得目标射击时打一点。数量是基于损伤。。 (这句研究半天没弄明白)

-增加量的标注,从点击的结果

[错误]

固定记分牌翻下在比赛结束状态。

固定不能够把暂停菜单没有驳回记分牌在比赛结束状态。

-并行匹配结果分析过程和减少时间游戏需要进行匹配。

-改进的匹配算法让更多的重量专用服务器中配对的结果分析。

[社区]

-删除的依赖round-limited比赛服务器要使用的mp_timelimit反而会。mp_timelimit通常只在mp_maxrounds设置为0。

暴露mp_forcecamera植物。

暴露组服务器convars冬眠。

固定的代码,防止mapper-placed武器。

作者: seraph_1982    时间: 2012-8-25 07:52:54

对..
特别是用狙击要被对方先击中.基本上就打不准了
作者: BOY胡    时间: 2012-8-25 09:52:19

还是没习惯现在的枪 还在练
作者: asmall    时间: 2012-8-26 10:47:54

唉。。射击靠手感的辉煌时代,我们已经回不去了。。

不想被游戏牵着鼻子走,埋头继续撸SF。 。。
作者: sunshias7    时间: 2012-8-26 14:24:16

瞄准啊瞄准,cs的一切都是围绕着瞄准衍生开来的。




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